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Smash Wii U Underrated moves from each character

JayE

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Everyone's got their go-to/most common attacks in their moveset, but what are some moves that you think are pretty underrated or underused in Smash 4?
I can't think of moves for every single character, but here are the ones I think may be underrated. Keep in mind these are my opinions from the characters I've seen/I'm at least somewhat familiar with/have experience against.
:4link: - Forward air. has not as much landing lag as you might think, and deals 24 percent on both hits and is really strong.
:4marth: - Dancing blade. I feel as if people are still surprised with the things DB can do. It gives great damage at low percents, It can kill, can lead to crazy mixups, and even help with vertical recovery.
:4falco: - forward tilt
:4robinm::4robinf: - Nosferatu. Robin is one of the only characters who can heal. Then again, the tomes are limited...
:4bowserjr: - down air, up air
:4falcon: - Falcon Kick. Can potentially surprise your opponent and can make for faster ledge recovery when up high.
:4lucas:- grab/zair. Luca's grab game is pretty ridiculous imo, and his grab is harder to punish than most grabs.
:4diddy: - nair
:4zss: - Dair. its punishable but its pretty fast and has deceptively low landing lag. Can catch someone off guard
:4feroy: - in general is underrated. One of his more underrated moves is nair, its quick and can link into itself and other moves.


These are some of the moves I can think of at the moment. Share some other moves that you think are underrated/underused.
 
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MarioManTAW

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:4marth: - Dancing blade. I feel as if people are still surprised with the things DB can do. It gives great damage at low percents, It can kill, can lead to crazy mixups, and even help with vertical recovery.
:4bowserjr: - down air, up air
:4lucas:- grab/zair. Luca's grab game is pretty ridiculous imo, and his grab is harder to punish than most grabs.
:4zss: - its punishable but its pretty fast and has deceptively low landing lag. Can catch someone off guard
Yes, but it's somewhat difficult to use and slow.
Maybe not up-air, but have you seen Tweek play? Dair gets a lot of use as shield pressure (especially if you watch him vs. DKwill)
I don't see how it's underrated. Lucas is the only character I see use Zair on a regular basis, more so than all the other characters who have them.
Which move?
 

JayE

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Yes, but it's somewhat difficult to use and slow.
Maybe not up-air, but have you seen Tweek play? Dair gets a lot of use as shield pressure (especially if you watch him vs. DKwill)
I don't see how it's underrated. Lucas is the only character I see use Zair on a regular basis, more so than all the other characters who have them.
Which move?
Pick any move you think is underrated or underused from your experiences
 

Routa

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:4miibrawl: D-Tilt. It amazing combo starter. People often overlook this move due to how great U-Tilt and Jab are as a combo starters.
:4miigun: F-Tilt. It is amazing to use out of PP. F-Smash is often used instead of F-Tilt tho.
:4mario: Cape. There isn't much to say about it.
:4link: Bow. Decent move from a greater range and can be used to force people to recover low. Bombs and Boomerang are often used instead of it.
 

NOT-OKAY

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Everyone's got their go-to/most common attacks in their moveset, but what are some moves that you think are pretty underrated or underused in Smash 4?
I can't think of moves for every single character, but here are the ones I think may be underrated. Keep in mind these are my opinions from the characters I've seen/I'm at least somewhat familiar with/have experience against.
:4link: - Forward air. has not as much landing lag as you might think, and deals 24 percent on both hits and is really strong.
:4marth: - Dancing blade. I feel as if people are still surprised with the things DB can do. It gives great damage at low percents, It can kill, can lead to crazy mixups, and even help with vertical recovery.
:4falco: - forward tilt
:4robinm::4robinf: - Nosferatu. Robin is one of the only characters who can heal. Then again, the tomes are limited...
:4bowserjr: - down air, up air
:4falcon: - Falcon Kick. Can potentially surprise your opponent and can make for faster ledge recovery when up high.
:4lucas:- grab/zair. Luca's grab game is pretty ridiculous imo, and his grab is harder to punish than most grabs.
:4diddy: - nair
:4zss: - its punishable but its pretty fast and has deceptively low landing lag. Can catch someone off guard
:4feroy: - in general is underrated. One of his more underrated moves is nair, its quick and can link into itself and other moves.


These are some of the moves I can think of at the moment. Share some other moves that you think are underrated/underused.
:4ness: - n special. It leaves you vulnerable, but if someone is on a platform above you, like Smashville's, it can do tons of damage
 
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:4shulk:

Air Slash. Comes out frame 10, has amazing range (the scooping hit has more range than his forward air), has a hitbox below Shulk that allows it to be a deadly two frame, and reverse or ledge trump Air Slash is a dangerous edgeguarding tool.
 

Bowserboy3

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:4marth:- Dancing blade. I feel as if people are still surprised with the things DB can do. It gives great damage at low percents, It can kill, can lead to crazy mixups, and even help with vertical recovery.
I really wouldn't call Dancing Blade underrated - literally one of the single best burst punish tools in the whole game, and an integral part of Marth's game.

I'd say Marth doesn't really have underrated moves, but more underrated moves/options for certain situations.

- Players really aren't using the frames 1-5 of intangibility that Dolphin Slash provides to escape combos nearly enough. You can get out of a lot of things that would otherwise be true using this.

- Using B reverse Shield Breaker to change aerial momentum to create landing openings is another thing Marth players need to use more. Mr E has started doing this a lot. Another thing about Shield Breaker would be using it as you go past the ledge, as players often shield on the ledge if they aren't going off stage to edgeguard.
 
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mountain_tiger

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:4peach: USmash - an underutilised kill move IMO. The sourspot has a lot more knockback than it used to (for context, it kills earlier than sweetspotted Nair and Bair!), and the sweetspots are still mad powerful. Also the hand sweetspot hits through Battlefield's platforms, and that's pretty awesome.

:4zelda: DTilt - by far Zelda's best move frame data wise and for CQC. At certain percents it combos into Nair/FTilt/UTilt nicely, but its other great appeal is that at basically any percent it provides great set-ups. High-percent DTilt into Uair, while not guaranteed, is still a significant threat, as is using DTilt to 2 frame recoveries and set up for a lightning kick. Seriously, without this move Zelda would be far and away the worst character in the game (as opposed to 'only' 3rd worst lol)

:4jigglypuff:Jab - OK, so this isn't an amazing move, but when you have a ground game as awful as Jigglypuff's you've gotta take what you can get. Jab into grab is a legit strategy, and the frame data on this move is pretty solid. I'd certainly rank it as one of Jigglypuff's most useful ground moves.

:4zss:Zair - In fact, Zairs in general aren't utilised enough tbh; those things can be absurdly good for keeping people out safely if you've got a good lead.
 

Nah

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:4robinm::4robinf: - There's a number of seemingly underutilized move's in Robin's moveset like Ftilt, Dtilt, Nosferatu, Thunder, and Thoron. They may not be the most amazeballs of the character's options but I think that they still are worth using (especially Ftilt and Thoron).

Also everyone with a Zair needs to use it more, Zairs are ****ing great

:4ness: - n special. It leaves you vulnerable, but if someone is on a platform above you, like Smashville's, it can do tons of damage
people tend to not bother with PK Flash because you have to be me levels of stupid to actually get hit by it

- Players really aren't using the frames 1-5 of intangibility that Dolphin Slash provides to escape combos nearly enough. You can get out of a lot of things that would otherwise be true using this.
I suppose people don't do it much because it's a pretty risky thing to do, since it puts Marcina in special fall and all that. Though I do agree that people should at least try it sometimes.
 
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JayE

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I meant which of :4zss:'s moves you thought was underrated. You didn't say. ;)
oh I'm stupid. I had my move and I didn't put it down, lol. I was talking about :4zss:'s dair. Fixed it on the original post
Bowserboy3 Bowserboy3 Yeah I know its one of Marth's best tools, but whenever it gets a kill or is utilized really well, commentators sometimes seem to be a little surprised of how good the move is. Lol.Its been a useful move in Marth's arsenal since his appearance in Melee.
Nah Nah Thoron needs to be used more, especially f-throw to Thoron on fastfallers. Thats a sick setup that can catch opponents off guard.
mountain_tiger mountain_tiger yeah Zairs are pretty good. ZSS's zair is great since it allows her to get another grab and even get the Simon Belmont kill. Luca's and Link's zair can also link to another grab.
 
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Arrei

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:4myfriends:Dair, perhaps? It's not a good Dair by any means, but it does have utility that can come in handy. It's frustratingly difficult to actually spike with it but the sourspot (Spot? More like soureverything) packs surprisingly powerful knockback for a Dair, enough to kill at the sides if Fair's gotten too stale and outright kill off the top with a bit more damage tacked on. It does remain Ike's only way to attack directly below him, so if there's a situation where your opponent has an opening and he's below you (or will end up below you during the startup if they fall faster than you), Dair could still grant a hefty reward.
 
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Heracr055

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Ryu's heavy d-tilt is fairly underrated. It pops foes up at a nice angle and can be really useful for setting up dair spikes at the stage edge.
 

Baby_Sneak

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:4bowserjr: Fsmash. Literally creates frame traps on shield for you.

:4cloud: Neutral B imo. Amazing pressure tool for offstage recoveries and a move to force your opponent to respect your space a little more.
 
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