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Uair->Knee

MikeHaggarTHAKJB

Smash Master
Joined
Apr 12, 2008
Messages
3,186
Location
Göteborg, Sweden
Comboing someone offstage->Uair->double jump knee
I can almost NEVER get this to combo... people can just jump out before the knee connects
Which makes me go for the uair->double jump uair combo instead... which isnt as super awesome + it lets my opponents survive if they have good DI+good recovery (especially at lower percents)

So my question is around which percent does this combo? I know you're not suppose to go for specific combos, and im not trying to do that, I just need a general idea of when this is possible

EDIT: I just saw that this was answered in the greatest thread ever made by g-reg. Starts working at around 55%..

SO I will just ask another question in this thread:
I have problems comboing floaties at low percent (0-30%) b/c they often DI my nairs (which is my main combo move) up so I cant reach them with more nairs. I can uair them, but uair doesn't combo at low percent. Any help?
 

Nocturnalist

Smash Ace
Joined
Apr 27, 2007
Messages
585
Location
Farfield
......that's a good question......(ponders)heavy characters i was say around 80 to 90% tops (if you wanna try it)lights characters less than 80% but that set is tricky and un-safe....

i like the dair to knee set up. its rewarding to me ^^
 

peeeetah

Smash Cadet
Joined
Nov 11, 2007
Messages
72
uair to knee. i've gotten that combo off a few times. no where near as consistent as some pros but i can do it. it works pretty well on shieks, marths, peaches, and ganons. start throwing it out around 60%-90%. any higher than that i'd go for dthrow>knee for shiek, marth, and peach, and uthrow>knee for ganon. dtilt sets up for knee pretty well too, especially at higher percentages. and yes. stomp to knee should be part of any falcon's basic arsenal.
 
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