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U-tilt

Kyu Puff

Smash Champion
Joined
Feb 22, 2007
Messages
2,258
Location
Massachusetts
U-tilt is one of the best and flashiest IC combo starters.

Pros
  • long duration
  • counters some aerial games (esp. Sheik and Peach)
  • perfect comboing knockback
  • comes out quickly

Cons
  • less range than u-smash
  • SDI-able

Combos

short and sweet said:
u-tilt -> grab
u-tilt -> d-smash
u-tilt -> b-air
Consistent and effective. The first two apply to fastfallers, b-air applies to almost anyone. Read their DI to see which move is appropriate.

u-tilt -> u-tilt -> whatever
Awesome, but anyone will probably escape the second u-tilt with SDI.

u-tilt -> b-air -> wave d-smash
Death combo on fastfallers. Possible 0-death on spacies. All of these moves do ~20+%, and if both d-smashes land, any fastfaller is essentially dead. It is indeed escapable, and thus not completely reliable.

Other

U-tilt is also a good set-up for u-air combos, f-air to jab reset, and so on. Chu uses u-tilt sometimes, mostly as a grab set-up, against people who jump a lot, but often his choice for aerial punishment is u-air.


Yeah... u-tilt...
 

pockyD

Smash Legend
Joined
Jul 21, 2006
Messages
11,926
Location
San Francisco, CA
the tiny tiny hitbox really nerfs this move; you have to have a really precise read on your opponent to be able to use it effectively
 

INSANE CARZY GUY

Banned via Warnings
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May 14, 2008
Messages
6,915
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Indianapolis
if they are on the ground you have to be close as a backwards grab for it to work very well ,but if someone grabs someone use up till and it will rank up damage faster than chu dat could do with chain throws (it may depend on graber and grabe for it to work right)
 

Kyu Puff

Smash Champion
Joined
Feb 22, 2007
Messages
2,258
Location
Massachusetts
The hitbox is small, but horizontal momentum from a wavedash and the 6-frame delay slightly increase the horizontal range (virtually).

U-tilt is not as solid as jab, d-smash or anything else as an approach, but it's a valuable mix-up that can work for you beautifully.

A useless trick:

d-throw -> u-tilt -> belay on tall/medium-weight characters

(Belay to cancel the u-tilt halfway through.) Cool-looking, weaker alternative to d-throw -> u-smash. :)
 

Finch

Smash Lord
Joined
Dec 3, 2007
Messages
1,730
Location
Tallahassee, FL
wd utilt is a really fun combo starter on a campy fox. Spamming it leads to getting punished though, and whiffing it leaves you open for forever.
 

Vts

Smash Champion
Joined
Sep 10, 2007
Messages
2,535
Location
Loser's Semis vs ihavespaceballs
its amazing priority, it stopped falcon's spike and falco's spike so far from what i've noticed.

so pretty good great for people who like to try to stomp u.
 

Kyu Puff

Smash Champion
Joined
Feb 22, 2007
Messages
2,258
Location
Massachusetts


The hitbox (disjointed) extends around and above the head. Range is the deciding factor in priority, along with speed (which goes hand in hand with vulnerability). It has disjointed, vertical range, and the area with the hitbox has great priority. The area below the hitbox is vulnerable, though, and priority is moot if a move hits you there.

U Tilt

Total: 49
Hit: 8-9, 11-12, 14-15, 17-18, 20-21,
23-24, 26
IASA: 42
The hitbox comes out on frame 8, and essentially lasts through frame 21. Pretty good. :D

Yesterday I learned that it can block some projectiles. Off the top of my head I know Link's boomerang (straight throw) and Samus' missiles (if they're not too low), I'll look into others though.
 

pockyD

Smash Legend
Joined
Jul 21, 2006
Messages
11,926
Location
San Francisco, CA
it has priority, but once again, due to the tiny hitbox, it is largely impractical

how often will people be coming at you from directly above? and in these cases, you might even be better off meeting them halfway with a uair

if they come at you diagonally (which by far the most common case), they will hit you anyway; they may or may not take like 2% from the utilt =\

it's just a mixup that's extremely situational; if you get good use out of a utilt once a game, i'd be pretty satisfied
 

Kyu Puff

Smash Champion
Joined
Feb 22, 2007
Messages
2,258
Location
Massachusetts
Generally u-tilt puts them at a better height to combo than to techchase. Floatier characters can jump out before hitting the ground, and you're probably better off grabbing fastfallers before they hit the ground.

D-throw u-tilt is fun, but stay away from it unless you want to look cool. Most people will be mashing to escape and DI a chaingrab. If you u-tilt after d-throw, they'll probably end up unintentionally SDI'ing out of it.

Some options from d-throw -> u-tilt... belay (on big characters like Marth, Peach, Mewtwo that aren't too heavy), regrab (fastfallers), b-air, f-air, and probably plenty more. Again, any d-throw -> u-tilt will probably be escaped because people tend to SDI from a grab.

On a side note, you do have some techchasing options on fastfallers from a grab. D-throw and b-throw (solo Popo), d-throw -> f-air -> jab/shield, and b-throw -> ice block -> chase are all solid.
 

ArcNatural

Banned ( ∫x, δx Points)
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How about during a d-sync dthrow to uptilt? If Nana uptilts you have plenty of options with Popo right after it.

Although I'm sure just doing a cg is better, it's always fun to have some flashy moves.
 

WooICYU

Smash Journeyman
Joined
Oct 7, 2007
Messages
223
Location
Calgary, AB
I have an off relation question also, is it possible to cg using the pivot desynch to lead up to grabs?
 

*P*L*U*R*

Smash Hero
Joined
Sep 20, 2008
Messages
5,143
Location
Dance to express, not impress!
XD Mixing up chaingrabs is hilarious.

On a fast faller, you can Dthrow Iceblock mallet hitbox->regrab -> Dthrow Dair -> Dthrow Utilt -> Dthrow fair -> jab -> regrab

IC has so many options.
 

PB&J

Smash Hero
Joined
Apr 25, 2007
Messages
5,758
Location
lawrenceville, GA
i love the u tilt and anybody who thinks its not good is a fool....i **** with this move and this thread just made me want to use it more
 

INSANE CARZY GUY

Banned via Warnings
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May 14, 2008
Messages
6,915
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Indianapolis
its a great move but when you about up air or bair well its not as useful but thats ICs for uber powered in one place no one can do a thing about it but uber weak in one place to be the chain throw kqueening (king/queen)
 

Kyu Puff

Smash Champion
Joined
Feb 22, 2007
Messages
2,258
Location
Massachusetts
U-tilt is also a nice shield pressuring move. The shieldstun is awesome in comparison to its lag. Usually if you d-smash, grab, or desynch afterwards you can catch them dropping their shield.
 

choknater

Smash Obsessed
Joined
Dec 25, 2002
Messages
27,296
Location
Modesto, CA
NNID
choknater
Choknaterz Sexual Combo:

Dash grab (so nana is kinda in front so it can combo)
Popo dthrow
Nana utilt
Belay


Works on fast fallers, heavies, big characters

Can DI out of utilt, just make sure all the hits connect so nana's utilt pops them up

then show off baby (more damage/knockback than uair too good)

just watch the lag afterwards hehe
 

INSANE CARZY GUY

Banned via Warnings
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May 14, 2008
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very nice very nice quick question to see our knowledge f ICs where does up tilt hit more at forwards or backwards and how many times does it hit I know but its just a test 1.(sdarwkcab) 2.(xis)
 

Sleepy

Smash Ace
Joined
Jul 6, 2006
Messages
651
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Pasadena, CA (626)
I don't remember if this was possible or practical. But I remember doing this on marth before, Dthrow WD (check distance short or long) and utilt, then continue into another utilt until marth starts getting high enough % to get launched in the air.
 
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