Kyu Puff
Smash Champion
U-tilt is one of the best and flashiest IC combo starters.
Pros
Cons
Combos
Other
U-tilt is also a good set-up for u-air combos, f-air to jab reset, and so on. Chu uses u-tilt sometimes, mostly as a grab set-up, against people who jump a lot, but often his choice for aerial punishment is u-air.
Yeah... u-tilt...
Pros
- long duration
- counters some aerial games (esp. Sheik and Peach)
- perfect comboing knockback
- comes out quickly
Cons
- less range than u-smash
- SDI-able
Combos
Consistent and effective. The first two apply to fastfallers, b-air applies to almost anyone. Read their DI to see which move is appropriate.short and sweet said:u-tilt -> grab
u-tilt -> d-smash
u-tilt -> b-air
Awesome, but anyone will probably escape the second u-tilt with SDI.u-tilt -> u-tilt -> whatever
Death combo on fastfallers. Possible 0-death on spacies. All of these moves do ~20+%, and if both d-smashes land, any fastfaller is essentially dead. It is indeed escapable, and thus not completely reliable.u-tilt -> b-air -> wave d-smash
Other
U-tilt is also a good set-up for u-air combos, f-air to jab reset, and so on. Chu uses u-tilt sometimes, mostly as a grab set-up, against people who jump a lot, but often his choice for aerial punishment is u-air.
Yeah... u-tilt...