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u-throw to d-air (fun abuse of good DI)

Velox

Smash Ace
Joined
Feb 14, 2007
Messages
866
Location
Texas (UoH)
Most people immediately DI forward when a Marth grabs them. Especially if the Marth is facing the edge, because he can f-throw -> d-tilt fast fallers for sure, maybe more of the cast, but I wouldn't see it as effective.


When facing the edge you can f-throw -> d-tilt fast fallers if they mess up their DI.

When facing the edge you can u-throw -> d-air fast fallers if they do DI.

See?

It actually works surprising well, it's a wonder why I don't see more pros do this.
 

JesiahTEG

Smash Master
Joined
Jan 30, 2007
Messages
4,126
Location
Rochester, NY
hmmm...there was another thread that sounds strikingly similar to this one LOL. I think if someone DI's a Uthrow forwards, its safer and more reliable to Ken combo. The fair is easier to hit with then just a plain Dair. And ken combo is beast.
 

Nick Nasty

Smash Journeyman
Joined
Dec 11, 2006
Messages
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Dover, DE
Does there have to be a certain % for this to work? Also, is there any other characters that this can work on?
 

Dice

Smash Lord
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Feb 16, 2006
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Kanata
More pros don't use this because people usually choose which way to DI after they see which throw will be used.
 

Velox

Smash Ace
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Feb 14, 2007
Messages
866
Location
Texas (UoH)
JesiahTEG said:
hmmm...there was another thread that sounds strikingly similar to this one LOL.
lol it was similar but...
That thread was about something that doesn't work on good people.
This thread is about something that only works on good people.

JesiahTEG said:
I think if someone DI's a Uthrow forwards, its safer and more reliable to Ken combo. The fair is easier to hit with then just a plain Dair. And ken combo is beast.
I've seen Ken Ken Combo off of this before, but that was against another Marth. Against fast fallers might as well go with the guaranteed d-air.

Nick Nasty said:
Does there have to be a certain % for this to work?
I do it seemingly at any percent reasonable (200% is not reasonable...) It even registers as a combo in training mode.

Dyse said:
More pros don't use this because people usually choose which way to DI after they see which throw will be used.
If you're Fox and you get thrown by Marth, trust me, you don't even know what day of the week it is much less choosing which way to DI after the throw. The notion that pros DI after they see which way they are thrown is totally false, and could only possibly apply with heavier charcters whom are thrown slower. I mean I'm not trying to sound mean or anything, but you have to DI before you are thrown to get in that good "initial DI". The DI after that doesn't really do much for your trajectory.

That was just an expression anyways. I know why they don't do it, same reason why I don't do it. I forget that it exists and just quickly f-throw -> d-tilt standard stuff. If you think about it though you can hold them for a while and jab to make sure they have enough time to get a good DI away.
 

FrostByte

Smash Lord
Joined
Nov 15, 2006
Messages
1,075
Location
London, England
Looks similar to the utilt to Dair I saw Neo use

Also, wiith your back facing the edge, you can Fthrow to Fsmash. Total abuse, because people feel discouraged when they get hit by it..
 

Dice

Smash Lord
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Feb 16, 2006
Messages
1,098
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Kanata
If you're Fox and you get thrown by Marth, trust me, you don't even know what day of the week it is much less choosing which way to DI after the throw. The notion that pros DI after they see which way they are thrown is totally false, and could only possibly apply with heavier charcters whom are thrown slower. I mean I'm not trying to sound mean or anything, but you have to DI before you are thrown to get in that good "initial DI". The DI after that doesn't really do much for your trajectory.

That was just an expression anyways. I know why they don't do it, same reason why I don't do it. I forget that it exists and just quickly f-throw -> d-tilt standard stuff. If you think about it though you can hold them for a while and jab to make sure they have enough time to get a good DI away.
I play fox vs one of the top marth's in canada weekly, I know how to play against marth. You can react quick enough to DI the "proper" way. Just because you are a scrub and can't do it doesn't mean it can't be done. of course once in a while I'll get it wrong and get owned for it, but that's my mistake.
 

sagemoon

Smash Lord
Joined
May 22, 2006
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Lynnwood, WA
This kinda makes me think of an idea. Technically you have enough time to hit the opponent once and then throw. Now i bring this up because hitting stalls the time they are allowed to struggle out. Now in that time you can look at their controller and check to see which direction they are trying to DI (if at all). An experianced player will know his/her spacing after a throw and wouldnt be punished if he/she looked away for a split second while throwing.

What im trying to say is that if a player were to look at the other persons controller. Wouldn't this allow him/her to predict DI almost perfectly and react accordingly?
 

thebluedeath1000

Smash Champion
Joined
Aug 14, 2006
Messages
2,348
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N.C, Bladenboro
Conditioning someone to di certain ways and you can take advantage in very many ways, this being one of them. Yes, I've done it once or twice..not regularly, a surprise tactic.
 

Grahamcrackuh

Smash Rookie
Joined
May 3, 2007
Messages
12
Sounds like some very serious mindgames when they never know how to DI to best avoid ur attacks.
I LIKE IT!
 

DuKe™

Smash Journeyman
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May 4, 2006
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491
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Houston, TEXAS
you know whats fun if you front throw some people and DI forward so avoid the dtlit at high percentages you could dair them so it would be f-throw dair
 

RT

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It does work very well. Bravo.
 

Pye

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Sounds like some very serious mindgames when they never know how to DI to best avoid ur attacks.
I LIKE IT!
Are you who I think you are? :laugh: [EDIT: nevermind, you aren't]

Just so this post isn't totally spam, I love this combo idea. I'll try it out next time I play against a spacy.

EDIT: Another way to punish away DI at the edge is to fthrow, as your opponent expects, but instead of fsmashing, run off the edge right next to them and give them a nice sweetspotted reverse upB. The uthrow -> dair is more guaranteed though, as there's a bigger margin for error and less tech skill required to begin with.
 

Bloodred

Smash Cadet
Joined
Aug 18, 2007
Messages
37
you should also try u- throw to double fair off the stage. it would catch them because they wouldn't think u would kill yourself for the win and it would put the fear of mindgames in their heart.
 

Bloodred

Smash Cadet
Joined
Aug 18, 2007
Messages
37
Also u-throw -> f-smash works well too. Forgot to mention that.
it works if they don't di (and only at mid damage 40 or so) , if they do you'll miss. i try to keep on my prey after an u-throw so they can panic and make a mistake ya know like out of fear or something.
 

Velox

Smash Ace
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Feb 14, 2007
Messages
866
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Texas (UoH)
No... it works if they're a fast faller and DI away from you at low/mid percent.

Or even high percent if you walk slightly forward or dash -> pivot in the same direction you dash -> f-smash.
 

Bloodred

Smash Cadet
Joined
Aug 18, 2007
Messages
37
ok....i might just be alittle off. i do the forward smash with the a button so it might not come out as fast, i'll start using the c stick more, ya know i might even start throwing in some up tilts even.
 
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