JesiahTEG said:
hmmm...there was another thread that sounds strikingly similar to this one LOL.
lol it was similar but...
That thread was about something that
doesn't work on good people.
This thread is about something that
only works on good people.
JesiahTEG said:
I think if someone DI's a Uthrow forwards, its safer and more reliable to Ken combo. The fair is easier to hit with then just a plain Dair. And ken combo is beast.
I've seen Ken Ken Combo off of this before, but that was against another Marth. Against fast fallers might as well go with the guaranteed d-air.
Nick Nasty said:
Does there have to be a certain % for this to work?
I do it seemingly at any percent reasonable (200% is not reasonable...) It even registers as a combo in training mode.
Dyse said:
More pros don't use this because people usually choose which way to DI after they see which throw will be used.
If you're Fox and you get thrown by Marth, trust me, you don't even know what day of the week it is much less
choosing which way to DI after the throw. The notion that pros DI after they see which way they are thrown is totally false, and could only possibly apply with heavier charcters whom are thrown slower. I mean I'm not trying to sound mean or anything, but you have to DI before you are thrown to get in that good "initial DI". The DI after that doesn't really do much for your trajectory.
That was just an expression anyways. I know why they don't do it, same reason why I don't do it. I forget that it exists and just quickly f-throw -> d-tilt standard stuff. If you think about it though you can hold them for a while and jab to make sure they have enough time to get a good DI away.