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Two techniques that are helpful

actionblackbird

Smash Journeyman
Joined
Jun 23, 2008
Messages
483
Location
kissimmee
Alright folks, after playing with lucas today, I discoverd two new tactics...

Snake L-cancel

You herd me right, Snake L-cancel. How does it work? You low jump follow by a grab, once you land, there is no lag what so ever, From there, just use your regular foward smash or natural attack...or jump after it. works great as a mind game, also, not usable every 5 second

PSI-Magnet

People thing this is a non-usable technique, I do. for those who don't know. The PSI Magnet have a good knock back. A good idea is to jump off the stage and use it, however, is going to take alot of timing to pull it off too. Or just let your opponent run into it. However, I suggest not to use it alot but once in a good wile to keep the game unpredictable.

peace

More to come

-ACTB@-
 

inside

Smash Journeyman
Joined
Jul 16, 2006
Messages
226
Location
Mississauga, ON
I have a question, does the magnet still damage even if you have had it on for a while and your opponent runs into it? Or is there a time limit to how long til the damage thing will go away?
 

actionblackbird

Smash Journeyman
Joined
Jun 23, 2008
Messages
483
Location
kissimmee
These aren't new or useful.
It works as a mindgame, it can be useful

I have a question, does the magnet still damage even if you have had it on for a while and your opponent runs into it? Or is there a time limit to how long til the damage thing will go away?
I suggest not to keep having the magnet for a long time other wise, your opponent will go though it. You have to press it when the opponent is getting near you.

there will be videos later ^^:
 

Levitas

the moon
Joined
Jul 20, 2007
Messages
5,734
Location
Ann Arbor, MI
The ropesnake is absolutely useless in the air. Never use it for non-tether purposes.

Psi magnet is a move. Do you really need to make a vid centered around the fact that it can hit an opponent?
 

Phelix08

Smash Apprentice
Joined
Jan 12, 2007
Messages
109
Location
Rolla, MO
I have a question, does the magnet still damage even if you have had it on for a while and your opponent runs into it? Or is there a time limit to how long til the damage thing will go away?
I think you're making a misconception as to when psi magnet does damage. It's only damaging when you are stopping it.

With the snake thing... It's not really anything-canceling, because you have to be done attacking to use the grapple, am I wrong? Sure the grapple cancels, but it's useless to use it anywhere that this would happen at. L-canceling was removing the lag from ariel attacks, so that you could use them very close to the ground with very little lag. This would let you...make a useless snake (pity it doesn't do damage like link's) very close to the ground, with no landing lag. I'm missing the use to this.
 

Earthbound360

Smash Hero
Joined
Jul 3, 2006
Messages
5,725
Location
Bowie, MD
NNID
Mikman360
Hmm...well, the Snake thing cant cancel the lag of aerials, but maybe it can lag cacel a full jumped PKF, but no one uses PKF like that anyways.
 

Tyr_03

Smash Champion
Joined
Mar 4, 2008
Messages
2,805
Location
OH
^^^^
You could just airdodge to cancel the lag from a full hop PK Fire or better yet double jump for better spacing control. Useful occasionally on platform levels.
 
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