underpowered
Smash Cadet
Ike's fair and bair seem to auto-cancel pretty fast (frame data says like 36+ frames or so.) And I read that you can short hop his fair and it will auto cancel.
However, I almost *never* see players like Ryo and Ryuga doing short hop fairs into auto cancel. Am I just missing it? Ryo basically has said that nair is the best general purpose aerial for Ike and I know why, the hitbox is huge and it comes out fast, though fair seems to come out as fast.
Are they not using it because in their neutral game they're doing a bunch of empty short hops to condition so they can side-b, run in for a grab or late neutral air? Is it that they have to delay the move in the short hops such that a fair can't really come out and cancel in time? Or... what is the explanation?
I am *really* bad with terrible reaction time (I'm old and don't play that much) ... but if I wanted to practice Ike's short hop fair, what's the most obvious way to know if it's worked? Shielding right after? How obvious would this be? (I can record WiiU stuff to double check, even.)
However, I almost *never* see players like Ryo and Ryuga doing short hop fairs into auto cancel. Am I just missing it? Ryo basically has said that nair is the best general purpose aerial for Ike and I know why, the hitbox is huge and it comes out fast, though fair seems to come out as fast.
Are they not using it because in their neutral game they're doing a bunch of empty short hops to condition so they can side-b, run in for a grab or late neutral air? Is it that they have to delay the move in the short hops such that a fair can't really come out and cancel in time? Or... what is the explanation?
I am *really* bad with terrible reaction time (I'm old and don't play that much) ... but if I wanted to practice Ike's short hop fair, what's the most obvious way to know if it's worked? Shielding right after? How obvious would this be? (I can record WiiU stuff to double check, even.)