obiiieis19
Smash Rookie
- Joined
- Dec 8, 2020
- Messages
- 7
I find fun in playing the game, but recently i've been watching quite a bit more VGbootcamp and want to get a bit better. I can pick up on some of the things these players do, pinpoint their weaknesses. But I still have my own.
I can't get it in my mind to consistently punish options and shield before kill percent, and I use unsafe moves often on the person shielding, i'm not the best at teching, so after this i'll check other's strats but I'll take advice here. Including controls, keep in mind I prefer jumping with shoulder button and use gamecube.
I tech with Y and grab with Y. ZL + ZR is shield, x is still jump, high flick.
So my first and pretty short thought was how to generally improve at the game.
I'll give a rundown of my characters (
As for my second, I'll give background in this next paragraph for my characters and then get into the real problem.
I'm gonna sound like im snorting something here but, the first time I played a zoner was fun. Because others had to react to my spacing, and I could go in for a combo as well that either gimped them or was actually kind of cool usage for their projectile (I played Villager). Maybe I liked it because I only played swordies from brawl until ultimate, and applied a simliar concept of not having a hurtbox on what they are throwing out. I get it, some characters aren't the most fun, but even Falcon gets me in a bad mood sometimes. I'm just a dude who doesn't think tier lists matter, so I'll play the character that's most fun for me. While this is the case, I do think many matchups are really important. Which relates to my earlier statement of wanting to get better. I want to be able to beat a character that's better with a character that's fun for me, which may require a counterpick depending on the other player. So while you can make a tier list, im scared about my current situation of how playing a character that's regarded as such worse can exploit the matchup with a single mechanic that counterpicks.
Recently my friend picked up Isabelle (roughly two weeks ago). and I starting using Wii Fit again, and my Wii fit is even better than when I dropped him a few months ago because now I started utilizing Header Cancels. Smash is my main game as of now and it used to be For Honor, which is why i'm in a Dabuz Steve type situation where for a few days nobody can beat him cause of matchup inexperience, and then the Steve probably won't see the light of day again. So i'm trying to beat him before Belle may get dropped. Without my better characters though, cause I want to prove Wii fit and Isabelle is winnable for Wii fit. Or i'm better. Or that I can get even better.
The main strats I'm trying to use are baiting out Isabelle's slingshot with Wii fit's amazing crouch, baiting out pocket with header cancel, stalling high when needed.
But the problems im having are approaching because, when I lower my hurtbox it's hard to react to dash attack, punishing him shielding and his out of shield game, edge guarding, more ways to avoid getting header pocketed. Also how do other Wii fit players out there utilize deep breathing, low, mid, or kill percent?
Like I said before, I can bait out pocket, but it's a huge risk when it does get taken anyway. Because I can't use header until its out. And i'm not exactly a top player robot to mix it up once every 2 games and make the comeback of a century at the drop of a hat (yet). I also know how pocket conquers matchups because I play Villager and take lives at 40 to confirms againt projectile characters.
I've seen fatality learn new edge cancel tech just recently, so im sure there's even more crazy tech I haven't heard of, and if you guys know better ways that Wii Fit can win using things like edge cancels and sliding tilts, etc that would be great
So yeah basically how do I win the matchup with Wii fit, better cross up shield on Isabelle and others with small hurtboxes as Wii fit, and any tips to improve my gameplay.
I can't get it in my mind to consistently punish options and shield before kill percent, and I use unsafe moves often on the person shielding, i'm not the best at teching, so after this i'll check other's strats but I'll take advice here. Including controls, keep in mind I prefer jumping with shoulder button and use gamecube.
I tech with Y and grab with Y. ZL + ZR is shield, x is still jump, high flick.
So my first and pretty short thought was how to generally improve at the game.
I'll give a rundown of my characters (
There was a problem fetching the tweet
) sorry for the zoners.As for my second, I'll give background in this next paragraph for my characters and then get into the real problem.
I'm gonna sound like im snorting something here but, the first time I played a zoner was fun. Because others had to react to my spacing, and I could go in for a combo as well that either gimped them or was actually kind of cool usage for their projectile (I played Villager). Maybe I liked it because I only played swordies from brawl until ultimate, and applied a simliar concept of not having a hurtbox on what they are throwing out. I get it, some characters aren't the most fun, but even Falcon gets me in a bad mood sometimes. I'm just a dude who doesn't think tier lists matter, so I'll play the character that's most fun for me. While this is the case, I do think many matchups are really important. Which relates to my earlier statement of wanting to get better. I want to be able to beat a character that's better with a character that's fun for me, which may require a counterpick depending on the other player. So while you can make a tier list, im scared about my current situation of how playing a character that's regarded as such worse can exploit the matchup with a single mechanic that counterpicks.
Recently my friend picked up Isabelle (roughly two weeks ago). and I starting using Wii Fit again, and my Wii fit is even better than when I dropped him a few months ago because now I started utilizing Header Cancels. Smash is my main game as of now and it used to be For Honor, which is why i'm in a Dabuz Steve type situation where for a few days nobody can beat him cause of matchup inexperience, and then the Steve probably won't see the light of day again. So i'm trying to beat him before Belle may get dropped. Without my better characters though, cause I want to prove Wii fit and Isabelle is winnable for Wii fit. Or i'm better. Or that I can get even better.
The main strats I'm trying to use are baiting out Isabelle's slingshot with Wii fit's amazing crouch, baiting out pocket with header cancel, stalling high when needed.
But the problems im having are approaching because, when I lower my hurtbox it's hard to react to dash attack, punishing him shielding and his out of shield game, edge guarding, more ways to avoid getting header pocketed. Also how do other Wii fit players out there utilize deep breathing, low, mid, or kill percent?
Like I said before, I can bait out pocket, but it's a huge risk when it does get taken anyway. Because I can't use header until its out. And i'm not exactly a top player robot to mix it up once every 2 games and make the comeback of a century at the drop of a hat (yet). I also know how pocket conquers matchups because I play Villager and take lives at 40 to confirms againt projectile characters.
I've seen fatality learn new edge cancel tech just recently, so im sure there's even more crazy tech I haven't heard of, and if you guys know better ways that Wii Fit can win using things like edge cancels and sliding tilts, etc that would be great
So yeah basically how do I win the matchup with Wii fit, better cross up shield on Isabelle and others with small hurtboxes as Wii fit, and any tips to improve my gameplay.