I have these recorded as replays, but I need to exchange FCs with someone who has good capturing equipment. The first technique might be useful, and the second I am almost positive is not.
My FC is 1246-8556-9378
Wii number is 6464 7014 7182 1371
On to business:
Falco can cancel his illusion onto any ledge. He must be in the air, very close to the ledge. If the illusion is positioned correctly, the move will bump the ledge and cancel, with Falco emerging standing in neutral position facing away from the ledge. If you use it too high, it will just slightly alter the pitch of the illusion and continue the move toward the center of the stage. If you use it too low, he will grab the ledge. Just right, and he magically appears standing on the ledge facing in. (Could be a useful alternative to ledge attacks, especially at >100%)
Remember the Ike/Dedede infinite grab on Corneria? A similar animation glitch can occur anywhere with a ledge (tried it in Stage Builder and FD.) I got this to work with Fox v Fox, Mario v Fox, and Mario v Dedede. I have not tested this extensively at all. Basically, you have to do a dashing grab with your victim close to the edge. Not on the edge, and not very far instage, perhaps a half-character width. May be different for different characters. The dash-grab somehow is interfering with a ledge mechanic and is doing that same rapidly-bouncing animation thing as on Corneria. BUT: it is not infinite, and the grabee falls out in the same time as normal.
My FC is 1246-8556-9378
Wii number is 6464 7014 7182 1371
On to business:
Falco can cancel his illusion onto any ledge. He must be in the air, very close to the ledge. If the illusion is positioned correctly, the move will bump the ledge and cancel, with Falco emerging standing in neutral position facing away from the ledge. If you use it too high, it will just slightly alter the pitch of the illusion and continue the move toward the center of the stage. If you use it too low, he will grab the ledge. Just right, and he magically appears standing on the ledge facing in. (Could be a useful alternative to ledge attacks, especially at >100%)
Remember the Ike/Dedede infinite grab on Corneria? A similar animation glitch can occur anywhere with a ledge (tried it in Stage Builder and FD.) I got this to work with Fox v Fox, Mario v Fox, and Mario v Dedede. I have not tested this extensively at all. Basically, you have to do a dashing grab with your victim close to the edge. Not on the edge, and not very far instage, perhaps a half-character width. May be different for different characters. The dash-grab somehow is interfering with a ledge mechanic and is doing that same rapidly-bouncing animation thing as on Corneria. BUT: it is not infinite, and the grabee falls out in the same time as normal.