Bombchu Link
Smash Cadet
- Joined
- Apr 9, 2015
- Messages
- 55
- NNID
- Arwing-Y
Okay, it's about time I made this:
Turnip locking; one of the Hardest Techs in smash 4, and the hardest for Peach mains to master.
Turnip locking is very difficult for a number of reasons, each character has different frames you can lock/ relock them at, and the finisher must be performed at different precent ranges:
First off how to lock:
http://www.youtube.com/v/BFhfj5RofZ8?t=1m50s
Locking has 3 parts:
Jump: You must jump into them with a shorthop, (preferably a running start) and throw the turnip down, this sometimes has to be placed well, but on most the cast as long as you hit them on the top or frontside, you're ok
Float: this is done directly after the footstool followed by analoging back and then Nairing to catch the turnip
Drop: finally you drop the float and (hopefully) if you did everything right you should have hit them with the sour spot of your Nair and regrabbed the turnip:
If you didn't catch it, as is states in the video, you can just do a finisher provided the sour spot of Nair locked them, like a half charged sweet spot racket if you're near the edge.
Also as a note you can still lock with the strong spot of nair at very low percents, (usually below 10)
I would highly suggest just trying to hit them turnip+footstool at first; Just go into quarter speed in training and develop the muscle memory to do this then after you're comfortable, add the nair, float back and turnip grab into the equation.
and
are very easy and great to practice on and
when you're ready to practice Fast Falling locks
and
are a little harder and great when you're ready to move on.
and
are Fast Fall locks with more strict timing.
,
and
are very hard (but still consistently possible!), so when you're ready to rage just when you thought you had mastered the technique, take on these.
There are different ways certain parts of the move have to be done to get the lock to work on some characters, you don't lock Villager the same way you do Gannon.
After dropping the turnip pull back on the analog stick and Nair to grab the turnip, then drop your float and keep holding back, the Nair should nick their feet and lock them again
After dropping the turnip analog back until you grab the turnip, then let off, then according to visual cues of you position you might have to analog forward again to hit their chest, this is usually done on smaller characters like Mario and ness.
After dropping the turnip tap the analog back, this is only for Luigi because he's a special snowflake.
This works on heavies like Bowser at very low percents, after the footstool no analog input is required.
This is performed on taller characters, it doesn't really matter how much you analog back as long as you do it some, but not to much, this works on characters like Marth, and Shulk.
These characters you simply drop the turnip, and then Nair fastfall onto them asap, as you go down you might have to
change your positioning to hit them, this works on Zelda, Palutena, and Peach.
Some Characters can be locked different ways, such as Fast falling, instead of half full back
There are other character that don't fall into any specific category, these will be treated individually later on; and some that require a HAB with the float being held followed by a fast fall lock. These will all be treated specifically below.
,
,
, and
must be analoged back on about half, but the spacing is strict on these characters.
is especially difficult.
Makes you bounce of very high, so it's impossible to regrab the turnip; though you can still hit him with sour spot of nair to lock and the perform a finisher.
slides alot when the turnip hits so you have to place the turnip very precisely to actually lock him I have locked him at 42%, but it's really hard to get the sour spot of Nair when it's dependent on where you place the turnip
and
are very impractical to do more then once + finisher because of his shield, most of the time you can catch him of the end of a laggy smash attack or a hastily thrown boomerang so it's not hard to get it once, but after that it's not worth trying because you have to place the turnip so precisely.
After being encountered by the princess herself Palutena was wise enough to have
and
put grease on their wings so that after locking them, they slide VERY far away, it's difficult to lock them past 50% because of this and you need a LOT of stage space to do so.
Is very hard because when you footstool him he spins around and it's hard to sour spot nair because of the very strict timing, though getting it in the first place is very easy because of his size, just go for a finisher in the first lock to net about 30-40%
Has a ton of complications from his low height: you have to fast fall on him to get the lock, but you need to analog far back to grab the turnip to relock him so it's not possible at all beyond 10% or so
and
are not possible past 10% as well because when footstooling, They're so low to the ground that you can't sour spot the nair.
is very similar to Ness, but he actually sucks you to the ground when you footstool him, by the time you float, you're almost on the ground and can't sourspot the nair.
Is very difficult, you have to HFAB, but the timing of the drop and Nair is strict as well as the spacing.
Is the hardest character to lock; you have to HFAB, but the time you have to stop perfectly so you hit her thigh or butt with your Nair Once you have her down you can lock almost every character in the game.
While Locking
,
,
, and
You have to hold your float until the turnip is at your feet, then fast fall Nair.
You pop out
,
,
,
, and
's backside once you footstool him so it's impossible to lock and grab the turnip.
is kinda odd at first because he stands with his legs apart, you have to analouge back alot to get it, but it's possible. just kinda hard to explain except he's kinda like
except actually possible.
Here's a table for reference, It's far from complete but I'll try to get around to finishing it sometime soon.
* means it can only be done once + finisher
N = sour spot of Nair is unobtainable
Most characters stop locking at about 80% and a single lock cycle does 11%
Character| Difficulty | Type | %lock ends (Nair Sour)
Mario|
I wasn't to sure about Miis, as I don't play with them and don't have a really secure way to test them as their weight/heights might factor into them not being lockable.
Also big shoutout to Key313 for the lock percents; you can view his chart here: https://docs.google.com/spreadsheet...hAW5TBnPc8ImAY7ejdFWpYv2k8/edit#gid=445149042
Alrighty now, that's great we have this info Bombchu, but how are we gonna get these setups to begin with?
Well..
Yeah, just run up to them with false arial pressure and QFR's then just pounce on them and lock away. by the time the spotdodge ends, you should have already thrown the turnip and it should be inside of them and they can't shield it then you get a free 60% if not a stock with perfect execution.
Another way to do it is of off an opponent's raw smash attack (like Shulk's Dsmash or Roy's Usmash) most smash attacks have enough cool down to get a lock on them.
In fact just the other day I kept punishing a wario's Fsmash with lock in friendlies, It's totally practical and usable in at least mid level play.
Easy.
Turnip locking; one of the Hardest Techs in smash 4, and the hardest for Peach mains to master.
Turnip locking is very difficult for a number of reasons, each character has different frames you can lock/ relock them at, and the finisher must be performed at different precent ranges:
First off how to lock:
http://www.youtube.com/v/BFhfj5RofZ8?t=1m50s
Locking has 3 parts:
Jump: You must jump into them with a shorthop, (preferably a running start) and throw the turnip down, this sometimes has to be placed well, but on most the cast as long as you hit them on the top or frontside, you're ok
Float: this is done directly after the footstool followed by analoging back and then Nairing to catch the turnip
Drop: finally you drop the float and (hopefully) if you did everything right you should have hit them with the sour spot of your Nair and regrabbed the turnip:
If you didn't catch it, as is states in the video, you can just do a finisher provided the sour spot of Nair locked them, like a half charged sweet spot racket if you're near the edge.
Also as a note you can still lock with the strong spot of nair at very low percents, (usually below 10)
I would highly suggest just trying to hit them turnip+footstool at first; Just go into quarter speed in training and develop the muscle memory to do this then after you're comfortable, add the nair, float back and turnip grab into the equation.
-----Locking Types------
There are different ways certain parts of the move have to be done to get the lock to work on some characters, you don't lock Villager the same way you do Gannon.
Full Analog Back: FAB
After dropping the turnip pull back on the analog stick and Nair to grab the turnip, then drop your float and keep holding back, the Nair should nick their feet and lock them again
Half Analog Back: HAB
After dropping the turnip analog back until you grab the turnip, then let off, then according to visual cues of you position you might have to analog forward again to hit their chest, this is usually done on smaller characters like Mario and ness.
Slight Analog Back: SAB
After dropping the turnip tap the analog back, this is only for Luigi because he's a special snowflake.
Stationary:
This works on heavies like Bowser at very low percents, after the footstool no analog input is required.
Half-Full analog back: HFB
This is performed on taller characters, it doesn't really matter how much you analog back as long as you do it some, but not to much, this works on characters like Marth, and Shulk.
Fast Fall:
These characters you simply drop the turnip, and then Nair fastfall onto them asap, as you go down you might have to
change your positioning to hit them, this works on Zelda, Palutena, and Peach.
Some Characters can be locked different ways, such as Fast falling, instead of half full back
There are other character that don't fall into any specific category, these will be treated individually later on; and some that require a HAB with the float being held followed by a fast fall lock. These will all be treated specifically below.
Characters the Lock Has complications on:
After being encountered by the princess herself Palutena was wise enough to have
While Locking
You pop out
Here's a table for reference, It's far from complete but I'll try to get around to finishing it sometime soon.
* means it can only be done once + finisher
N = sour spot of Nair is unobtainable
Most characters stop locking at about 80% and a single lock cycle does 11%
Medium|
SAB|
Luigi|
68
Medium|
SAB|
Peach|
Bowser|
Yoshi|
Rosalina|
Bowser Jr.|
Wario|
Donkey Kong|
Diddy Kong|
Mr. Game & Watch|
Little Mac|
Link|
Zelda|
Sheik|
Ganondorf|
Toon Link|
Samus|
Zero Suit Samus|
Pit|
Palutena|
Marth|
Ike|
Robin|
Duck Hunt Duo|
Kirby|
King Dedede|
67
Easy
|Fast Fall
| 64
Medium Hard
|HAB
|80
Hard
|HFAB
| 70
Medium-Easy
|Fast Fall
|60
*Medium
| Fast Fall
| 70
Easy
| FAB
| 71
Very Hard
| Stationary
| 77
Very Easy
| HFB
| 66
N/A
| N/A
| N/A
Medium
| SAB
| 62
*Unpractically Hard
| HAB
| 72
Medium
| HAB
| 63
Very Hard
| FAB
| 61
Easy
| FAB
| 73
*Unpractically Hard
| N/A
| N/A
Medium
| HAB
| 71
Very Hard
| HAB
| 61
Medium
| HAB
| 67
Easy/Medium
| Fast Fall
| 65
Medium
| HFB
| 65
Very Easy
| HFB
| 71
Medium Easy
| HAB
| 67
Easy
| HAB
| 65
*Impossible
| N/A
| N/A
*Impossible?|
Metaknight|
Fox|
Falco|
Pikachu|
Charizard|
Lucario|
Jigglypuff|
Greninja|
Rob|
Ness|
Captain Falcon|
Villager|
Olimar|
Wii Fit Trainer|
Shulk|
Dr. Mario|
Dark Pit|
Lucina|
Pac-Man|
Megaman|
Sonic|
Mewtwo|
Lucas|
Roy|
Ryu|
Cloud|
Bayonetta|
Corrin|
Mii-Brawler|
Mii-Swordfighter|
Mii-Gunner|
N/A
| N/A
Easy
| HFB
| 61
Hard
| HAB
| 61
Medium
| HAB
| 62
Very Hard
| HAB
| 61
*Impossible
| N/A
| N/A
*Impossible
| N/A
| N/A
*Impossible
| N/A
| N/A
Medium
| SAB
| 66
Medium Easy
| Fast Fall
| 71
*Impossible?
| N/A
| N/A
Medium
| HFB+Fast Fall
| 70
Medium Hard
| SAB + Fast Fall
| 67
Impossible?
| N/A
| 61
Medium Easy
| SAB+Fast Fall
| 67
Medium
| SAB+Fast Fall
| 69
Medium
| SAB
| 68
Medium
| HAB
| 67
Medium
| HFB
| 65
Easy Medium
| SAB
| 67
Medium Hard
| HFAB
| 69
Medium Easy
| HFB
| 66
Medium Easy
| HFB
| 59
*Impossible?
| N/A
| 66
Medium
| SAB
| 67
Medium Hard
| FAB
| 70
Medium
| HFAB
| 68
N/A
| N/A
| N62
N/A
| N/A
| 68
N/A
| N/A
| N/A
N/A
| N/A
| N/A
N/A
| N/A
| N/A
I wasn't to sure about Miis, as I don't play with them and don't have a really secure way to test them as their weight/heights might factor into them not being lockable.
Also big shoutout to Key313 for the lock percents; you can view his chart here: https://docs.google.com/spreadsheet...hAW5TBnPc8ImAY7ejdFWpYv2k8/edit#gid=445149042
Alrighty now, that's great we have this info Bombchu, but how are we gonna get these setups to begin with?
Well..
-----Setting up the Lock----
The best way to set up lock is off of spot dodge.Yeah, just run up to them with false arial pressure and QFR's then just pounce on them and lock away. by the time the spotdodge ends, you should have already thrown the turnip and it should be inside of them and they can't shield it then you get a free 60% if not a stock with perfect execution.
Another way to do it is of off an opponent's raw smash attack (like Shulk's Dsmash or Roy's Usmash) most smash attacks have enough cool down to get a lock on them.
In fact just the other day I kept punishing a wario's Fsmash with lock in friendlies, It's totally practical and usable in at least mid level play.
Easy.
Last edited: