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Turbo Mode: a better final smash?

Sorry:(

Smash Apprentice
Joined
Oct 8, 2013
Messages
112
Melee is my all time favorite game and the final smash in brawl is what turned me off to it. The final smash seemed stupid and broken for competitive style. From what I've seen of Playstation allstars, they didn't get the special combo thing right either, though I have not played the game.

However, lately I have been learning to play street fighter iv, a game which made super and ultra combos a strategic move that one has to combo into and can be useless or effective depending on ones skill.

The character Yun's supper in SFIV allows him to basically chain all his moves together into a custom combo for the time limit of his super. EXACTLY LIKE TURBO MODE IN PROJECT M! Although he sort of glows blue, which I like.

I know that smash bros isn't about using damage to charge revenge gauges and saivng an ultimate finishing move to destroy your opponent, but I don't see Yun's super as being that way either. I think if implemented properly, being able to briefly activate project m turbo mode, it could be an optional new element to the game that would not interfere with the competitive aspect. This could be availible at 100% damage or something, or for casual play it could be like a final smash floaty bubble thing you have to brake to obtain.

It would eliminate the work of creating a unique super for each character, and the combos would be character specific and unique because they would have to be improvised anyway.

Improvised turbo/super combos, if not overpowered, in my opinion stays true to the heart and soul of smash bros because unlike the rehearsed combo oriented SFIV, it would still be natural improvised jazzy goodness.
 

Rikana

Smash Champion
Joined
May 16, 2006
Messages
2,125
Despite how fun Turbo Mode looks, there are still some stupid things that you can do that will look just as bad as Final Smash. So I can really say from experience that Turbo Mode will still not be suitable in the competitive scene.

Edit: Unless Landmaster.
 

Tuvillo

Smash Apprentice
Joined
Oct 2, 2008
Messages
120
Location
Netherlands
This idea has been mentioned before, and it's really good- Just not sure how it should be implemented. Should you gain Final Smashes by the ol' Smash Ball, because you took a lot of damage, because you dealt a lot of damage, or because you're far behind?
 

Ogopogo

Smash Ace
Joined
Sep 28, 2013
Messages
568
Location
Middle TN
3DS FC
3797-6544-0935
Final Smashes aren't part of competitive play. But anyways an item that temporarily gives a character Turbo Mode is hopefully something to be implemented in future versions.
 

Sorry:(

Smash Apprentice
Joined
Oct 8, 2013
Messages
112
I personally think that a time limit on the turbo would make it so a person's skill at evasion or attacking would make it a powerful tool, or something useless. If you can't catch someone, you can't use it. It should be something that can deal devastating kos, but that is extremely hard and rare to deal devastating kos with. It could certainty be competitive.
 

Sorry:(

Smash Apprentice
Joined
Oct 8, 2013
Messages
112
Maybe it could be something you get once per match, but not until you take a stock (get a ko) so that you can't get it if you get trolled, but you can use it at any time in the match that suits you. Or alternatively it could be something you gain and, "if you don't use it, you lose it" after a set time. Those details could be worked out. Also the start animation of each characters turbo could be unique, some glowing falcon thing for C. Falcon, and some mushroom thing for Mario. Just saying this could add depth and style.
 

Fortress

Smash Master
Joined
Oct 2, 2013
Messages
3,097
Location
Kalispell, MT
Despite how fun Turbo Mode looks, there are still some stupid things that you can do that will look just as bad as Final Smash. So I can really say from experience that Turbo Mode will still not be suitable in the competitive scene.

Edit: Unless Landmaster.
Turbo Landmaster confirmed for Smash 4.

I like the cut of OP's jib, though. Turbo Mode for Final Smash would be nice, really nice, actually.
 

Paradoxium

Smash Master
Joined
Sep 7, 2012
Messages
3,019
Location
New Sand Fall
Eh too be honest id rather have everyone keep their final smashes, and have them tweaked. First off I don't think final smashes will ever be in competitive play. Second, everyone having their own diverse final smash is pretty sweet imo, that was one of the reasons I got brawl in the first place, everyone with turbo mode would still be fun, but I think tweaked final smashes are much better. I hate smash balls though, we definitely need like a power meter or something.
 

Sanity's_Theif

Smash Ace
Joined
Dec 12, 2011
Messages
620
Location
Bristol, Rhode Island
The only way I could see this working, is if it worked like Street Fighter 4, where it builds up after a lot of damage, but you have to choose when to activate it, and it has a limited time, and even then I think this would throw off balancing characters because naturally some will have ridiculous combos for it while others don't.

Having the characters Final Smashes could work in place of it, but I think they would all have to be like Link's or Marth's, a one shot combo finisher, things like the Landmaster and Super Sonic are too ridiculous

Super Sonic could use turbo mode, in any case, this would be cool as an alternate mode of sorts, I don't think it's a good move to implement it into competitive play at this point, it could certainly differentiate it from Melee, but I think the PMBR should get all the basic mechanics down first
 

UberAndrew

Smash Cadet
Joined
Jul 2, 2013
Messages
54
Location
Tacoma, Wa
They've started before that Project M isn't just focusing on the competitive aspects of the game, they still want it to be fun for casual players.
If anything I think they should find a way to make an item that turns on turbo mode, maybe even change the star item. If they can somehow add items my vote is for a chaos emerald that enables a 10-15 second turbo mode.

But now that I think about it, what about the Pokemon that don't have final smashed anymore? Would it be possible to give them a Turbo Smash?
 

himemiya

Smash Lord
Joined
Dec 17, 2012
Messages
1,739
Location
Canada (Nothing to find here!)
I'd rather want to see "deal 100-200 to get special" implanted then mini turbo modes being final smash. The final smashes should be like marth/ike/link's imo.

Well if it makes op feel better wario's warioman special is sorta like a mini turbo mode but wasn't executive properly and they could've make sonic's super sonic into a mini turbo mode (lets hope pmbr does this).
 

Johnknight1

Upward and Forward, Positive and Persistent
Joined
Feb 25, 2007
Messages
18,979
Location
Livermore, the Bay repping NorCal Smash!
NNID
Johnknight1
3DS FC
3540-0575-1486
I would like to see an option for the Final Smashes to function as a meter (see: lots of other fighting games) in like a game mode, kinda like Turbo Mode actually.

But yeah, I would want to see some Final Smashes balanced (or just make the weaker ones better), specifically Donkey Kong's crappy bongos (I'd just like those changed so I can pretend Donkey Kong between DK64 and DKCR didn't exist, lol!), Zero Suit Samus'... random... transformation, Lucario's crappy Final Smash, Jigglypuff's... whatever, Captain Falcon's lack of a Falcon Punch, etc.
 

666blaziken

Smash Journeyman
Joined
Jan 26, 2013
Messages
419
It is a good idea! build up a meter (which can be selected as on/off on the options screen) and once it's full, you can use turbo mode. I would rather it not be a final smash because the final smashes are fun to use in non-competitive battles, and they make the game feel diverse. So a meter mode would be a good idea.
 

666blaziken

Smash Journeyman
Joined
Jan 26, 2013
Messages
419
It is a good idea! build up a meter (which can be selected as on/off on the options screen) and once it's full, you can use turbo mode. I would rather it not be a final smash because the final smashes are fun to use in non-competitive battles, and they make the game feel diverse. So a meter mode would be a good idea.
 

hamyojo

Smash Ace
Joined
Mar 13, 2012
Messages
551
Location
DFW
What makes Smash so exciting and fun is that you can never know when you're going to die due to the nature of the percent system!
Adding something like this would really challenge that idea of never knowing just how slim your chances of living are getting. Once you get to 100% then you realize you have far less of a chance to live, and it'd just kinda crush the feeling of hope that you can live another 50% far more than if the game just stayed the same.
 

Sashimi

Smash Ace
Joined
May 25, 2013
Messages
704
This is an interesting idea (I'd much prefer it to the regular final smashes), but maybe not for tournaments.

Assuming it was timed, couldn't you just camp the ledge until your opponent's turbo mode runs out?
 
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