• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

True, Lagless Fountain of Dreams w/ No Side Platforms

Achilles1515

Smash Master
Joined
Jun 18, 2007
Messages
3,211
Location
Cincinnati / Columbus OH
Lagless Fountain of Dreams w/ No Side Platforms (1.02) [Achilles]
041CBE90 48000220
  • Skips initialization of fountain animation, water reflection, and moving platforms.
  • Tested on console with 6 players with item rain and it seemed to lag no differently than any other stage.

fountain.png


(I tried to not skip over the side platform initialization, towards the end of the same function, but could never get it to work. Real talk tho...it's a better teams stage without them anyway.)
 
Last edited:

oksas

oak-sauce
Joined
Apr 12, 2011
Messages
458
that's awesome. this going in the next 20XX too? :p a single, top-platform stage layout sounds like it could be pretty neat
 

flieskiller

Smash Journeyman
Joined
Jan 3, 2013
Messages
426
I have 2 questions:

• Was Dan's lagless FoD (where background elements and reflection removed) was actually lagging under some heavy stuff going on the screen?

• Can the dynamic lagless FoD be combined with this code instead of the one made by Dan?
 
Top Bottom