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Trouble with warios, help?

ADHD

Smash Hero
Joined
Feb 18, 2008
Messages
7,194
Location
New Jersey
They have a weird flow to they're playing, and I can't really keep a steady amount of control on them.
 

I feel asleep

Smash Apprentice
Joined
Jan 5, 2004
Messages
170
Location
Gilbert, AZ
One of Wario's strentghs is the fact that he has an odd flow, and he is hard to control. that's what makes him a challenge.
From my experience, good Wario's play passive aggressive, or in other words. safe but dangerous.
Wario's air game is what makes him so good. if you learn to beat out his better aerials and out-prioritize(or at least call) his other moves, he's gonna have trouble.

you're not going to be in control of him, however, you're probably going to have to wait for him to attack you. defending THEN attacking. so in a way, you can control him by forcing him to attack.

some of the more common basics of Wario are coming in from the air and either D-air(which auto-cancels off a short hop) or airdodge into an F-smash(super-armor) or grab.

The best way to deal with Wario's D-air, is Up-B, if you shield all the hits of D-air, you get a free up-b, however, if the Wario fakes you out and does a bunch of D-airs, then an Airdodge-grab. the screw attack won't be a good option, you wanna poke him away before he can land the grab. f-tilt, d-tilt and jab work for this.

If you manage to get him off the ledge, he will obviously try to use his bike to recover. if you tag him with a Z-air when he uses his bike(but before he jumps) he's pretty much dead.

If you played melee, think if Wario as a heavier Jiggs. same basic principles apply. great air control, floaty, great priority etc.

apologies for the kinda basic info there, but you didn't really give me anything to work with : /
 

0RLY

A great conversation filler at bars and parties
Joined
Nov 18, 2007
Messages
2,681
Location
Temple University, Philadelphia
My best friend mains Wario so I have plenty of match-up experience. First off, Wario is a beast in the air. Nobody comes close to Wario's aerial control outside of MK. Wario can pressure you to retreat just by attacking/airdodging the thin air in front of you. His wonderful aerial DI allows him to do this and remain mostly unpunished. You'll need to be able to predict your opponent's moves accurately.

Screw Attack is your friend, since it is able to go through Wario's dair, his main form of approach. I've been able to get through his dair by using uair from below him, but not from the sides. Watch out for Wario's bite, you'll need good spacing to stay out of Wario's range, which isn't that hard since the range he has on the ground is next to nothing. Ftilt and jabs will help you keep your spacing, if it hits that is. If your ground attacks hit Wario's shield, expect to get grabbed. Wario can KO with his fthrow, so make sure you remember to DI up. His dthrow sets up for a tech chase, but luckily, Samus is floaty and should be able to avoid the follow up. Wario is a comboing beast, but Samus isn't combo weight, so it should be relatively easy enough to DI out of his attacks and return to a neutral position.

Wario has very little range on his moves, so abuse your projectiles and zair. Watch how he handles your missiles and react accordingly. As bad as Samus' grab is, Wario is very vulnerable to grab-release and you are almost guaranteed a second move if Wario jump-breaks out of your grab. Running usmash, any aerial, and Screw Attack are good options when Wario jump breaks out of your grab. Platform stages are your best bet against Wario so you can avoid his aerial approaches more easily. Wario's recovery is amazing, but he is helpless for a quick second when he pulls out his bike. If you land a zair or dair at that moment, you pretty much took his stock. Make sure you watch the clock too. Wario users will try to combo into their waft at around 1:20-2:00 into the game.
 
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