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Trouble Reading Tech Options

VaLoR_Ryan

Smash Cadet
Joined
Jan 14, 2015
Messages
56
Location
Orcutt, California
NNID
VaLoR_Ryan
I've been playing fox quite some time now and I have a really good neutral but my biggest down fall is when I get my opponent on the ground and he's just lying there waiting me to do something and 80% of the time I run in and get hit by a get up attack. Or I'll read the get up attack and shield it, but I'm too far away to punish or get a grab. What should I do?
 

Stride

Smash Ace
Joined
Feb 22, 2014
Messages
680
Location
North-west England (near Manchester/Liverpool)
Move towards them to threaten/bait them into doing the getup attack, and then move away (jump in and double jump out, dash-dance, etc.) and punish them for it. If you're ending up too far away after shielding then stand closer or shield SDI in.
 
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Varist

Smash Lord
Joined
Feb 7, 2011
Messages
1,603
Location
Austin
Pretty much every other character can not do the same thing. I'm not sure how you even first came to your conclusion without realizing that, but I'm even more baffled at how you then posted that thought here, and for a second time and in letters in front of you it passed your logic check
 
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DickMickManPunch

Smash Rookie
Joined
Mar 21, 2016
Messages
4
Location
Tristate
As someone with the same problem and brainstorming ways to fix it I'm going to try to help. If you're able to recognize that your opponent is get-up attacking then that's good. You've already got half of the problem solved. I'm going to compound the points made by the other posters. Generally you want to bait the get up by running up to, then tricking them to get up attack. There are a lot of options here like shield stopping, wavedash down (good way to bait things out in general), dash dance toward-back-then-toward your opponent to grab, etc. If you find yourself out of range what you can try doing is running into a shield stop. If you shield while running you'll still carrying the momentum of the run and slide forward a foot or so. You can use that to range yourself into a shield-grab into a u-throw to u-air juggle. If you opponent isn't getting wise to this and failing to adapt you can then mix it up with dash to-away-then-to then couple it with a dash-canceled u-smash if they're at death percent (x > 95%). There's a lot you can do with Fox's tools with this one option the opponent is displaying.

One thing you can try to do is shadowbox. I'll post the link here.
Try playing by yourself and imagining that in front of your Fox is any character laying on the ground. You know that your opponent will get up attack. Proceed to try out different options that you can use to punish that option. Then imagine they wise up. Once you've initiated the tech-chase imagine he tech away. He techs in place. Techs in place to shine. Misses the tech, lays down, then neutral-get-up. Try to understand what Fox can do in a single situation, then move on to the next option the opponent could choose instead.
 
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