Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Lol at Fireballs doing nothing when they fill his bucket. 3 Fireballs will give him an attack that does like 35-42% that will freaking kill you. It's totally not worth using Fireballs to get 3 aerials in when he gets this HUGE *** attack in the process.Bucketing your fireballs does little to nothing... err if you mean bucket as in down b that is. It also gives you an approach staller as he can approach you yet if he wants to not get hit he has to stop and down b. The fireball should not be regarded as useless in this match up yet it isn't as good as it is in other match ups.
Lol no, his ground game isn't slow. His tilts are super fast and outrange everything you have. You're pretty much screwed in terms of playing against his ground game because he can stop everything you have with well placed attacks.Game and watch has a kinda slow ground game. When he lands that can be a good time to attack, especially if he is facing you.
Punish the f-air 100% of the time, don't mess this up and Game and Watch isn't as hard as he looks. He's super light but recovers well so try to U-smash like a fiend.
D-tilt lol. That has more range than anything Mario has, and he can spam it.Yeah I think you have more range on him on the ground, plus on the ground you are somewhat faster than him. I believe Mario's stutter-step f-smash has more range than anything he has on the ground. Abuse it and your other smashes as well.
Counterpick with Toon Link or Olimar for best results.overall G&W is a very tough matchup for mario, i honestly would recommend picking an alternate character (perhaps Dedede or Metaknight)