• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Triple Missile Jump

Boolossus

Smash Ace
Joined
Jan 15, 2007
Messages
587
Location
Lemon County, CA
This technique was in melee too. However, it is a bit different in brawl because of the homing missiles. 3 simple steps:

-Jump - fire homing missile
-Double jump - fire second homing missile
-Fire a third missile* just before landing.

*If you are able to get the second missile out quickly enough, you have enough time to fire a super missile before landing, instead of just another homing missile.

If you spam this triple missile jump enough, you can rack up some serious damage, and make it incredibly hard to approach Samus.
 

paul1290

Smash Rookie
Joined
Jul 1, 2008
Messages
24
You could replace the last missile with a Zair which might be good if the opponent was trying to rush towards you while you were doing this. Heck, you could substitute a Zair or uncharged shot for any of the missiles in the jump.

Not sure how useful that would be, but just an interesting thought.
 

Boolossus

Smash Ace
Joined
Jan 15, 2007
Messages
587
Location
Lemon County, CA
You could replace the last missile with a Zair which might be good if the opponent was trying to rush towards you while you were doing this. Heck, you could substitute a Zair or uncharged shot for any of the missiles in the jump.

Not sure how useful that would be, but just an interesting thought.
Yeah, alot of the time I have to Zair before I land instead of firing off a last missile if they're too close.
 
Top Bottom