Stormghetti
Smash Journeyman
Your ISO has to be NTSC and clean, aka no edits done to it.Getting an error when dragging my Melee ISO v1.02 onto the Batch File
(xdelta3: target window checksum mismatch: XD3_INVALID_INPUT)
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Your ISO has to be NTSC and clean, aka no edits done to it.Getting an error when dragging my Melee ISO v1.02 onto the Batch File
(xdelta3: target window checksum mismatch: XD3_INVALID_INPUT)
Hi I am also trying to patch it on Mac using xdelta UI, do you know which file I would use as the Patch and which I would use as a Source, and would I overwrite a file?Never used a Mac but you could opt for the manual way of applying the patch by using the .exe. The way of applying the patch is self explanatory but if you still have issues you can ask.
im getting this "xdelta3: target window checksum mismatch: XD3_INVALID_INPUT"
the game shows up with no banner and isnt being read by dolphin
https://smashboards.com/threads/training-mode-v1-01.456449/post-22200357Getting an error when dragging my Melee ISO v1.02 onto the Batch File
(xdelta3: target window checksum mismatch: XD3_INVALID_INPUT)
I can't figure it out what's the problem but it keeps saying this, I tryed it with both version on both download versions but it still says this. Any suggestions?
###############################
##
##
## Training Mode ISO Creator ##
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##
###############################
Creating Training Mode ISO ...
This may take 1-2 minutes.
xdelta3: file open failed: write: Training Mode v1.0 NTSC.iso: Access denied
Done!
The file is loacted in the folder. Enjoy!
Press any key . , ,
dude that would be so sickyooo, this is a great mod pack especially for people that are good at the game but want to get better, I was wondering if in your next version to add shine oos timing. like with hitstun on shield and stuff. that would be great. THANK YOU
it may not have finished creating it. try deleting the iso and dragging your NTSC 1.02 vanilla melee iso over the .bat file againI am having trouble with the process of making the iso. I have the training mode iso made after I dragged and dropped it. I am not sure what to do next. I dont think this is the final step as the iso does not work when put into dolphin any help?
any one know how to get this on mac?View attachment 152334
Training Mode is a modpack for Super Smash Bros. Melee that aims to streamline practice by providing pre-made individual training scenarios. This mod utilizes the event mode present in Super Smash Bros. Melee and reworks them to focus around specific techniques, complete with automatic savestate functionality to allow for rapid-fire practice. Some events have included video tutorials playable in-game (ISO version only) to teach the player about the tech and how to perform it. In addition to these events, Training Mode also includes onscreen text displays which provide you with information otherwise unavailable to you mid-game. Training Mode is available in both ISO and memory card save file form.
This mod's development is supported on Patreon. All pledge tiers will grant access to early versions. Thank you to everyone who has supported and continues to support the project!
You can also follow me @UnclePunch_ on Twitter
Download Links v1.01:
- NTSC
- PAL
- Memcard
-Techchase - Fixed bug where CPU would miss tech A LOT when random tech was selected
-Techchase - Fixed bug where savestate would restore early when using the spotdodge post-hitstun action
Coming soon, here's some screenshots to hold you over
Hey, mind telling me how you got it to work? Never done this before and using a Mac -- it does nothing when I drag the iso on the file!i just got it to work. thanks so much for helping and what youre doing for the melee community is awesome. Keep up the great work
In this reddit thread, someone suggested using a tool called "MultiPatch" - it was free and didn't look too sketchy. Anyways, it successfully spat out an iso and I could get dolphin to use it, but I haven't got my mayflash with me, so I can't actually check if it worked.Can anyone help? Never done anything like this before and using a Mac. When I drag the ISO on the .bat file, nothing happens! Much appreciated! Thanks!
Hi I am also trying to patch it on Mac using xdelta UI, do you know which file I would use as the Patch and which I would use as a Source, and would I overwrite a file?
any one know how to get this on mac?
Hey, mind telling me how you got it to work? Never done this before and using a Mac -- it does nothing when I drag the iso on the file!
As for Mac support, SmokePropane has gathered the tools and files required to build on a Mac. I added the download link to the OP in case you guys haven't gotten it patched yet.In this reddit thread, someone suggested using a tool called "MultiPatch" - it was free and didn't look too sketchy. Anyways, it successfully spat out an iso and I could get dolphin to use it, but I haven't got my mayflash with me, so I can't actually check if it worked.
Anyways, try command-F ing to "MultiPatch" to find what I did.
I hope this works, and if you try it can you let me know the result? I can't get my mayflash for a few days and the suspense is killing me.
Thanks for the suggestions! I do plan to add some of these suggestions in the future.Thanks UnclePunch. This is great for new and experienced players alike.
Suggestions:
- Add a frame delay option for the 'Spacing on shield' event so you can practice vs imperfect oos options. Players are rarely frame perfect and it is useful to practice pressure options that are technically unsafe but usually fine vs real opponents. Something similar could be done to the techchase/chaingrab event.
- Saw on Twitter that you have multiple OSDs working. With that it would be great to have the ledgedash training mode show all relevant frame numbers especially number of fall frames (before jump) and number of jump frames (before airdodge). I know this is probably a more technically difficult one, but have all those counts was one thing that I loved about 20XX frame count feature so you could fine tune your ledgedash timings.
- Remove (optionally) immediate invincibility on doublejump for the techchase/chaingrab event so you can practice punishing jumps as well as practice combos that work despite the ability to jump
- Mashing event where it counts the number of mash inputs while grabbed for a certain duration. Could be turned into a high-score minigame like the egg event.
- Out of Shield event where an opponent does a pressure option on your shield (eg. shine grab or ac fair jab) and you have to punish it/escape
I could probably go on, but I'm sure you have a lot on your plate. Keep up the good work.
I haven't checked how long just the OSD codeset is now but It's very large and I'd have to manually convert each of them to the MCM format from Gecko. It'll take a bit to do that so I'll try to have it ready when the next version drops, whenever that is. Alternatively, I've made a new method of loading codes, completely bypassing the Start.dol and loading them into memory from a file in the ISO when the game boots. This is how Training Mode loads its codes and you can fit up to 4-5x as many codes this way. It also loads codes in the Gecko format so I don't need to convert them. If you're interested in using this method let me know and I can assist you further.Thanks for doing this!
UnclePunch In the display codes project forum you posted a MCM Library so that one could create a custom .iso with these displays. Could you perhaps post the updated code for this since you moved the project here? I would like to create a custom .iso with all of the updated display info features (minus the UCF switch). I don't necessarily need the event matches, although if there's a way to create a custom .iso with the MCM with this whole project included let me know. I just couldn't get it working, presumably because the offsets change after uploading the patch.
Path for nintendont should be:I've dragged the iso
and put it in the sd
PATH ------> sd: \games\GALE01\ (modded iso)
but it doesn't work on my wii anything else i need to do or am doing wrong
You can practice sweetspotting using the ledgeteching scenario it seems like, if that's what you're looking for.Please add hax dashing & getting to the edge <3
so this path is in the nintendont file and not the game file? OR the game file is in the nintendont file?As for Mac support, SmokePropane has gathered the tools and files required to build on a Mac. I added the download link to the OP in case you guys haven't gotten it patched yet.
Thanks for the suggestions! I do plan to add some of these suggestions in the future.
I haven't checked how long just the OSD codeset is now but It's very large and I'd have to manually convert each of them to the MCM format from Gecko. It'll take a bit to do that so I'll try to have it ready when the next version drops, whenever that is. Alternatively, I've made a new method of loading codes, completely bypassing the Start.dol and loading them into memory from a file in the ISO when the game boots. This is how Training Mode loads its codes and you can fit up to 4-5x as many codes this way. It also loads codes in the Gecko format so I don't need to convert them. If you're interested in using this method let me know and I can assist you further.
Path for nintendont should be:
sd: \games\GTME01\game.iso