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Town and (auto)Cancels

Furret

Long Body Pokémon
Joined
Dec 5, 2014
Messages
3,477
Location
MO
I really don't know if this is well know about town and city, but it was about time I tried to contribute.The side platforms that appear in the beginning of the stage are the perfect height for some shenanigans for several reasons:
  • it's the height at which a SD jump ends right on top of those side platforms
  • Uair has a frame 11 auto cancel, almost guaranteeing an auto cancel on these platforms (and most platforms in general)
  • using the auto cancel SD -> jump -> uair -> short hop/jump -> uair/nair becomes a true combo
  • this can(around 25-30%) even set up a spring uair, which will kill thanks to the low ceiling the stage is known for
I mainly wanted to point this out, but I felt like doing some testing for other things
  • Spin charge jump still lands on the platforms also causing sonic to slide across the platforms which he can act out of (kinda like using a spin shot onto the stage from below the ledge)
  • an instant double jump is a near perfect height
  • Vertical spin dash jump works with this
  • vertical spin charge jump does not work (doesn't reach high enough with this)
  • Bair can be input in either the SDJ or SCJ and will auto cancel if input fast enough
  • Dair (obviously), Fair and Nair will not auto cancel out of either
 
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