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Strictly timing and that, especially when people aren't used to trumping and the revised edge play, it can still be harder to kill than in Brawl due to the inability to just hog the edge.When the transition from Melee to Brawl occured, it was IMMEDIATELY clear that Brawl was much slower than Melee, resulting in stocks being lowered to 3. Smash 4, when it was released, was much to closer to Brawl than it was to Melee (though the recent patches, particularly the shield stun increases, are starting to bring it closer to Melee), so 3 stocks was kept. Also of note is For Glory mode using 2 stock, 5 minutes. I could actually use some info on why competitive play started using 2 stocks, but that's the basic gist of why later games use less stocks. Melee is just FAR faster than both Brawl and Smash 4, though Smash 4 to a slightly lesser extent.
I'm not sure if you're being serious or not, but 2 stocks... The meta has been around for such a time that 4 stocks is pretty much always agreed upon.Alternative question: Why not use 2 stocks in Melee? Wouldn't it make matches faster?![]()
Adopting history without questioning it is a great way to stick with bad systems.I'm not sure if you're being serious or not, but 2 stocks... The meta has been around for such a time that 4 stocks is pretty much always agreed upon.
I should've been a bit clearer. What I meant by saying that is that since the meta for Melee has been around for so long, it's been... Not perfected, but something to that extent, in that it consistently brings the best results. I do believe that following "tradition" can be a problem in Smash games, I.E. Delfino Plaza and Halberd being legal while Skyloft and either Wuhu or Pilotwings( I always get the latter two confused) banned? I'd bet if Delfino and Halberd were new to this game, they'd also be banned. Simply because they were legal in the last game, they're legal here too.Adopting history without questioning it is a great way to stick with bad systems.
I don't think 4 stock is a bad system for Melee. But "because we've done that for years" isn't a good justification. It's more a result of:
Game moves fast.
Kills happen early.
More stock, to most people, means more fun.
So they set it at the highest logicstically feasible number, basically.
Less Smash per round than any larger number. Most people want More Smash, not Less Smash.What's wrong with 2 stocks?