1. Witch Time: Changes the entire way Neutral is played. Bayo's trump card.
2. Witch Twist/Needles: Frame-4 OoS option that deals a lot of percent and combos into more Bayonetta stuff. Can also be jump cancelled to be used THREE TIMES. Needles, on the other hand, is a transcendant projectile that combos into Bouncing Fish that also always sends opponents into Tumble. Even though it was heavily nerfed, Needles are still very, very good.
3. Limit Stuff: Buffs Cloud's mobility to a ridiculous degree. Limit Moves are all good kill options. Limit Cross-Slash has no endlag while Limit Up-B gives Cloud a good recovery option.
4. True Shoryuken: Ryu's best move. Combos out of a lot of Ryu's moves and can kill at ludicrously low percents.
5. Bouncing Fish/ The 'Nanner/ Pin: The first is Sheik's best kill option. It has a massive hitbox and invincibility on certain frames making it a Get-out-of-jail-free card. Banana can control neutral like Witch Time but to a slightly lesser extent, and it's a Frame-2 OoS option that is practically instant at close range and leads into anything the Diddy wants. Dragon Lunge, or Pin, as it is better known, is Corrin's best move and a great all-around neutral tool as well as a kill option.
Gap in Power~~~
6. Cloud's Up-Air: Massive hitbox, kills, combos into itself, catches airdodges, high priority, deals a lot of percent. An easily abuse able move.
7. Cloud's Nair/ Back Air: Best Nair in the game. Hits all around Cloud, and has massive range and hitboxes. The other is the best Back Aerial in the game, with fantastic kill power, is safe on shield when properly spaced, and has one of the biggest hitboxes in the game.
8. Mewtwo's Fair/ Diddy's Fair: All-around great aerial. Has high knockback growth and low base knockback with a low FAF. At low percents it combos, and then at 80% it hits like a truck and kills. Diddy's Fair is longer ranged than Marth's sword and covers all ledge options in certain situations. Also SH Fair is a very strong option for either character.
9. Luma: Where to begin... Rosalina wouldn't be top tier without Luma. Luma is crazy. 50HP and respawns after 13 seconds, even after being nerfed every patch, Luma is still an absolute beast. It stops projectiles, can jank kill people at super-low percents off the top. Jab becomes a 30% murder-grinder that Luma can also gimp with, and also Luma has massively disjointed hitboxes. Honestly, if there weren't so many ways to get rid of Luma, or if this were pre-patch, Luma would be 1st.
Gap in Power~~~
10.Spin Dash: Sonic wouldn't be top tier without this. Gives Invincibility and is a good combo starter. Certain tech makes this moves the best mobility option in the game.
11. Quick Attack: Best recovery move if used optimally. Second-best mobility option in the game after Spin Dash due to the massive amount of distance travelled. Only major weakness is that it extends Pikachu's hurtbox.
12. Fox's Up-Tilt/ Up-Air: These two moves create one of the most oppressive advantage states in Smash 4, the Fox Vortex. Up-tilt is an all-purpose move that combos into itself and is Frame 3 while Up-Air deals 16% and juggles opponents. When combined in a variety of ways, these two moves can be combined to create a variety of frametraps and mixups that make the Vortex nigh-unescapable.
13. Mewtwo's Down-tilt/ Diddy's Down-Tilt: One is super-long ranged and combos into a variety of Mewtwo's options, such as his Fair, while Diddy's D-tilt is safe on shield and is a kill confirm at high percents.
14. Flip Jump: Zero Suit can kill at stupidly low percents with this, and it's also the most disjointed move in the game. It also has invincibility like Bouncing Fish. It isn't as good mostly because it has less invincibility and it isn't something that can determine matchups.
15. Shadow Ball/Aura Sphere: Best chargeable projectiles in the game. Shadow Ball is better at low and mid-percents, but Aura Sphere can be used to edgeguard and becomes better at killing with Rage.
Honorable Mentions:
Mostly just a list of scary stuff
- Lucario: Rage+Aura makes Lucario super scary at high percents, and superbuffs all of his moves. Every single move of Lucario's could be on this list if he has 100% rage or more.
-Bombs: Just a great projectile overall.
-Falcon's/Zero Suit's Up-Airs: Solid Moves but not overly broken like Rosa or Cloud's Up-Airs.
-MK Dash Attack: Fantastic move, but it, like many Dash Attacks, has endlag and isn't as scary as any of the moves on the list
-Ike Back-Aerial: Very scary move, but Cloud's is better imo.
-GnW Up-Smash/Dash Attack: Great moves, but not top 15.
I did not include throws, and each move on the list is judged not by the individual move, but by all situations it may be used in and how oppressive the move is in matchups.