pegthaniel
Smash Rookie
- Joined
- Jul 6, 2015
- Messages
- 8
I have mined most of the frame data for Toon Link with PSA! It can be found on Google Docs here:
https://docs.google.com/spreadsheets/d/13DKIYSpXMHULX_sHIm_d1qVCwdEz7VW5cMeVa_s4UV4/edit?usp=sharing
What this is currently missing;
https://docs.google.com/spreadsheets/d/13DKIYSpXMHULX_sHIm_d1qVCwdEz7VW5cMeVa_s4UV4/edit?usp=sharing
What this is currently missing;
Shield advantage of moves. I just have to find and implement the shield stun formula I think, plus factor in however many frames the last hitbox is from the IASA frame.I think this has been implemented correctly! I tested at least neutral air. Let me know if you can prove something else as wrong, and I'll re-examine my formula.- B moves. This is a big one. Not sure how I'm going to format it or what to include. Or even how to get the data from BrawlBox. Opinions/information?
- Real duration of the animations (IASA is included, which is more important anyway). I may never figure this out? I am too lazy to manually count frames of gifs when I've already done the rest of this stuff. But if someone does I will add it.
- Gifs of everything... I have them on my computer and will probably upload them to here when I figure out how to splice the smash attacks together.
- Just realized I'm missing stuff like ledge options, teching, and rolls/sidestep/airdodge. I will see what I can do.
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