Tcll
Smash Lord
sureIt's possible. If someone's interested in doing such a thing, they can contact me and I can track down the source code for this.
it would be very useful for when I can develop UMC's logic editor
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sureIt's possible. If someone's interested in doing such a thing, they can contact me and I can track down the source code for this.
Same, on Vista: "MasterHand #PMBR Beta has stopped working". Ran it under a debugger and got this:"MasterHand has encountered a problem and needs to close. We are sorry for the inconvenience."
I've tried all versions between 1.09-1.20, all crash immediately upon launch. I'm running XP on a virtual machine
converting method System.OutOfMemoryException:.ctor (string)
Method System.OutOfMemoryException:.ctor (string) emitted at 0x406b69e0 to 0x406b6a09 (code length 41) [MasterHand.exe]
converting method (wrapper runtime-invoke) <Module>:runtime_invoke_void__this___object (object,intptr,intptr,intptr)
Method (wrapper runtime-invoke) <Module>:runtime_invoke_void__this___object (object,intptr,intptr,intptr) emitted at 0x406b6a20 to 0x406b6abe (code length 158) [MasterHand.exe]
converting method System.SystemException:.ctor (string)
Method System.SystemException:.ctor (string) emitted at 0x406b6ac0 to 0x406b6ae9 (code length 41) [MasterHand.exe]
converting method System.Exception:.ctor (string)
Method System.Exception:.ctor (string) emitted at 0x406b6b00 to 0x406b6b2a (code length 42) [MasterHand.exe]
converting method System.NullReferenceException:.ctor (string)
Method System.NullReferenceException:.ctor (string) emitted at 0x406b6b30 to 0x406b6b59 (code length 41) [MasterHand.exe]
converting method System.StackOverflowException:.ctor (string)
Method System.StackOverflowException:.ctor (string) emitted at 0x406b6b60 to 0x406b6b79 (code length 25) [MasterHand.exe]
converting method System.AppDomain:DoAssemblyResolve (string,bool)
Method System.AppDomain:DoAssemblyResolve (string,bool) emitted at 0x406b6b90 to 0x406b6e5f (code length 719) [MasterHand.exe]
converting method (wrapper runtime-invoke) <Module>:runtime_invoke_object__this___object_sbyte (object,intptr,intptr,intptr)
Method (wrapper runtime-invoke) <Module>:runtime_invoke_object__this___object_sbyte (object,intptr,intptr,intptr) emitted at 0x406b6e80 to 0x406b6f36 (code length 182) [MasterHand.exe]
The entry point method could not be loaded
converting method (wrapper runtime-invoke) object:runtime_invoke_virtual_void__this__ (object,intptr,intptr,intptr)
Method (wrapper runtime-invoke) object:runtime_invoke_virtual_void__this__ (object,intptr,intptr,intptr) emitted at 0x406b6f40 to 0x406b6fd2 (code length 146) [MasterHand.exe]
converting method System.Threading.InternalThread:Finalize ()
Method System.Threading.InternalThread:Finalize () emitted at 0x406b6fe0 to 0x406b701f (code length 63) [MasterHand.exe]
converting method (wrapper managed-to-native) System.Threading.InternalThread:Thread_free_internal (System.Threading.InternalThread,intptr)
Method (wrapper managed-to-native) System.Threading.InternalThread:Thread_free_internal (System.Threading.InternalThread,intptr) emitted at 0x406b7040 to 0x406b70e4 (code length 164) [MasterHand.exe]
converting method System.Runtime.ConstrainedExecution.CriticalFinalizerObject:Finalize ()
Method System.Runtime.ConstrainedExecution.CriticalFinalizerObject:Finalize () emitted at 0x406b70f0 to 0x406b711e (code length 46) [MasterHand.exe]
converting method System.Threading.Thread:.cctor ()
Method System.Threading.Thread:.cctor () emitted at 0x406b7120 to 0x406b7145 (code length 37) [MasterHand.exe]
converting method (wrapper runtime-invoke) object:runtime_invoke_void (object,intptr,intptr,intptr)
Method (wrapper runtime-invoke) object:runtime_invoke_void (object,intptr,intptr,intptr) emitted at 0x406b7150 to 0x406b71d6 (code length 134) [MasterHand.exe]
converting method (wrapper alloc) object:Alloc (intptr)
Method (wrapper alloc) object:Alloc (intptr) emitted at 0x406b71e0 to 0x406b729d (code length 189) [MasterHand.exe]
converting method (wrapper managed-to-native) object:__icall_wrapper_mono_object_new_specific (intptr)
Method (wrapper managed-to-native) object:__icall_wrapper_mono_object_new_specific (intptr) emitted at 0x406b72a0 to 0x406b7315 (code length 117) [MasterHand.exe]
converting method System.Runtime.Remoting.Contexts.Context:Finalize ()
Method System.Runtime.Remoting.Contexts.Context:Finalize () emitted at 0x406b7320 to 0x406b734e (code length 46) [MasterHand.exe]
I think you are opening the wrong fileI need some help. MasterHand is crashing everytime i try and open up a file. It just stops responding.
What can this do that crazy hand can't?The Project M Back Room collaborated to develop a Melee character file viewer in order to port knockback/damage/hitbox sizes/hitbox timings/physics directly from Melee. The program is fairly limited in that it can only open moveset files and it can't edit them, however its uses for learning are substantial.
Master Hand v1.20
DAT files
Source
after you get everything downloaded and unzipped, here's a quick tutorial:
Open Master Hand.
File -> Open. Browse to the version & character you want. There are two files in each folder, one of them is the one you want. Then you'll want to head over to the Subactions tab. Scroll through until you find the subaction you want for the attack you want. Specials are tricky and aren't always able to be found. For aerials, look for AttackAir(first letter of direction). For tilts, Attack3(direction. U, S, or D for up side down). Smashes, Attack4(same). For jabs it's just Attack11, Attack12, Attack13, and Attack100 for a loop. Dash attack it's AttackDash. Throws are ThrowF/B/D/U.
for hitboxes there'll usually be an asynchronous timer before them. the frame count for it is when the hitbox is active. same for Allow Interrupt/IASA. the rest should be fairly self-explanatory.
Hit me up on AIM or post here if you need anything else. Oh, and Attributes is the physics tab.