Blackbelt
Smash Lord
Sheesh, I disapear for a few days, and look what happens: arguments break out. Ah well, let's write some replies.
Oh, and first post edited.
2. But due to Kirby's small size, you'll have the projectile advantage every time.
3. situational kirbycides<great tactical B moves,
4. Not if you do it that.
But I still say the Mach Tornado, in a Kirby vs. Metaknight match, is bad to take because the inhale is much more valuable, and I'm not even talking about Kirbycides.
And let's not get into what if situations. One can what if all day and get nowhere.
Oh, and first post edited.
You really shouldn't, it's awesome.I usually forget that inhale even exists when im using kirby.
hell yeah.Kirbycide is great!
huh. That is nice.Kirbycide is cheap and like a kick in the balls!
...still I use it from time to time lol
________
so anyway, I used a fun combo today while fighting a lucario. It was forward throw to fully charged aura sphere blast. My opponent was around 20% and he stood little chance of not getting hit
I honestly don't know the differences. Perhaps some could enlighten me on this?Interesting...I assume you could do the same thing to Samus...
...And I believe Dedede's hat gives you more movement when you inhale someone, but Kirby already has an advantage without it.
You shouldn't.same with me, when i play kirby i just forget about taking their power lol.
Sorry, but the pros of a powerful projectile outweigh the cons of a Dair to the head.DO NOT inhale Lucario, it's just asking for a free Dair to the face. Don't swallow, I mean, you can spit him out, of course.
what?Not take Falco's power? Are you crazy? If Falco misses a tech, you can do 40+ damage to him!
1. Not all characters can do this, and you can plan for this.I think it's foolish in all instances to Copy.
1. You will get punished off the ending lag.
2. If it's a projectile, you won't magically outrange them, because they have the same projectile.
3. You lose strategic/situational Kirbycides.
4. If you need to sacrifice the ability in the pinch, you will get punished off the taunt lag.
2. But due to Kirby's small size, you'll have the projectile advantage every time.
3. situational kirbycides<great tactical B moves,
4. Not if you do it that.
Those reasons work too.It is bit foolish to rule out all Copy abilities.
1. This is character specific. Not all characters can hit Kirby after Copy.
2. If you have a spammy opponent, having their projectile will greatly counter them (especially with Kirby's size).
3. Kirbycides aren't as great as they were in Melee. Even when inhaled off the stage, your opponent can break out AND recover. (character specific).
4. If you needed their Copy ability, you probably didn't need Inhale anyway.
Most Copy abilities have little use, but some (Falco, Sheik, Bowser, Pit, Snake, Sonic, Lucario, maybe Wolf) have more usefullness than Inhale.
Cool.You could always do both, that's what I do. Buuut when you copy anyone, you can use many diffrent stratagys and such. But the first post explained it all so I won't blaber about this.
Ok, I admit that gannondorf's sucks. I see that now.Well I think you neglect a couple important issues with most of the characters.
Is it to Kirbycide them?
Will you get more damage in by using their B attack against them, or spitting them out after inhaling them?
If the answer to both of these is yes, then always steal their power. Regardless. You mention not wanting Skeiks B attack? Why? Long range moves are great in general. Never not give yourself a projectile. They are just too useful to not want.
And then you say to take Ganondorfs B move...its too slow to hit often and regardless of how awesome it is...against a good player it is NEVER going to happen. Maybe in a double match you could take it, in a singles match...dont.
Peach's Toad is also good, if you know the timing for using him. So its about 50/50, it depends on how good you are with it. But in general, as a Kirby player you should practice with all characters B attacks that are viable for stealing.
Yoshi is also decent, the damage is enough, and it has good range, but it also is pretty quick and a lot harder to punish than a missed inhale. Its a little iffy, but its certainly a good move to have when your opponent is at higher percents, since everyone loves a little free damage.
Metaknight's Tornado is also great, who cares if he has high priority disjointed hitboxes, your still better off using his own Tornado against him than you are using inhale, plus it adds a new recovery option for Kirby.
Other than those characters I agree with your choices.
Well you should also rule out any copy ability where the owner can counter their own move effectively, in the case of Fox and Falco. Fox the most so, Falco a bit less so, but still they do have reflectors that are easy to time, so a projectile doesnt help you too much with them. But Wolfs has short enough range to make having it reflected less of a problem. Pits arrows are also fast enough to be useful plus useful to edge guard with.
But I still say the Mach Tornado, in a Kirby vs. Metaknight match, is bad to take because the inhale is much more valuable, and I'm not even talking about Kirbycides.
I honestly disagree with a lot here.1. Nearly every player will anticipate a Copy and move into a position that is advantageous.]
2. If they're a 'spammy' opponent, they'll just approach. Once they knock out the Copied ability, they'll just go back to camping. Not to mention certain characters can continue to camp while taking less damage than they deal to Kirby.
3. Kirbycides are still as useful, they are just more situational, which means it's more important to have neutral-B Inhale at all times.
Projectile users are really only useful in doubles.
Bowser is only useful for edgeguarding, which Kirby has no problems with.
Sonic is more or less useless.
If you're thinking about the game solely in terms of damage you're going about it wrong. The fact that Kirby is easily comboed means that you don't necessarily want to have your opponent hovering over you while you're recovering from substantial lag. Again, you lose Kirbycides, a reliable kill method.
Answered above and below. Projectiles are countered by projectiles users. Kirby doesn't need them either.
Why? It's nearly useless for Peach, so why use it with Kirby? It's easier, and smarter, to powershield and then punish F-smash or start an F-throw combo.
Inhale has better range than Yoshi's neutral-B. Spitting people out does more damage. You get free damage from Inhale in all instances. Why would you ever Copy Yoshi?
MK can hit you out of Tornado because of his disjointed hitbox. And do you honestly believe that Kirby needs a new recovery option?
The Shine comes out in 1 frame, so distance isn't really an issue with Wolf.
Again, Kirby doesn't need projectiles to aid his edge guard game.
He has multiple jumps, Fence of Pain, Kirbycides, nearly all his aerials are viable when edgeguarding.
-
The only reasons to Copy projectiles is for defensive play if Fox/Wolf or offensive play if Falco, OR for edge-guarding options. Like I said, you do not magically outrange your opponent if you Copy, because they will have the same projectile. This leaves edgeguarding, which is also useless considering Kirby has arguably the best edgeguards in the game.
The only uses I ever saw for Copy in Melee was in doubles. G&W and Kirby lets G&W absorb sausages in a bucket, while Ness and Kirby lets Ness replenish health with PK Flash. I also saw a team that had Kirby jump off and Copy his partner so that the partner got all his jumps back.
In the end, the trade-off isn't worth it. Why risk getting punished off the ending lag of the move? Situational Kirbycides are much more strategic.
That's pretty much why I brought up this topic in the first place: Because of the fact that kirbycides are worse and projectiles are more valuable.Yes. In Melee and 64, Copy was pretty much useless due to the effectiveness of Kirbycides (recovery was actually somewhat hard) and lack of decent abilities. But in Brawl, Kirbycides rarely work against decent opponents due to
1. It is easier to break out of attempted Kirbycides.
2. Opponents are no longer sent downwards upon release.
3. More characters can recover from a Kirbycide.
Thanks to these (#2 mostly), opponents can recover back to the stage easier and (character dependent) they can mess with Kirby's recovery since Kirby is no longer in a position to edge-guard like Melee.
In Brawl, projectiles are more important now since approaches are harder for most characters. This leads to some copy abilities becoming actually useful. Granted, the majority of Copy abilities are still worst then Inhale, but some are actually better in certain situations.
I'm just saying not to completely rule out copy in all situations.
Off-topic: How would it be if Kirby copied all specials instead of just neutral?
And let's not get into what if situations. One can what if all day and get nowhere.
except for the fact that kirbycides are pain in the butt to ontain against a smart opponent, even in those certain situations. And a smart opponent will know those situations, and make sure they don't get into that situation.Kirbycides sucked in 64 because there was only one, and Kirby was good enough that he didn't ever have to rely on them.
Yes, some Copy abilities make sense in certain situations, but the very fact that Kirbycides are harder to pull off means that you should keep neutral-B Inhale. Certain Kirbycides only work situationally, so if you come upon a situation where a Kirbycide would be strategic and your neutral-B is something else, there's nothing you can do. There is no reason to trade-off small amounts of damage for potential low-percent kills.