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Too Confusing

teh_pwns_the

Smash Journeyman
Joined
Apr 15, 2008
Messages
461
Location
Fort Collins, CO
Arrow Blitzing
Arrow Chasing
Arrow Looping
Arrow Raining
Arrow Stalling
Arrow Swarming

ACKKK tooooo confusing if you ask me so this thread will be here to clear things up, but im gonna need some help because this is too confusing for me since over half of these seem the same to me, for everyone i put a ? for im gonna need explaining done, and how its different from the rest. feel free to correct me if i get something wrong

Arrow Blitzing-see Arrow Rain because they are the same

Arrow Chasing-this is when you shoot an arrow loop it behind you then go to attack someone so that it hits them right before or after or at the same time you do, this can be used to make someone open to a hit, to pysch them out, or just to do some damage

Arrow Looping-this is the basic shooting of an arrow and then making it do circles in the air until you either mess up or hit someone with it, up to 4 arrows can be looped at once

Arrow Raining-shoot up to 4 arrows in the air and then curve the last one down to the target, the rest of them will follow that trajectory, rarely useful in real matches

Arrow Stalling-basically pulling back an arrow but then switching the directions pit is facing back and forth or up and forward or up and back, in order to delay the release of the arrow
this can be used for mind games, but thats about it.

Arrow Swarming-this is when you loop more then one arrow so that you have a swarm of arrows looping around, used to blow your opponents mind, do damage, and interrupt your opponents game so that you can get an open hit (Undr is god of this)


Also if there are any terms i forgot please point it out
should probably edit this to include the differnt wings of icarus AT's but sadly im too lazy haha

all are filled in now thanks to Undr and Kown
 

Undrdog

#1 Super Grimer!
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Arrow Blitzing is the same as Arrow Raining
Arrow Swarming is looping multiple arrows at the same time. This technique can be used in many ways.
 

teh_pwns_the

Smash Journeyman
Joined
Apr 15, 2008
Messages
461
Location
Fort Collins, CO
ahh yeah ive seen all of them and everything i just get the names confused so i jsut always called arrow swarming, looping more then one arrow haha

thanks all for explanations hopefully this will help out other people who are equally as confused
 

Undrdog

#1 Super Grimer!
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Aug 24, 2004
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I'll toss this in the Pit Index thread later on. ^_^ Or throw a dictionary in the first post. lol
 

Rhyfelwyr

Smash Ace
Joined
Nov 17, 2007
Messages
649
Location
Michigan
Jewdo the creator and maintainer of the Advance Techniques thread has made some great definitions for us!

Jewdo said:
[Pit]

All of these techniques can be found in The Pit Compendium, along with the "UndrWorld" series by UndrDog.

*Arrow Life-Span Note*
It's important to know that the player retains control of Pit's arrows as long as they are on the stage, not just on the screen. One Pit may also keep up to four arrows in play at the same time. These two properties are what allow Pit's arrow-based techniques to work.

- Arrow Looping
How to Perform: After shooting an arrow, slowly rotate the joystick in a complete circle. There must be no obstacles in the way of the arrow at any point in the circle.
Effect: Pit's arrow will complete a wide circle. After Pit puts away his bow, he will move in response to the same joystick movements directing the arrow's arc.The timing takes practice, but Pit can loop the same arrow several times in a row.

- Arrow Looping Application - Arrow Chasing
How to Perform: Loop an arrow, then release it from its circular arc in your opponent's direction. Once the arrow is released, chase after it with Pit.
Effect: Opponent is forced to either (1) shield, (2) dodge, or (3) get hit by the arrow. Once the arrow has run its course, the Pit player is next to his shield-stunned, dodging, or hit-stunned opponent, set up for a near-guaranteed hit.

- Arrow Looping Application - Arrow Swarming
How to Perform: Loop one or more arrows continuously.
Effect: A large portion of the stage area is now covered by arrow arcs, making them unsafe for the opponent.

- Arrow Looping Application - Arrow Blitzing
How to Perform: Fire four arrows straight up. After releasing the fourth arrow, loop it downwards.
Effect: A hail of four arrows approaches the opponent at once. Can be followed up with Arrow Chasing.

– Norfair glitch
How to Perform: When the horizontal column of Lava approaches the center of the stage, jump into it while holding out the Mirror Shield. Continue to press into the Lava Column and hold the mirror shield after the initial touch.
Effect: Pit will stay inside the lava unharmed for a LONG TIME before finally getting kicked out. If you time your entrance correctly, the lava will recede before Pit takes any damage.

- Slidestep
How to Perform: Do a sidestep dodge, holding Shield or Down throughout the animation.
Effect: The animation of the sidestep dodge gives Pit a small amount of forward momentum, moving him forward slightly.

*Wings of Icarus Note - The duration of Wings of Icarus functions similarly to Rob's Up-B. Used the first time, it has full duration, but used immediately after, has reduced duration. To restore duration time, simply do not use Pit's Up-B for several seconds.*

- Wing Canceling
Quote:
Originally Posted by Blue Shell
Jump, and as soon as you leave the ground(like a wavedash): UpB, Then quickly do any aerial and fastfall. What will end up happening is that Pit will shoot just slightly into the air and the aerial will cancel out the UpB in a way that you could literally "Wing Cancel"
- Platform Wing Cancel
A variation of Wing Canceling. While jumping upwards through a platform, do an Up-B just as your feet pass through completely, then cancel the Wings of Icarus with an aerial (same as a normal Wing Cancel).

- Wing Dashing
How to Perform: Do a Wing Cancel while holding left or right on the joystick.
Effect: Pit goes into Wings of Icarus from a standing position, moves in the indicated direction, then lands. If D-air is used to cancel the Wings, there is no landing lag. This is the most similar technique to wavedashing found in Brawl so far.

- Wing Gliding/Wave Gliding
How to Perform: Jump, then do an Up-B as soon as you leave the ground. Hold Left or Right.
Effect: Pit travels along the ground fairly quickly in his Wings of Icarus state. Best used for a quick retreat.

- Wing Refresh/Pit's Infinite Jump
How to Perform: Do an Up-B close to the ground, glide off the edge while still in Wings of Icarus, then perform an aerial.
Effect: Pit, now off the edge, gets all of his double jumps back, as well as his Up-B, without actually touching the ground. Can be looped infinitely.
 
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