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Too Close for (Dis)Comfort: Characters/Moves That Miss in Point Blank

D

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Toon Link's boomerang goes right through the opponent if they're within about half a character length in front of him. I don't have any videos to prove it and don't have anything to record with, but it's easy enough to see it for yourself in training mode.
 

Cronoc

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Bowser's side b (flying slam) whiffs at point blank. Really annoying for a short range command throw. The next time it happens I'll see if I remember to save the replay and make a gfycat of it.
 

itsaxelol

Smash Ace
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May 6, 2008
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so this is a pretty serious issue and now i know its not just a DK thing

why the **** isnt this getting talked about more??
 

Zapp Branniglenn

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so this is a pretty serious issue and now i know its not just a DK thing

why the **** isnt this getting talked about more??
Well, when a move whiffs, it whiffs. Especially regarding characters with swords. They're supposed to aim their attacks so that the sword strikes the opponent, not their armpits. A lot of the examples in the OP are "well duh" moves. A high angled attack will miss a low crouching opponent. As for moves whiffing at point blank, it is unfortunate but try spacing it in the future. We never complained about this in previous smash games because it was moreso the player's err than a truly faulty hitbox. Furthermore, most attacks are not designed with the possibility of the character being in motion. Like how Mac's second hit of Ftilt often misses when you pivot ftilt. He's sliding too far too fast for the second hit (which happens to reach farther than the first) to connect by the time it comes out. This also explains how Bowser's Side B whiffs. It will only whiff if he executes it at point blank during a run. His dash grab doesn't have this issue because dash grabs (unlike side specials) are designed specifically to be performed while running.
 

itsaxelol

Smash Ace
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Messages
654
Well, when a move whiffs, it whiffs. Especially regarding characters with swords. They're supposed to aim their attacks so that the sword strikes the opponent, not their armpits. A lot of the examples in the OP are "well duh" moves. A high angled attack will miss a low crouching opponent. As for moves whiffing at point blank, it is unfortunate but try spacing it in the future. We never complained about this in previous smash games because it was moreso the player's err than a truly faulty hitbox. Furthermore, most attacks are not designed with the possibility of the character being in motion. Like how Mac's second hit of Ftilt often misses when you pivot ftilt. He's sliding too far too fast for the second hit (which happens to reach farther than the first) to connect by the time it comes out. This also explains how Bowser's Side B whiffs. It will only whiff if he executes it at point blank during a run. His dash grab doesn't have this issue because dash grabs (unlike side specials) are designed specifically to be performed while running.
this happened in any other smash game? i never experienced it, definitely not to this degree where it happens once or twice a match

i also dont agree with these being "well duh" when the arm is clearly going through people. check the vids and pictures out. and then the technical jargon solution with the z axis - it seems there is a solution to the problem. meaning a problem actually exists
 
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Man Li Gi

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Well, when a move whiffs, it whiffs. Especially regarding characters with swords. They're supposed to aim their attacks so that the sword strikes the opponent, not their armpits. A lot of the examples in the OP are "well duh" moves. A high angled attack will miss a low crouching opponent. As for moves whiffing at point blank, it is unfortunate but try spacing it in the future. We never complained about this in previous smash games because it was moreso the player's err than a truly faulty hitbox. Furthermore, most attacks are not designed with the possibility of the character being in motion. Like how Mac's second hit of Ftilt often misses when you pivot ftilt. He's sliding too far too fast for the second hit (which happens to reach farther than the first) to connect by the time it comes out. This also explains how Bowser's Side B whiffs. It will only whiff if he executes it at point blank during a run. His dash grab doesn't have this issue because dash grabs (unlike side specials) are designed specifically to be performed while running.
I'm sorry, but this is the worst Sakurai explanation I've heard. This was never a problem because when the hitboxes were animated in the 3D models, they encompassed the ENTIRE z-axis, y-axis, and x-axis of the respected attacks hitboxes. Here we have the partial covering and it absolutely makes no sense. For certain moves that move forward without having a hitbox (LM's Fsmash, Ftilt and Ganon's WK, FC), that's why it seems like a bu bu, but it's not and completely intended and kind of makes sense.
 

RadianB

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Nov 1, 2014
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Charizard's Down-Tilt misses at point blank, it's pretty annoying.
 

Turrin

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Weird, but Fox's F-smash whiffs if you're touching your opponent. If they're just a millimeter in front of you, it'll hit, but otherwise the flip of his kick goes over the opponent's head.
This is why we don't use F-smash.
 

Ffamran

The Smooth Devil Mod
Joined
Aug 25, 2014
Messages
14,629
Does Luigi Cyclone have weird Z-axis shenanigans? 'Cause Falco's Up Smash should not miss at pointblank like this: https://youtu.be/8VL0rW7sSNA?t=3497. Volume's loud since TKBreezy lets out a giant, "WHAT!?", when it happens.
 
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