Man Li Gi
Smash Lord
- Joined
- Nov 14, 2013
- Messages
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- ManLiGi
Originally this was part of the DK character discussion part, but since there are other characters with this problem (Bowser Jr., Robin, Greninja). Cleaned up the thread. I will soon be uploading videos (red meaning there is a video) highlighting each case:
DK (6 Moves)
Dr. Mario (1 Move)
Marth (1 Move)
Shulk ( 2 Moves)
DK (6 Moves)
Since I focused/and use DK primarily, all this stuff is pertaining to DK. You can bring up your examples of the gaps within other characters. Mind you this is just ripped from my previous thread:
After extensive playing of DK online and with friends, I'm certain that Sakurai deleted hitboxes or simply moved them around (unfavorably) that were extremely close to his hurtboxes. I will soon be uploading videos (red meaning there is a video) highlighting each case\ Here are the moves that whiff and where they whiff:
Jab: A small or ducking or someone who ADed in front of DK, but not touching the fist.
Ftilt: A small or ducking or someone who ADed in front of DK, touching around the shoulder area. This one is absurd as his entire arm should be a hitbox. There's no point of having a long range tilt that also can't hit up close.
Utilt: This one takes a little more finesse to dodge, but it's possible. A low opponent has to be real close and low to DK's shoulder.
Dtilt: Right on DK or right in front of him.
Fsmash: We all know this one, but IT'S WHEN THEY ARE TOUCHING DK or HIS SHOULDER! Sakurai, why?
Giant Punch: Low and in the shoulder of DK.
Uair: This may be me grasping at straws, but the butt hitbox is not there anymore.
I just wanted this thread to exist so people know how Sakurai messed with DK. If there are more, please tell me and I'll add them to the list. If you can provide a video showing this, that would be fine too.
The more and more I play, the more I realize that some characters were lackadaisically put together in this game and how great the DK Brawl hitboxes/damage/speed/power were. *sniffles*
This credit goes to @Lavani explaining exactly why this happens:
Plausibly, but not necessarily. Anything that whiffs against G&W for Z-axis reasons would either whiff against everyone, or whiff because he's thin. But that isn't what The Flat Zone Effect™ is about.
So, using DK's ftilt as an example. Parts of Robin's body are further in the foreground during her idle animation (facing left), and DK's ftilt comes from the background (facing right). As a result, you can get this at certain positions:
On flat stages, you have no Z axis (all characters are 2D, like G&W). DK being flattened means his arm is hitting straight forward, and Robin being flattened means she isn't in the foreground, so you get a clean hit always:
It's also worth noting that, since DK's arm into the background/foreground, ftilt probably keeps more active frames in front of him on flat stages than usual, unless the active frames end before the arm sweep (I'm not well-versed in this character, sorry!
Fsmash's blindspot is clearly intentional though; its hitboxes aren't tied to bones, have no Z-axis displacement, and are all distanced from DK's body noticeably. I think the intent is that the clap does the damage and nothing else.
If you have more to add, please at least provide a video, or explanation, or pic. I'll add it ASAP.
After extensive playing of DK online and with friends, I'm certain that Sakurai deleted hitboxes or simply moved them around (unfavorably) that were extremely close to his hurtboxes. I will soon be uploading videos (red meaning there is a video) highlighting each case\ Here are the moves that whiff and where they whiff:
Jab: A small or ducking or someone who ADed in front of DK, but not touching the fist.
Ftilt: A small or ducking or someone who ADed in front of DK, touching around the shoulder area. This one is absurd as his entire arm should be a hitbox. There's no point of having a long range tilt that also can't hit up close.
Utilt: This one takes a little more finesse to dodge, but it's possible. A low opponent has to be real close and low to DK's shoulder.
Dtilt: Right on DK or right in front of him.
Giant Punch: Low and in the shoulder of DK.
Uair: This may be me grasping at straws, but the butt hitbox is not there anymore.
I just wanted this thread to exist so people know how Sakurai messed with DK. If there are more, please tell me and I'll add them to the list. If you can provide a video showing this, that would be fine too.
The more and more I play, the more I realize that some characters were lackadaisically put together in this game and how great the DK Brawl hitboxes/damage/speed/power were. *sniffles*
This credit goes to @Lavani explaining exactly why this happens:
Plausibly, but not necessarily. Anything that whiffs against G&W for Z-axis reasons would either whiff against everyone, or whiff because he's thin. But that isn't what The Flat Zone Effect™ is about.
So, using DK's ftilt as an example. Parts of Robin's body are further in the foreground during her idle animation (facing left), and DK's ftilt comes from the background (facing right). As a result, you can get this at certain positions:
Fsmash's blindspot is clearly intentional though; its hitboxes aren't tied to bones, have no Z-axis displacement, and are all distanced from DK's body noticeably. I think the intent is that the clap does the damage and nothing else.
If you have more to add, please at least provide a video, or explanation, or pic. I'll add it ASAP.
Dr. Mario (1 Move)
Fsmash:
Marth (1 Move)
Fair:
Shulk ( 2 Moves)
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