undyinglight
Smash Journeyman
Hey guys I use Samus as one of my secondaries(Gannondorf as my other) and I was wondering what are the Pros and cons of leaving tap jump on, or turning it off as Samus? Also I was wondering has the Samus community reached a common concensus as to which is better? I ask this because the Marth community is almost unanimous in that tap jump should be left on, however their are a few who play with it off, and their are some interesting tricks which you can do while it is off. Thanks.