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There is little that villager has over us in this matchup outside of disjoints, but even that doesn't matter much when we can rush him down pretty easily behind our galaxian, key, and hydrant which eat all of villager's projectiles. If he pockets the fruit, immediately charge another so he can't stop you from pulling out fruit once he takes it out of his pocket. Even with the fruit in his hand, he can't do much at all really since Villager's zoning game is severely damaged without his neutrals.Villager/Pac is a really volatile matchup. It can be hard to make comebacks against Villager because of how scary his edgeguard game is (this threat has considerably diminished since he can no longer pocket tramps) but hydrant absolutely dominates the matchup. It can be used to rack a tonne of damage up off stage while villager is recovering low, maybe even getting a lucky stage spike if they mistime (I mean top players shouldn't but it's more than possible because tourney pressure). Key is an absolute godsend, it slices Villager's projectile game and should be the go to for almost all situations unless you have a good reason to not charge to key. Key can insta launch pocket hydrants, a completely disgusting, massive ranged, piercing projectile that travels super far, kills at like 70% and does around 25% damage. It took me a while to figure it out as well but I'd say quite confidently that I have the MU almost completely down pat. If you want any further advice, feel free to ask.