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Tips for Aspiring Sheik Players?

BigBubbs

Smash Cadet
Joined
Jul 6, 2016
Messages
31
The title is self explanatory. Does anyone have any tips on how to play Sheik? General gameplay and fighting style, beginner's combos, matchup info, maybe even bad habits to avoid etc?
 

Jackson

Smash Lord
Joined
Feb 4, 2014
Messages
1,331
Location
Alexandria, Virginia
Just work on your Dthrow followups on different characters- ask me if you want to know anything in particular. Against fox, falco and falcon you want to tech chase them and against others you're gonna want to do dthrow into dthrow, a tilt or an aerial. Making your punishes better will help you win games. In neutral, im not too good at it but still, generally look for spaced tilts and aerials and grab whenever possible for those punishes that I mentioned.

Learning boost grab will help you catch people's movement and get a punish; a frame perfect one goes really far.
 
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Gnarsty

Wat.
Joined
Aug 2, 2015
Messages
35
Location
Wisconsin
Practice movement options and basic tech skill (wavedash, l-cancel, dash dance, etc.) These are different for all characters. When you just start playing or change your main you want to make yourself as comfortable as possible utilizing that particular characters strengths.
 
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Brooster77

Smash Rookie
Joined
Jun 4, 2016
Messages
10
ask me if you want to know anything in particular.
Can you explain the mentality to have while playing shiek? I hear that most people play her by setting up a defensive wall, and going ham as soon as the enemy exposes themselves. Do you have a goal in your head that points itself to this play style?

You have 5 seconds where the opponent did not approach and you didn't see any openings: what did you do during this time? (WD in and out, DD, throw aerials,...) What were you ready to do in case they came in or you saw an opening? (Ftilt, dash attach, dash into grab, ...).
 

ChivalRuse

Smash Hero
Joined
Jun 13, 2007
Messages
8,413
Location
College Park, MD
The biggest thing I can recommend (which will help you in neutral immensely) is to get used to moving around with Fox trots - aka, dashing and letting the stick return to neutral. This gives you a dash-dance-esque option that requires significantly less frames than wavedashing. You will find that you can land a lot of grabs and dash attacks by drawing whiffs via foxtrotting backwards and dashing back in quickly for a punish.

Try to master your followups off a grab: know when you can up-smash tipper on mid weights on DI behind and when you have to uair or nair with various slight DIs behind and up.
 
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iAmMatt

Smash Journeyman
Joined
Oct 18, 2015
Messages
452
Location
Southern RI
NNID
mattgw420
A bad habit I used to have when I played sheik was rolling to the opposite side of the stage, then letting all of my needles go at once. It's a bad habit to get into and a hard one to break. Your needles are better used for needle grabbing and edgeguarding.
 

1000g2g3g4g800999

Smash Journeyman
Joined
Jul 21, 2012
Messages
368
Location
Earth
Use your needles. Seriously. Charging them without even throwing them is enough to cause the opponent to approach, having a big stack of them ready can make edgeguarding easier, they can work as a combo extender in some situations, and since everyone's going to try to CC everything you do, building percent safely is important.

Also, have quick execution out of shield. Good nair OoS can KO pressure attempts, and the right drift can make it harder to hit you for landing it or set yourself up for a followup at earlier percents. Also wavedashing out of shield quickly to prevent you shielding from being exploited is quite important.

Although there's a number of ways to be hit out of it, and people might dd around it, AC fair, if spaced correctly, can beat CC attempts, though you want to be sure you hit with it so you don't just get caught on landing with something like a downtilt. Changing up your timing and maybe doing an FF to low l-cancel fair and shielding or rolling immediately after hitting can deal with a lot of CC options. More importantly, being in midair trying to set this up, while again, not strictly a good position, is one that doesn't last long or have to be committed to, and allows you to slap people out of a lot of approaches. Also, being in this position for a fair and nairing or bairing as appropriate, to hit the sweetspot based on how the opponent positions themself, isn't bad either. Doing aerial needles can be somewhat protective vs dashdances as well, but isn't good if they'd go over the opponent.

Grab is the best move in Smash. Doesn't matter the game, almost doesn't matter the character, just on principle, it puts limits on DI other moves can't it launches them based on your position rather than where you hit the opponent from, it's immune to things like CC, it's the easiest option to do out of shield or dash, it doesn't trigger counters, it beats shield, it doesn't have weak hitboxes, it lets you choose when to throw, it automatically wins vs other hitboxes (except in Smash 4), stale move negation doesn't affect anything about them in neutral, pummels help you unstale moves, etc. It's a good option. And as Sheik, grabs not only lead to big damage, but they don't suffer from her weakness to CC. Use them, and learn how to use them effectively. There's a number of situations where you could combo into a grab off of an aerial, or off of a tilt on an aerial opponent, and in a lot of situations you could land dash attack, you could land a boost grab. If you can land a reverse dash attack, you basically had a boost grab for sure. Roughly every 35% is a free pummel, but if the opponent isn't mashing, feel free to add more. Sheik's throws are slow, don't expect to catch people off guard with an immediate throw like you might as other characters.
 

import3dguest

Smash Rookie
Joined
Sep 15, 2016
Messages
11
As far as tech skill goes, dash dancing and wavedashing are always important, but L-canceling is much more important for Sheik imo.
 
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