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Tips fighting Dark Pit|Pit

pbjezgoud

Smash Cadet
Joined
Jul 12, 2015
Messages
27
NNID
PBJezGOUD
I'm assuming you run into a lot of camping Pit/Dark Pit when playing as Mario.

Your approach could be aerial. Fireballs and DA. Pit/D Pit don't really have much to counter Mario's speed and attack recovery. Just make sure if they camp, you close the gaps. Pit can excel when shooting arrows and then follow up with reach attacks (blades have a further range than most of Mario's).

Do what Mario does best and use his grab combos. Pit has a pretty quick fall, so UTilt will be pretty effective.

The one thing you need to avoid is an aerial battle (different from your approach). Since Pit/D Pit can combo well, you should stay away from that style of play (although Mario also has great aerials, this is about matchups).

I know this isn't a very 'in depth' look into this match up, but I hope it helps a little.
 

Dr. Snakes

Smash Apprentice
Joined
May 24, 2014
Messages
76
NNID
BlueDaBeast
3DS FC
4511-1428-9509
Pit will focus on zoning Mario out, since Mario is a combo fiend. Mario's fireball is far superior to Pit's Arrows though, so feel free to dart in and out while throwing fireballs to force Pit to approach or do something that's otherwise punishable.

Pit is a Punish character, so he'll be looking for you to mispace yourself, throw out a laggy attack, or being predictable with your landing habits. Stay mobile and unpredictable, and be sure to punish him if he whiffs any dash attacks or grabs. His Pivot Grab has deceptively large range.

One you get inside and get a grab, you can go to town on Pit, since he's just the right size to be combo'd. Watch out for his Frame 4 Nair that is sometimes used to combobreak. It can catch you off guard and break your combos, but it has a huge amount of landing lag as a price, so shield it and punish it with almost anything you want. If they jump out of the classic Dthrow > Utilt strings, you have the aerial mobility to follow them with an aerial, mostly Uair. See, Pit has 3 mid-air jumps, but his aerial speed is among the lowest in the game to compensate. And to boot, his jumps don't give him much height.

tl;dr You want to wait for your change to get inside, and then do as much damage to Pit as possible. Don't let him get away, because he really doesn't have the mobility to stay away from Mario once Mario gets inside, and that gives him a chance to use the space the relieve some pressure. Pit does NOT do well while under pressure.
 
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