Hey, guys. Recently switched over to Tink, and I'm loving him. The frame data thread hasn't been updated (and I heard it was wrong anyway), so I was wondering what Tink's best OoS options are and what his options for escaping pressure are in general. His movement and keep-away game are both great, so I know this part of his game is designed to be weak. If you have any match-up specific advice, I'd love to hear that as well.
I also have a few (many) specific questions:
I also have a few (many) specific questions:
- How fast is Tink's jump squat? I can't seem to DACUS, so I'm guessing <4 frames.
- How fast is Tink's nair?
- How good is WD OoS?
- TINK'S ROLL IS SO ******* BAD. Is there ever an appropriate time to use this over WD OoS?
- What frame does grounded up-b come out on?
- Does aerial up-b on frame 1 in the air provide good coverage? Is it ever worth using over grounded up-b OoS?
- Shield grabbing is really slow (obviously a trade-off for the range). Is it ever a good option?
- I can't seem to glide toss (grounded) with Tink at all. I play ROB and can do it with him. Can Tink do it?