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A tactician should summon 3 pegasus knights and have the triangle attack as the final smash.
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So the plan is to just have him use magic, and ignore the very real fact that he is a tactician that commands others? He needs to be commanding at least one other person (Chrom?), otherwise you might as well be using an actual character mage.Not quite how it works. Tactician can actually fight and it wouldn't make sense for the Tactician to summon Roy/Lyn/etc.
That's not really much of a reason to stop at two.I am going to guess two FE reps. Marth and Ike. FE had its party.
Well It is a good idea for an assist trophy. I'll still have my fingers cross otherwise.I honestly think the Tactician would make for a great assist trophy tbh. He comes out and combos with an attack that you do, just like in Awakening.
That would be if he wasn't in as a character.
Which means if there are two reps only, I would have beaten a thousand predictions.That's not really much of a reason to stop at two.
Most roster predictions I've seen have had 3 or 4 FE characters.
Sales mean less than you think. Path of Radiance was one of the worst selling Fire Emblem games, yet Ike still made it in to Brawl.With Awakening's critical acclaim and commercial success, it's almost definite that there'll be a character included.
Sales do not matter, but they are evidence of something that does. Awakening is a great game so its likely to be represented. Certain zelda games are given more recognition than others because they are good, not necessarily for sales but for the content in the game.Sales mean less than you think. Path of Radiance was one of the worst selling Fire Emblem games, yet Ike still made it in to Brawl.
mm..me gusta. Especially Rally as a down B.I updated the moveset to be a little more... thoughtful. Also I added smash attacks and grabs. I'm not planning on getting into normals, aerials, and specific damages. That's a bit hard to create something balanced.
Here's what I added.
The Tactician is a medium weight. Neither fast and weak or slow and powerful like you would expect.
Specials
Down B: Rally
Robin raises his blade high in the air and he radiates with momentary green glow. This move takes quite a bit of time to use and it cannot be canceled so players must find a safe opportunity to use it. Once it is used the Tactician will be in a rallied state. This will change the effect and power of his next special attack excluding rally itself. Once a special is used he will need to rally again to receive the effects.
In addition to the move specific effects each rallied special will deal 2% more damage than usual. If the tactician has allies/partners on his team they're special attacks will deal 1% more damage and receive 1% less damage for 15 sec.
B: Thoron
After a decently long windup Robin shoots a horizontal lightning attack across the stage. It has bad launching capabilities and deals a moderate amount of damage for as far as specials go. While in air, this move will fire downward at a 20 degree angle. If the bolt hits a wall or the floor the area will emit an puff of smoke and the beam's impact point will have great launching capabilities being very deadly.
If this move is used while rally is in effect the beam will momentarily stun the target (shorter than ZSS's fully charged laser)
Side B: Fire
Robin swiftly waves his arm in front of him and there is a combustion 2-3 meters in front of him. This move is quick and is mainly for dealing damage. It will cause the enemy to flinch but will not launch the target. Additionally there is a safe spot between the tactician and the flame but this move is quick enough that its not that punishing.
With rally, this move has the ability to launch a target and potentially kill them at high percentages.
Up B: Arcwind
A wind spell is cast at Robin's feet, launching him into the air. This move can be slightly controlled: Holding back will launch Robin straight upward at 90 degrees. Holding forward will launch him at 45 degrees. Pressing no direction will launch directly between the two. There is a small powerful hitbox close to the character when the spell is cast, you nearly have to occupy the same space for this to hit. Being hit by the Tactician himself while he is being launched will deal damage but its not very powerful.
With rally this skill acquires a large damageless gust of wind that will push the enemy outward from the casting point. Opponents will sent in that direction similar to how the gale boomerang pushes players.
Smashes
Up: Think about Samus's up smash. The tactician holds his hand at his side then raises it, dealing multiple powerful fiery attacks.
Side: Robin holds his blade back then slashes. Really exciting.
Down: Robin throws his hands down unleashing a powerful burst of wind at the ground.
Grabs
Up: He picks the enemy up with one hand and hits them with the other, creating a small explosion on impact.
Forward: Holding the target Robin turns around and throws the enemy over his back.
Back: Robin takes a large step backwards and with his arm fully stretched out he slings the enemy in that direction.
Down: The tactican leans the enemy back and stabs them with a lightning bolt and drops them on the floor. This will not launch the enemy.
Additionally I added some extra pictures and other useless sections (those sections are below the moveset)
I want some opinions about the specials though. Do you think they would work, or are the unbalanced and flawed?
Side smash is my favorite.The moveset is good. In particular, I like the smash attacks.
I'm going to add your special moves to the front page if that's fine with you.My ideas for special moves:
B: Thunder Magic- an electric attack that works like Samus's charge shot
B side: Elfire- a shield of fire that prevents damage
B up: Ignis- does damage plus a sixteeneth of the damage done to the opponent
B down: Armorslayer- does damage regardless of weight
Personally, I'd like Tactician but I'd prefer Chrom because Chrom is the main character. If Tactician was DLC however...
I have no problem.Side smash is my favorite.
I'm going to add your special moves to the front page if that's fine with you.
Edit: I'm not sure why but the collapse tag is suddenly working correctly there. I'm going to see if I can get the rest to work as well.
What about Chrom?Unfortunately, its related as they are My Unit's competition.
What about "Now that was strategy! Tactician for SSB4!"Meh
I just took it from his critical quotes. His son/daughter also sometimes says something similar so I thought it was pretty relevant to the character. I may change it later.
I suppose its good to change up the title every now and then. What the heck.What about "Now that was strategy! Tactician for SSB4!"
Every character requires tactics and it's not like setup characters in the past have had the need to be openly talking about strategy. Honestly, such a thing is much better suited for Olimar.Instead of offering tactics to others, he instead could require tactics in combat. Such as a lot of moves that require set up before execution. Traps and the likes
If he's just going to sit back and control Chrom, he's not needed
Yeah you're right.That's what he/she says when he gets a critical right?
Woah!Personally for Fire Emblem, I think it should get as much characters as Mario and Pokémon.
My Characters:
Marth
Roy
Ike
Micaiah
Sothe
Chrom
Tactician
I say DLC! Also, these are the characters I want in. I'd like any variation of them.Woah!
Mario has at most had 5.
Pokemon has at most had 6.
That's more than 6 characters.
Fire Emblem will get four characters max! Three is much more likely.
Besides, why Sothe?
He is the OP of the Sothe thread.Besides, why Sothe?
Beat you to it.Its been like a month. er.. have a comic from awkward zombie