• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Time to get to work! [Brainstorming new advanced tech]

Status
Not open for further replies.

RocketDarkness

Smash Cadet
Joined
Oct 14, 2007
Messages
34
So, wavedashing and L-cancelling are almost certainly gone. Depressing, yes. They were great techniques and will be missed. But with a new physics system comes new advanced tech, so we should cheer up and start looking to the future, yes? This may perhaps be a bit early, considering how little hands-on experience we'll all have 'til February 10th, but maybe some new techniques can be discovered before E4A ends. Anyways, I've been kinda thinking about what new techniques might be discerned. Here's a few of my ideas.

1) SHFF wavelanding. Unfortunately, it seems rather useless unless fast-falling will generate enough speed. Might still be useful in some cases, such as spacing backwards. Or, perhaps if you get a running start, you can generate a decent amount of forward momentum to begin a SHFDodge change. Might be useful for moving forward faster than usual. ::shrug::

2) One technique that's really going to change the dynamics of the game is the ability to react after dodging. It could benefit every aerial player if they could dash in, midair dodge any attempt to repulse them, and use that momentum to get right up in the opponent's face before they recover from lag. Makes approaching seem much easier.

Your input is, of course, welcome. Without hands-on, we can't solidify any of these, but it's better than moping about losing some of the old advanced techniques, right?
 

red stone

Smash Ace
Joined
Apr 21, 2006
Messages
889
Location
Nashville, Tennessee
lol, i'm pretty sure l-cancel is still around. otherwise, link dair abusers are screwed.

new technique: roll edge hog. just roll toward a ledge and keep holding back. the new physics makes it so you drop off. this can be seen with sonic in that one clip. it's a pretty fast edge hog tech.

new technique: suicidal edgeguard to backwards tether recovery
 

ShortFuse

Smash Lord
Joined
May 23, 2007
Messages
1,523
Location
NJ/NYC
MetaKnight WaveDash: Double Jump-Cancel (DJC) into Gliding across ground. I'm really hoping for that. I've seen that MetaKnight slides across the ground similar to a waveland when he glides perfectly onto a platform. If it can be DJC, then he has this wavedash. I wish people could test this at E for All.

there is now dodge-roll and the new roll that comes while crouching.
 

veil222

Smash Journeyman
Joined
May 29, 2007
Messages
269
Hmm... for sonic... a "wtfhax" dodge combo with up b. Run in full tilt, short hop into horozontal air dodge through the char, spindash into their back bouncing off, homing b attack in air to bounce them up, up b immediately into air dodge to above them hitting a down air to smash them down into the ground, then spindash into them when they hit the ground. Wait... did I just recite a fight from dragon ball z..... I think I did....
 

iLink

Smash Champion
Joined
Oct 17, 2007
Messages
2,075
Location
NorCal
In the video where samus is jumping up to hit the smash ball, she appears to fast jump. It seemed like he air dodged after the first jump. Since you can attack now after airdodging, it could be used as a fast jump.
 

Mic_128

Wake up...
Administrator
BRoomer
Joined
Jun 19, 2002
Messages
46,183
Location
Steam
The game isn't out, and you're basing these, for lack of a better word, techniques of videos of average people playing a BETA version of the game.

Way to early.
 
Status
Not open for further replies.
Top Bottom