RocketDarkness
Smash Cadet
- Joined
- Oct 14, 2007
- Messages
- 34
So, wavedashing and L-cancelling are almost certainly gone. Depressing, yes. They were great techniques and will be missed. But with a new physics system comes new advanced tech, so we should cheer up and start looking to the future, yes? This may perhaps be a bit early, considering how little hands-on experience we'll all have 'til February 10th, but maybe some new techniques can be discovered before E4A ends. Anyways, I've been kinda thinking about what new techniques might be discerned. Here's a few of my ideas.
1) SHFF wavelanding. Unfortunately, it seems rather useless unless fast-falling will generate enough speed. Might still be useful in some cases, such as spacing backwards. Or, perhaps if you get a running start, you can generate a decent amount of forward momentum to begin a SHFDodge change. Might be useful for moving forward faster than usual. ::shrug::
2) One technique that's really going to change the dynamics of the game is the ability to react after dodging. It could benefit every aerial player if they could dash in, midair dodge any attempt to repulse them, and use that momentum to get right up in the opponent's face before they recover from lag. Makes approaching seem much easier.
Your input is, of course, welcome. Without hands-on, we can't solidify any of these, but it's better than moping about losing some of the old advanced techniques, right?
1) SHFF wavelanding. Unfortunately, it seems rather useless unless fast-falling will generate enough speed. Might still be useful in some cases, such as spacing backwards. Or, perhaps if you get a running start, you can generate a decent amount of forward momentum to begin a SHFDodge change. Might be useful for moving forward faster than usual. ::shrug::
2) One technique that's really going to change the dynamics of the game is the ability to react after dodging. It could benefit every aerial player if they could dash in, midair dodge any attempt to repulse them, and use that momentum to get right up in the opponent's face before they recover from lag. Makes approaching seem much easier.
Your input is, of course, welcome. Without hands-on, we can't solidify any of these, but it's better than moping about losing some of the old advanced techniques, right?