Pros
- Unrivaled combo ability with many of his combos being guarenteed and near unescapable thanks to his amazing SHFFL and shine amongst other things
- His lasers are an extremely fast and transcendent with no endlag if shorthopped, and it can be used for both approaches and pressuring? Who designed this guy?
- Very impressive pressure overall ( especially if spaced well )
- Dair has practically no startup lag and spikes perfectly with several ways to set it up
- Very versatile
yeah not really needed, since what you're saying is trying to prove this
- Effective kill options such as his RAR bair, down tilt, up air, DACUS, and forward smash
up air and DACUS aren't that great in this game. they're okay but it's not like fox.
- Has big jumps and a deceptively good recovery
no it's actually pretty bad.
- Very good range overall
Cons
- Combo and chain grab food because of his fallspeed
- Very short up b and very gimpable too
this contradicts what you said earlier about falco's "deceptively good recovery".
- VERY technical requiring good tech skill and perfect fundementals to even play at a decent level
- Poor air mobility
ATTRIBUTES
Despite being a fast faller, Falco is light. His traction his high so he has a fairly short but quick wavedash. He does have some lag before he jumps so his wavedash may take some getting used to. He has low air speed if he doesn't have momentum, and his full jumps are high. He's fairly fast on the ground, and his dash dance is short. His attacks are lightning fast with a lot of priority.
FOX VS FALCO
Fox is usually considered to be the better character, but I think that's too quick of an assumption. Fox does have better shield pressure, more powerful and maybe more reliable kill moves, and a longer recovery, but Falco has a much better combo game, a better projectile, more range, and arguably better punishes. If a Fox shines a good player, he'll get a couple more percent and a neutral stance, but if Falco get's a shine, he gets a vicious combo that'll easily get 50% on his opponent or more. Fox's laser just forces his opponent to come to him, but Falco's dictates the tide of battle: easily approaching and camping whenever he wants. Fox's recovery, though longer, is easier to edgeguard because you can cover all his options easier. Falco's recovery practically forces you to commit to covering one option if he has good survival DI. Go offstage, and you run the risk of getting side b meteored. Stay onstage and he'll get a free side b. Try to go for a ledge grab and he can just carefully angle his up b to victory. Fox's side b is slower and his up b is just as gimpable as Fox's. Falco also has many guarenteed combos such as the Mango laser forward tilt, Gatling Combo, pillar, and more! I'm not necessarily saying Falco is a better character, but he's definetly still a force to be reckoned with.
a lot of this isn't necessarily true and gets to the point where you're not giving fox much credit. fox is probably slightly worse than falco in punishments, but it's not too big of a difference, especially if you know how to convert stuff. don't mention fox's lasers since they don't do that much. for the recovery, you're wrong. fox has more options because firefox actually goes somewhere, unlike firebird. you can still cover all his options a lot of the time, but falco should always be dead if the opponent is in an edgeguarding position. mango laser ftilt isn't that big of a deal, same with gatling. list the big things like pillar and lasers instead of a ton of trivial facts if you're going to compare them. i don't even know why this is on here before you actually discuss falco strategy, which should be the top priority of a falco guide.
More coming soon! Don't rate just yet; tell me what you think I should add later. I've learned a lot from making my Ganon guide.