The tier that was made by the ssb players online went like this
-Top-
Kirby
Pika
fox
ness
-Middle-
c.falcon
Yoshi
jiggly
mario
link - luigi (tied)
-Low-
samus
Dk
Pros and Cons
Kirby : Pros
- Can easily combo over 60% when starting the match
- has moves for almost all situations
- fast forward smash (forward smash spam can be avoided easily though)
- up A attack has A LOT OF PRIORITY!!!
- neutral aerial A can take down pikas forward aerial a
- normal down attack hits the enemies to below ground angle which kills low recovery people easily
- TEH SPIKES NEVER END
- edge guarding abilities are more remarkable than pikas
more...
Cons
- light weight
- crappy throw (can kill easily with throw in hyrule) and it can combo in hyrule too)
- turning into a stone leaves u open
- fighting lightweights causes a problem for combos
Pika: Pros
- most moves combo
- has a very good finisher (lightning)
- good edguarder and good recovery
- lightning bolt can be used to start a combo (ill explain if somone asks)
- can juggle very well
- very good grab
- he has fast moves
Cons
- recovery move leaves him open unless if u use the special triple agi (im not making it up >.>)
- down smash can be avoided too easily
- delay after b attacks are large enough to put u in big danger
- if u dont get the last hits of the forward aerial A u will be countered
- grab techinques are taken advantage by the enemy very easily
Fox: pros
- fastest attacker
- shine DUH!!!
- MOST COMBOS!!!
- his attacks mostly lead into another free hit
- laser cancel cam make it easy to rack up damage
- grab is useful when u miss an attack
- good upward smash
- neutral a (not aerial) can combo O.o
- he can shine cancel
Cons
- lagged up recovery
- weak WEAK WEAK!!!
- more useful for on stage battles (so his edguarding is less useful)
- dont do a grab game
- is easy to combo against because of his weight
- since he is a aerial comboer ground attacks will have more priority sometimes
Luigi : Pros
- he can Freakin slide grab!!!!!!!!!!!!!!!!!!
- good follow ups to up B
- hard to knock out since he can practicly float like peach
- down B seems useless but its VERY USEFUL for tough situations and to combo
- too deadly when well used in hyrule
- can do 2 drills in a short hop
- can make a laugh of a character that gets hit with taunt
- up B and smash up A = Powerfull
Cons
- hard to combo with
- needs time to get used to
- useless dash attack
- got to watch for upward smashers
DK : Pros
- strong
- chargable forward B
- good up B
- his aerials take a lot of space
- good and strong up A
- good throws
- heavy
Cons
- Big too big (easy to hit and grab)
- slow attacks
- only has 1 2 3 combos
- very few 1 2 3 combos
- luigi and jiggly can kill him very easily
- his moves leave him open a lot of times
Samus : pros
- distance and keep away fighter
- good back aerial kick
- fire fighter = less time for the enemy
- can kill an oponent when ur about to die as a surprise (when B charge is full)
- screw attack racks up damage
- fast front smash
Cons
- Cannot combo well
- most moves are useless
- short hop sucks for her
- people know that the back kick is coming (its her most comonly used deadly move
- screw attack leaves u open sometimes
- edge guard sucks
Yoshi : Pros
- most vital damage inflictor
- he is a threat to kirby and pika
- he can do jump cancel
- his egg sheild can be used a ultimate defence that leaves the enemy wide open
- good aerials
- good juggle
- good edgeguarder
- UP smash kills effectively
Cons
- dangerous to combo with (need to be an expert)
- easy to kill when off stage
- easy to combo against
- bad grab
- egg attack is useless at most points (excluding hyrule)
- 2 jumps
- B attacks leave him open
- 2nd jump wont protect u when u really need it ( at high percentages >.>)
Ness : Pros
- good juggling skill (includes smash moves)
- has jump cancel
- can do a long horizontal jump
- juggling air moves
- great throw
- 2nd best spiker
- pk fire and thunder can mess up peoples recovery at low percentages
- can deflect and can absorb projectiles
- longest recovery
Cons
- can easily be killed if the enemy takes the pk thunder damage when doing a recovery, making u fall straight down
- needs a lot of timing and juggling smash moves are hard to land
- smash moves leave him vulnerable
- down smash can be avoided easily because the yoyos string doesnt do damage
- has trouble coming back on stage if pk thundering near a wall
- pk thunder has lots of delay in the landing
- down b is not useful when not playing in sector z
- when playing a fox or samus they will never shoot u when ur expecting it (makes down b less useful)
- grab strategy is less effective when playing melee type players because they will try to stay in the air
Jigglypuff : Pros
- she has the best air time great for recovery
- she has the most powerful moves
- good edge guard
- drill doesnt need a z cancel
- possibly the best back throw in the game
- recovery is close to being the best in the game
- make noobs cry when u win
Neither Pros nor Cons
- lightest char (can avoid combos but can be killed easily)
- strongest attack *down b* (can kill easily but if u miss or u kill too fast they can kill u right after
Cons
- killed easily
- some useless moves
- sing isnt effective when enemy is in the air
- moves are hard to chain
- front throw is useless unless if u can use i as a first attack or a last attack
- some moves are really slow
- she can be hit easily because her best moves are best used in the air but there is no air defence
- 1 combo can kill her
- up smashers like mario or pika can kill her easily
C.Falcon : Pros
- he can juggle the aerials effectively
- his front aerial can combo
- he has a good finisher to his combos
- he can set up combos with most moves
- his falcon punch can be used as an effective recovery
- he can do a 180 degree angle push back
- has one of the best throw follow ups
- fastest runner
- all his moves are useful
Cons
- Up b is the worst recovery move (countered by a smash down tilt) because it has to grab the player
- combos can be countered at random times
- if u miss ur open for an *** whooping
- if ur down b ends right at the edge of the stage at a specific time ull be staying in the ending kick pose to ur death
- some of his moves are predictable
- he is easily comboed
- doesnt have many defensive moves
Editing soon and more additions and characters to come!!!