Today, I played Smash Bros Melee with my friend.
I used Pichu, he used Marth. Neither of us are bad players, being able to take 3 level 9 Bowsers. Not experts, but good players.
We first played on Final Destination. On the flat ground, it was nearly impossible to catch Marth in a defenseless pose, and it was very hard getting close. We had 3 lifes each, and he had 2 left when I had lost all 3 of mine. He had like 180 % with Marth on his second life, through...
Then, we played on Poke Floats. With no stable ground, Marth made many more openings jumping around. The unstable ground was no problem for Pichu with its great third jump and easy maneuvering. I had 2 lifes left with 50% when i defeated Marth on Poke Floats.
Later, we tried a few matches with other characters. I chose Yoshi, he chose Ice Climbers. It was a item match on Hyrule Castle. In direct combat, I stood no chance, but Yoshis good runningspeed and great jumping made it easier for me to get around and get items like Pokeballs, so i ended up defeating the confrontable more powerful Ice Climbers.
My point is that even weak characters can get uber if the type of match fits them, and strong ones can get weak compared to them if they are not in their element. So the tier system is flawed, as every character has a mode that makes it uber. Like Yoshi's true potential being in item matches, Ice Climbers's being in 1at1 itemless matches, Pichu on unstable ground, Marth on stable ground and so on.
I used Pichu, he used Marth. Neither of us are bad players, being able to take 3 level 9 Bowsers. Not experts, but good players.
We first played on Final Destination. On the flat ground, it was nearly impossible to catch Marth in a defenseless pose, and it was very hard getting close. We had 3 lifes each, and he had 2 left when I had lost all 3 of mine. He had like 180 % with Marth on his second life, through...
Then, we played on Poke Floats. With no stable ground, Marth made many more openings jumping around. The unstable ground was no problem for Pichu with its great third jump and easy maneuvering. I had 2 lifes left with 50% when i defeated Marth on Poke Floats.
Later, we tried a few matches with other characters. I chose Yoshi, he chose Ice Climbers. It was a item match on Hyrule Castle. In direct combat, I stood no chance, but Yoshis good runningspeed and great jumping made it easier for me to get around and get items like Pokeballs, so i ended up defeating the confrontable more powerful Ice Climbers.
My point is that even weak characters can get uber if the type of match fits them, and strong ones can get weak compared to them if they are not in their element. So the tier system is flawed, as every character has a mode that makes it uber. Like Yoshi's true potential being in item matches, Ice Climbers's being in 1at1 itemless matches, Pichu on unstable ground, Marth on stable ground and so on.