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Thunderbolts, Toxics, and Substitutes: a strange OU team

ss118

Smash Master
Joined
Jan 30, 2006
Messages
3,127
Location
Savannah, Georgia
Yeah so I've recently made a team and I think it's pretty good. Tell me what you guys think, though.

Rotom-w @ Choice Scarf
Levitate: Timid
252 HP, 68 Defense, 188 Speed
Thunderbolt
Trick
Substitute
Toxic
Probably my favorite starter in the metagame: it's so unexpected and it beats the majority of them, or at least limits them to just SR as I trick them my Scarf and Sub up as they switch out. With a Sub up, almost everything has trouble between Thunderbolt and Toxic(except for a few things like Magnezone, Steelix, and Resttalking electric-resists), and it allows me to see if they have any electric immunities that would trouble me later on.

Zapdos @ Brightpowder
Pressure: Timid
252 HP, 216 Speed, 40 Sp. Defense
Thunderbolt
Substitute
Roost
Toxic
I'm sure everyone has had trouble with this at some point in time: SubRoost Zapdos is an absolute menace. It does a very similar job to Rotom, except trades out the ability to cripple pokemon via trick with a recovery move in the form of Roost. The speed lets me Toxic Taunt Gliscor, which Rotom can not do without predicting the switch-in. I wonder how gay I am for always putting Brightpowder on my SubRoost pokemon: oh well, moving on.

Magnezone @ Leftovers
Magnet Pull: Modest
48 HP, 208 Speed, 252 Sp. Attack
Thunderbolt
Hidden Power [Ice]
Substitute
Toxic
Basically a mini-sweeper, but has both the ability to cripple Swampert and instantly take out Dragons/ Gliscor with HP Ice. Does the same job as the previous two, with MUCH more resistances and power behind his attacks.

And thus are the central members to the core, each wearing down on counters to Thunderbolt with Toxic, usually allowing one of them to rampage through with Thunderbolt...
...oh yeah, pokemon involves 6 pokemon, doesn't it? Of course I knew that even before I started to type this out. Remember how I said that this worn down on pokemon that were immune to electric attacks? Well, I get to take advantage of this with probably the most annoying status ever: Paralysis.

Jirachi @ Leftovers
Serene Grace: Jolly
4 HP, 252 Attack, 252 Speed
Iron Head
Thunder Wave
Substitute
Wish
A very unfinished EV spread, but it gets the job done, allowing me to at least attempt to flinch through Heatran. Basically get a Sub up, Iron Head/ Thunder Wave a lot, and Wish occasionally to help set up my final sweeper.

Blissey @ Leftovers
Natural Cure: Bold
200 HP, 252 Defense, 56 Sp. Attack
Seismic Toss
Ice Beam
Softboiled
Thunder Wave
Yeah yeah, the *****. This is who I go to when Heatran shows up to mess with Jirachi. And then I just Thunder Wave whatever comes in. Ice Beam with the SpA EVs OHKOs Mence. Ironically I go to this immediately when Mence shows its face: Specs can't break through, Mixed has to Outrage to beat me after a Draco Meteor, Band needs to Outrage, and DD has to Outrage after the DD: or run Adamant LO DD max attack plus Brick Break. My one weakness! No matter what I can go to Jirachi afterwards and get off a Thunder Wave.

Gyarados @ Leftovers
Intimidate: Adamant
252 Attack, 4 Defense, 252 Speed
Waterfall
Bite
Dragon Dance
Taunt
Final sweeper after everything is through. Leftovers.... for some reason. Most likely my opponent has SS and SR going, so I don't want to be worn down terribly. Waterfall plus DD plus flinch rate plus paralysis= obnoxious. Bite might seem strange, but the two biggest issues with this team are Starmie and Celebi, both of which are done in better by Bite. Regardless, they need to be worn down, but hopefully someone else has done it. It also has the nice 30% Flinch rate to go with it. Taunt is just beast, and I use it on most every Gyarados ever. After a bit more testing I may replace it for a coverage move though.

So basically how the team works: I go in early with my triple-electric core and Toxic all of the electric immunities. Once those are out of the way, I use Jirachi/ Blissey to Paralyze as much as possible so that my flinching Gyarados can go for a sweep.

UU Team
Sceptile @ Focus Sash
Overgrow: Hasty
4 Attack, 252 Speed, 252 Sp. Attack
Leaf Storm
Endeavor
Protect
Quick Attack
My favorite starter in the current metagame. Leaf Storm to force out a Grass resist(none of which have SR, other than Registeel who is a *****). Take a hit, Endeavor the opponent and maybe even Quick Attack if they play stupidly(happens too often). Protect for Fake Out and general scouting.

Moltres @ BrightPowder
Pressure: Timid
248 HP, 252 Speed, 8 Sp. Defense
Flamethrower
Substitute
Roost
Toxic
My old SubRoost set, complete with Brightpowder. For those who think I'm doing it for purely gay reasons, I think otherwise. Sometimes you just can't get SR off the field: in which case Brightpowder at least gives this guy a 10% chance to do something in comparison to Leftover's 0%. I prefer max speed to beat everything, but the more I play the less I think this is necessary.... so I may change it in the near future.

Dugtrio @ Liechi Berry
Arena Trap: Jolly
252 Attack, 4 Defense, 252 Speed
Earthquake
Sucker Punch
Substitute
Toxic
Turns out my old ubers Dugtrio set does very well in the current metagame. While scarfed electric attacks aren't as common here, the amount of pokemon expecting Stone Edge(Moltres, majority of Bug types, etc) run from this thing. And this is near-impossible to set up on, too. Substitute+Liechi Berry enables flexibility and power at the same time: having Sub up allows me to force them to attack, in which case I sucker punch. Toxic anyone otherwise, while EQ is for general STAB.

Hitmontop @ Life Orb
Technician: Adamant
232 HP, 252 Attack, 24 Speed
Fake Out
Mach Punch
Bullet Punch
Rapid Spin
Revenge-killer for the team, while also taking a decent beating with the invested HP EVs. Rapid Spin aids Moltres, mostly, but it can help Sceptile come in if it has 1 HP, or if it wants to retain its sash. I need some help with this guy: occasionally does stuff, but not usually. Maybe CC over Fake Out and Pursuit over Bullet Punch?

Spiritomb @ BlackGlasses
Pressure: Adamant
252 HP, 252 Attack, 4 Speed
Sucker Punch
Pursuit
Pain-Split
Will-o-wisp
Stops ghosts and also kicks *** with powerful sucker punches. Will-o-wisp helps to weather assaults and Pain slit helps to recover. Somewhat.

Registeel @ Leftovers
Clear Body: Relaxed
252 HP, 56 Defense, 200 Sp. Defense
Iron Head
Curse
Amnesia
Rest
Destroys the metagame after my team removes a few key pokemon: and even if they don't this thing has a chance. stalling out LO Moltres' Fire Blast PP is risky but do-able.
 

ss118

Smash Master
Joined
Jan 30, 2006
Messages
3,127
Location
Savannah, Georgia
Sceptile can Leaf Storm/ Endeavor it, Moltres can Toxic it fearing only Rock SLide/ Stone Edge(which I can stall for misses), Dugtrio can Toxic/ take a chunk off with +1 EQ. If I change to CC I can use that with hitmontop(and I'm likely to). Spiritomb can abuse its high HP and WoW to come in easily and kill it: I guess it would lose to SUb Bulk Up versions, though. Registeel can beat it after 6 curses =3
 

kirbyraeg

Smash Hero
Joined
Nov 18, 2008
Messages
6,440
Location
in Makai
Considering sceptile is your lead and is the only real water resist on your team, you might have late-game problems with CB Azumarill (with superpower for regi), Slowbro, and Haze Milotic. Any team that's cautious enough to run Heal Bell on a supporting set will also give you a lot of problems (though that's admittedly very rare) just because of how reliant you are on toxic+technitop's artificial time stalling. Registeel is an all-purpose bulky water check, but it's possible to beat it via weakening it to the point where you'd be forced to switch. I'd also point out that you're also very weak to an opposing subToxic Moltres, even more so than an LO or scarf version, simply because it will stall registeel to hell and back while also doing well vs. the rest of your team: +6 iron head does 45% max, and after it stalls you out +6 struggle isn't very intimidating. Yes, I know rest will also let you stall for turns but they can just switch around with any pokemon they have and stall you out. Also, you don't actually set up stealth rock, so things like moltres and swellow can come in and force your play.

Wallbreakers that run priority might also give you problems, and your relatively lacking offense means that you'll be forced to either switch between pokemon while racking up toxic damage or bringing in duggy to revenge it, in particular things like Blaziken and NP Toxicroak. Things like Torterra can also come in on a lot of your team and set up stealth rocks or go for a rock polish sweep if your spiritomb is weakened (below 70% is LO Wood Hammer KO range, and below 60% is LO EQ KO range), which can threaten a sweep of your team as it switches in on dugtrio/spiritomb/hitmontop/sceptile (wow that's actually quite a lot). One last thing that might give you problems is a Clefable, as you can't really stall it out, it can Encore Registeel's boosting moves and KO with seismic toss, and has enough SpDef to sponge Moltres' flamethrowers and not be harmed by dugtrio's sucker punches/EQs not boosted by LO recoil. Subbing to liechi will also not give dugtrio enough power to beat clefable who runs seismic toss, and encore will definitely mess up some of your team's strategies.

Those are my first reactions that you're weak to a few sweepers BUT that you can play down the clock on a lot of those with toxic and a team that isn't focused on stall-breaking will found itself stalled out, with technitop helping out a lot with that. Verrrrrrrrrrrrrry nice team. :)

I would suggest a few changes though:

1: You can give your moltres enough bulk to outspeed +Spe base 80s and put the remainder into def/spdef if you like. either way is fine, but this might give you enough bulk to be useful.
2: Don't give hitmontop close combat, and maybe give it leftovers instead of LO. I think that it would be a more stable toxic stall aid if it weren't losing 10% of its health per fake out, as its priority will still allow it to hit a lot of things relatively well, but the power is helpful as well. You can decide how offensively-oriented you want the set to be to combat rain dance, but I think opting for a more defensive set could also be effective.
3: One of my fav sets is the trickBand Spiritomb, which has a similar function to your current set. Its biggest advantage is that it gives you more power while also allowing you to mess up stallers like Clefable that give you late-game problems, so I'd suggest trying it :3
4: I know you like your dugtrio set but I still think you should consider stone edge/rock slide over toxic just to help with your moltres problem.
 

UltiMario

Out of Obscurity
Joined
Sep 23, 2007
Messages
10,438
Location
Maryland
NNID
UltiMario
3DS FC
1719-3180-2455
First impressions:

1. I have some sort of proud feeling that my LeadTar is one of the few leads that ruins that Rotom Lead :3

2. Breloom like ruins this team all it has to do is like Spore Gyara and it wins lol.
 

ss118

Smash Master
Joined
Jan 30, 2006
Messages
3,127
Location
Savannah, Georgia
For Breloom I sacrifice something to sleep and get in Blissey to break the sub. If it's subseed I try to get rotom in on after the spore and get a sub up. If rotom's gone then I try to get in Zapdos.

Your LeadTar doesn't "beat" it, per se, as it has to be locked into Crunch, allowing Magnezone to get a free substitute. But Tyranitar in general causes trouble for that lead, so yours isn't THAT special.
 
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