Wolfie557
Witch-King of the North
- Joined
- Apr 8, 2014
- Messages
- 6,181
- Location
- London, United Kingdom
- 3DS FC
- 3153-4071-1007
- Switch FC
- SW 3128 8188 4021
The theme is Game of Thrones and it's like a mafia game with mafia roles, but with the diplomacy mechanic to reflect the political family struggles over power and survival. Essentially players are split into different teams, and must choose thier path and adapt to other teams playstyle to win the Iron Throne. This means, it's very different from a normal mafia game, and yet, it is also very similar.
List of Players
1. Swampasaur
2. Holder of the Heel
3. The Stoopid Unikorn
4. GoldenYuiitusin
5. Vaanrose
6. Natz
7. Opossum
8. Praline
9. Coricus
10. Apollo Justice
11. Z25
12. Pokechu
13.
14.
15.
16.
17.
Reserve
Shishoe
Spectators
Zeb~
AmericanDJ
AlphaSSB
ShinyLegendary
Diplomacy Rules
- May request an alliance, reject it or betray an ally. Happens at the end of the phase and the raven is sent to one player. (flavour for targeting one player) This can be done during the night and during the day phases.
- These 3 things are done by the mods. You may wish to write your own message instead of our generic one which can include anything you like, but the intent must be clear and be approved by us.
- It's okay to publicly form alliances during the day, but command still has to happen through Team PM for it to count, using Ally: Betray: or Reject Alliance:
- For example: if Team White sends a raven to Team Red player during night 1, Team Red receives it at the start of day 2. Team White will then receive a reply whether or not the alliance was accepted at the start of Night 2.
- Whereas betraying happens quicker at the end of the current phase.
- Upon recieving a request, the team MUST either reject or accept it by the end of the phase, otherwise it is rejected by default.
- Once allied, a new joint team PM will be made by the hosts, called a alliance PM.
- Actions bolded in alliance PM will count, but actions in team PM will override all other actions written.
- Offensive actions on members of alliance will fail if the teams are still allied at the end of the night. All other actions still work.
- Can only have a maximum of 2 alliances at a time.
- During the day you may vote to lynch a player.
General Rules
- Each phase lasts 24 hours, starting and ending at 12:30am UK. (this may change forgot to ask Red haha)
- PM talking between other users that are NOT in your Team PM is only allowed during the Night phase.
- This includes alliance PMs.
- Wolfie557 and @redfeatherraven must be invited to all PMs
- PMs made by players are limited to 2 players at most. (the creator, 1 other user, and the 2 hosts)
- No quoting stuff and No screenshots of your role PM. Anything in the main thread is fair game though.
- Posting in the main thread is only allowed during Day and Tiebreaker phases. Reactions to Day results are to be kept to a minimum.
- Votes and unvotes must be bolded. Like this Vote: White. Unbolded votes will not count. To change your vote, please unvote first.
- Ties result in a 30 minute Tiebreaker phase immediately after Day phase ends. Players who did not vote for the tied players may cast their vote during this. Another tie results in both users getting lynched.
- If a tie ends with "no lynch" tied with a player, that player will be lynched, and the day phase will end.
- All role actions must be sent before the phase change deadline. All actions must be sent in your role PM bolded and if you wish to change them or your target, please make this clear and bolded.
- Further clarification of your abilities / rules may be asked in your Role PM.
- Dead players please keep posts to a minimum. You're allowed reaction posts long as they don't reveal anything and don't last forever.
"When you play the game of thrones, you win or you die. There is no middle ground."
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