Iron Jawbone
Servant of Malroth
- Joined
- Oct 11, 2004
- Messages
- 80
I'm crawling out from under my epic level lurking rock for this one.
Brief back story: Loved Melee, hundreds of hours spent having fun with this game. Got into highish level play, did well enough, but was turned off a bit by the severe character balance issues. Brawl came out, I love it too. After awhile, it got dull because of the lack of spice Melee had. Balanced Brawl fixed things enough that I couldn't play brawl any other way, and was satisfied. Until I found Project M . My first reaction to hearing about Project M was "can't believe people are that butthurt by the loss of wavedashing to remake this game." (Those who have spent enough time here can understand why I would come to that conclusion.) I was willing to give it a fair shake before making a solid opinion, and I'm glad I did because this made me almost as excited as a brand new Smash release.
You guys didn't slap a coat of Melee paint on this, called it Melee 2.0, then called it a day. No, you guys have spent countless hours refining and fine tuning the game so that while it's melee mechanics at its core, it unleashes something with far more depth. A flash of color to show armor or proper L-Cancelling? Crew adjustments and stock handicaps? An option to increase the frame window to help re-acclimate those who haven't melee'd in years? Truly thoughtful touches.
The character balancing that you are doing is extremely wonderful so that not only can every character compete at a high level, but they can keep their uniqueness while they do so. Even the redesign of some of their moves to better reflect the individuals as a whole has not gone unnoticed. Exchanging rock smash for heat wave on Charizard; making Wario more like his Wario Land self, and even the Kong's rollouts are reminiscent of their DKC roots, really showcases your loving dedication. I'm incredibly impressed in regards to the clone engine, with the base knowledge of how insanely difficulty putting that together must be. Of course, I adore the thought of being able to play as Roy, and possibly Mewtwo. While the characters are still under constant scrutiny for adjustments, this only reinforces your creed to make each character exemplary. If that wasn't enough, you've give the levels extensive love as well.
The levels are simplistic in nature, yes, but even under the shiny gloss given to them, the unique flavors of the altered levels can be savored. Castlevania's altering platforms to represent Castlevania's amorphous nature; Sonic's swinging platform, and a Donkey Kong stage worth playing just for the sake of hearing it's music make for excellent examples. Even the little touches like having all of the characters, music, and stages unlocked at the very beginning is incredibly appreciated. (Said by someone who was a bit thoughtless when putting all his Wii data onto the Wii-U.)
Project M isn't just astounding, it's genius on a level that Kanye West thinks he is. There's little I can do to really help in this project, but in the very least, I would like to show support by spreading it around, and to take the time to heap upon the praises that the Project M team richly deserves.
Thank you.
Brief back story: Loved Melee, hundreds of hours spent having fun with this game. Got into highish level play, did well enough, but was turned off a bit by the severe character balance issues. Brawl came out, I love it too. After awhile, it got dull because of the lack of spice Melee had. Balanced Brawl fixed things enough that I couldn't play brawl any other way, and was satisfied. Until I found Project M . My first reaction to hearing about Project M was "can't believe people are that butthurt by the loss of wavedashing to remake this game." (Those who have spent enough time here can understand why I would come to that conclusion.) I was willing to give it a fair shake before making a solid opinion, and I'm glad I did because this made me almost as excited as a brand new Smash release.
You guys didn't slap a coat of Melee paint on this, called it Melee 2.0, then called it a day. No, you guys have spent countless hours refining and fine tuning the game so that while it's melee mechanics at its core, it unleashes something with far more depth. A flash of color to show armor or proper L-Cancelling? Crew adjustments and stock handicaps? An option to increase the frame window to help re-acclimate those who haven't melee'd in years? Truly thoughtful touches.
The character balancing that you are doing is extremely wonderful so that not only can every character compete at a high level, but they can keep their uniqueness while they do so. Even the redesign of some of their moves to better reflect the individuals as a whole has not gone unnoticed. Exchanging rock smash for heat wave on Charizard; making Wario more like his Wario Land self, and even the Kong's rollouts are reminiscent of their DKC roots, really showcases your loving dedication. I'm incredibly impressed in regards to the clone engine, with the base knowledge of how insanely difficulty putting that together must be. Of course, I adore the thought of being able to play as Roy, and possibly Mewtwo. While the characters are still under constant scrutiny for adjustments, this only reinforces your creed to make each character exemplary. If that wasn't enough, you've give the levels extensive love as well.
The levels are simplistic in nature, yes, but even under the shiny gloss given to them, the unique flavors of the altered levels can be savored. Castlevania's altering platforms to represent Castlevania's amorphous nature; Sonic's swinging platform, and a Donkey Kong stage worth playing just for the sake of hearing it's music make for excellent examples. Even the little touches like having all of the characters, music, and stages unlocked at the very beginning is incredibly appreciated. (Said by someone who was a bit thoughtless when putting all his Wii data onto the Wii-U.)
Project M isn't just astounding, it's genius on a level that Kanye West thinks he is. There's little I can do to really help in this project, but in the very least, I would like to show support by spreading it around, and to take the time to heap upon the praises that the Project M team richly deserves.
Thank you.