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Thread of Gratitude

Iron Jawbone

Servant of Malroth
Joined
Oct 11, 2004
Messages
80
I'm crawling out from under my epic level lurking rock for this one.

Brief back story: Loved Melee, hundreds of hours spent having fun with this game. Got into highish level play, did well enough, but was turned off a bit by the severe character balance issues. Brawl came out, I love it too. After awhile, it got dull because of the lack of spice Melee had. Balanced Brawl fixed things enough that I couldn't play brawl any other way, and was satisfied. Until I found Project M . My first reaction to hearing about Project M was "can't believe people are that butthurt by the loss of wavedashing to remake this game." (Those who have spent enough time here can understand why I would come to that conclusion.) I was willing to give it a fair shake before making a solid opinion, and I'm glad I did because this made me almost as excited as a brand new Smash release.

You guys didn't slap a coat of Melee paint on this, called it Melee 2.0, then called it a day. No, you guys have spent countless hours refining and fine tuning the game so that while it's melee mechanics at its core, it unleashes something with far more depth. A flash of color to show armor or proper L-Cancelling? Crew adjustments and stock handicaps? An option to increase the frame window to help re-acclimate those who haven't melee'd in years? Truly thoughtful touches.
The character balancing that you are doing is extremely wonderful so that not only can every character compete at a high level, but they can keep their uniqueness while they do so. Even the redesign of some of their moves to better reflect the individuals as a whole has not gone unnoticed. Exchanging rock smash for heat wave on Charizard; making Wario more like his Wario Land self, and even the Kong's rollouts are reminiscent of their DKC roots, really showcases your loving dedication. I'm incredibly impressed in regards to the clone engine, with the base knowledge of how insanely difficulty putting that together must be. Of course, I adore the thought of being able to play as Roy, and possibly Mewtwo. While the characters are still under constant scrutiny for adjustments, this only reinforces your creed to make each character exemplary. If that wasn't enough, you've give the levels extensive love as well.
The levels are simplistic in nature, yes, but even under the shiny gloss given to them, the unique flavors of the altered levels can be savored. Castlevania's altering platforms to represent Castlevania's amorphous nature; Sonic's swinging platform, and a Donkey Kong stage worth playing just for the sake of hearing it's music make for excellent examples. Even the little touches like having all of the characters, music, and stages unlocked at the very beginning is incredibly appreciated. (Said by someone who was a bit thoughtless when putting all his Wii data onto the Wii-U.)

Project M isn't just astounding, it's genius on a level that Kanye West thinks he is. There's little I can do to really help in this project, but in the very least, I would like to show support by spreading it around, and to take the time to heap upon the praises that the Project M team richly deserves.

Thank you.
 

TreK

Is "that guy"
Joined
Aug 27, 2008
Messages
2,960
Location
France
You should get back out off your lurking cave more often man :V
 

Viceversa96

Banned via Warnings
Joined
Jun 18, 2012
Messages
413
I'm crawling out from under my epic level lurking rock for this one.

Brief back story: Loved Melee, hundreds of hours spent having fun with this game. Got into highish level play, did well enough, but was turned off a bit by the severe character balance issues. Brawl came out, I love it too. After awhile, it got dull because of the lack of spice Melee had. Balanced Brawl fixed things enough that I couldn't play brawl any other way, and was satisfied. Until I found Project M . My first reaction to hearing about Project M was "can't believe people are that butthurt by the loss of wavedashing to remake this game." (Those who have spent enough time here can understand why I would come to that conclusion.) I was willing to give it a fair shake before making a solid opinion, and I'm glad I did because this made me almost as excited as a brand new Smash release.

You guys didn't slap a coat of Melee paint on this, called it Melee 2.0, then called it a day. No, you guys have spent countless hours refining and fine tuning the game so that while it's melee mechanics at its core, it unleashes something with far more depth. A flash of color to show armor or proper L-Cancelling? Crew adjustments and stock handicaps? An option to increase the frame window to help re-acclimate those who haven't melee'd in years? Truly thoughtful touches.
The character balancing that you are doing is extremely wonderful so that not only can every character compete at a high level, but they can keep their uniqueness while they do so. Even the redesign of some of their moves to better reflect the individuals as a whole has not gone unnoticed. Exchanging rock smash for heat wave on Charizard; making Wario more like his Wario Land self, and even the Kong's rollouts are reminiscent of their DKC roots, really showcases your loving dedication. I'm incredibly impressed in regards to the clone engine, with the base knowledge of how insanely difficulty putting that together must be. Of course, I adore the thought of being able to play as Roy, and possibly Mewtwo. While the characters are still under constant scrutiny for adjustments, this only reinforces your creed to make each character exemplary. If that wasn't enough, you've give the levels extensive love as well.
The levels are simplistic in nature, yes, but even under the shiny gloss given to them, the unique flavors of the altered levels can be savored. Castlevania's altering platforms to represent Castlevania's amorphous nature; Sonic's swinging platform, and a Donkey Kong stage worth playing just for the sake of hearing it's music make for excellent examples. Even the little touches like having all of the characters, music, and stages unlocked at the very beginning is incredibly appreciated. (Said by someone who was a bit thoughtless when putting all his Wii data onto the Wii-U.)

Project M isn't just astounding, it's genius on a level that Kanye West thinks he is. There's little I can do to really help in this project, but in the very least, I would like to show support by spreading it around, and to take the time to heap upon the praises that the Project M team richly deserves.

Thank you.
This thread should be shown to those stubborn Melee purists :mad:
 

Chzrm3

Smash Ace
Joined
Feb 4, 2008
Messages
625
3DS FC
3926-5442-3703
The first time I used DK's new dash attack in PM, it put such a big smile on my face. It was just so perfect. : D
 

Vigilante

Smash Lord
Joined
Dec 11, 2010
Messages
1,813
Location
Quebec
Since we are talking about gratitude, I think it goes both ways. I'm grateful to all of you for supporting this Project. Thank you.
 

Iron Jawbone

Servant of Malroth
Joined
Oct 11, 2004
Messages
80
I'm glad that this thread is going over well with a good vibe, along with appreciation being, well...appreciated. Also, while it might be fun to watch a purist from either camp froth with rage about having someone enjoy something they can't, I'd rather keep that at the door.

You should get back out off your lurking cave more often man :V
You wouldn't think this, but your comment means a lot more to me than you'll ever know. *thumbs up*

The first time I used DK's new dash attack in PM, it put such a big smile on my face. It was just so perfect. : D
Ironically, the first time I used it, my face was all "WTF IS THIS!?" Because I rolled off the edge and died instead of punishing a missed edge grab. Next round, there was smiles as I went into DKC mode. Seriously, I know that feel.

Since we are talking about gratitude, I think it goes both ways. I'm grateful to all of you for supporting this Project. Thank you.
I meant every word. Another reason for the elaborate thank you is the fact that it's far easier to complain rather than to praise. Hopefully it was a rejuvenating breeze.
 

Trinsic

Smash Apprentice
Joined
Jan 15, 2013
Messages
78
Location
LA County
Since we are talking about gratitude, I think it goes both ways. I'm grateful to all of you for supporting this Project. Thank you.
FINALLY some appreciation for all this time I spent entertaining myself with your product. It's about ******* time.




But seriously tho you guys rock for making this game. Thank you.
 

Johnknight1

Upward and Forward, Positive and Persistent
Joined
Feb 25, 2007
Messages
18,979
Location
Livermore, the Bay repping NorCal Smash!
NNID
Johnknight1
3DS FC
3540-0575-1486
Yeah, Project M and the Project M crew are amazing. Thanks for the epic mod guys. It is the only reason I never sold my Wii or gave up on Nintendo home consoles.

I won't go on a long rant, but I will say that the only games on the Wii that didn't disappoint me were Metroid Prime 3: Corruption, Xenoblade Chronicles, and Project M.
Project M isn't just astounding, it's genius on a level that Kanye West thinks he is.
This should be Project M's official motto.
 

Cubelarooso

Smash Lord
Joined
Mar 19, 2007
Messages
1,614
Location
[Hide my Location]
So I was hangin' with my homies and we were all bored and didn't know what to do so one asks, "Hey I'm bored what should we do?" and someone said "I don't know what to do." So Ed said we could solve the Goldbach Conjecture but I told him that was unlikely so Will suggested we order pizza so we ordered a pizza but it would take 40 minutes to arrive so we tried to think of something to do while we waited. Coty said he had just gotten his paycheck so we could go waste all of it at the fleamarket but Ben said we should not waste all of our money anymore so Will suggested we bust some ghosts but I said I was afeared of ghotsts so Ed suggested we play Project M and so we were like:
"What is Project M and how do we play?"
Ed explained that playing was easy, all we needed were a Nintendo Wii, a 2 gb or less SD card, and a copy of Super Smash Brothers Not as Much Fun as Melee.
But I was all like, "But I don't like playing Super Smash Brothers Not as Much Fun as Melee! It's not as fun as Melee, why shouldn't we just play Melee?"
But Ed explained that it was like Super Smash Brothers Not as Much Fun as Melee: Fun Melee Edition. All of our techskill on all of our favorite characters would transfer over, plus all the subpar characters have been rebalnced to become viable, and there are even all-new characters! Add to that more stages, more tourney-viable stages, the return of classic stages, canonical references, better graphics, in-game stagestriking and crew mode, customizable costumes and music, all-new universal advanced techniques to spice up even the otherwise untouched characters, a growing online community, the ability to play as Pokémon videogames, and much, MUCH more!
So we played Project M (until the pizza arrived then we ate pizza but then we played Poject M some more) and had an absolute ****!
In the weeks since then have been the greatest time of my life as I play Project M everyday! I don't even go to school or work anymore because Project M is more fun but I'm getting better grades and pay anyway! I also have stopped eating because Project M provides all my daily vitamins and minerals while making my hair stronger, shinier, and of course healthier than ever before! It makes the perfect cupcakes everytime. I told all my friends and my mom and my advisor and my landscaper and my neighbor and my cable provider and my dog and also everyone else and about Project M and they're all like "GREAT GOOGLY-MOOGLY this is awesome MM me!" and Project M taught my dog to talk and how to use a phone so he texted me and says he wants Geno to be in the game but I told him no that's stupid they should put in Kratos what's a dumb turn-based Peter Pan supposed to do against a ****ing GOD OF WAR? So I'd be willing to send you $60 to cover the cost to buy Kratos from Playstation 3 and so you should put him in the game.
Thanks Project M Back Rule for making this great and perfect game. You are all so amazing this game could not possibly be better but you are all so amazing that if you continue to improve it it might even become even better!
 

HMWii22

BRoomer
BRoomer
Joined
Sep 28, 2005
Messages
860
Location
Toronto
It may sound stupid but P:M is literally changing my life right now.

Without getting into details, basically I haven't been feeling that good for the last few years. I have bipolar disorder and it didn't really "hit me hard" until I turned 18 or 19 or so. I'm in my mid 20s now and my life has certainly been more difficult. Seems like half the time (i.e. during periods of depression) I'm moping around the house by myself and not talking to anyone or even really doing anything at all, but sometimes it's just the opposite (i.e. mania) and those times are actually worse because I'll do something idiotic like stay up literally all night playing Pokémon when I have to work tomorrow because HOLY ****ING **** POKEMON IS AMAZING, and I don't even realize I'm acting insane unless somebody else is with me and points it out. Anyway basically what I'm trying to say is I haven't been happy lately and I've been mostly keeping to myself and rarely talking to anyone outside of work (besides the wife).

It was my desire to play smash again (after not playing melee for years and years) that initially motivated me to actually begin leaving the house and socializing lately. I've met up with old friends again and made some new ones too, and in general I'm the happiest I've been in a long time. This is the first time in forever that I've actually been truly hyped for a game - Mewtwo completely rocked my **** off - and I can't wait to see what the future holds.

From the bottom of my heart, PMBR, thank you so much. You guys are the future of smash as far as I'm concerned.
 

NisforSmash

Smash Journeyman
Joined
May 28, 2013
Messages
433
Kudos to the team. Earlier on it was hard for me to get friends into P:M without describing it as Melee 2.0
Now I can just describe it as the ultimate version of all 3 games.
 

Viceversa96

Banned via Warnings
Joined
Jun 18, 2012
Messages
413
I want to shove this down Sakuraii's throat. Melee gameplay + tons of content= Best smash game. Sakuraii will never get that. It's nice to have a basic layer for newbies and for the people who want to explore more there are advanced techniques and characters who are hard to master.
 
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