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This **** just got serious. (OU RMT)

Circa

Smash Champion
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So...I finally decided to make a fully thought-out, completely serious, competitive Pokemon team, and this is my result. Due to my Shoddy being ******** right now and the fact that I don't have anywhere to go for wi-fi access on my DS though, I can't test it. :( So this is where you guys come in! :D Look it over, rate it, give me suggestions for different sets or even different Pokemon, and basically give me any advice you guys can think of to help improve it.


Infernape @ Focus Sash
Naive/Blaze
24 Atk/252 Satk/232 Spe
Fake Out
Overheat
Close Combat
Grass Knot

I stole the EV spread from Mow, because I figured the few random extra speed coverages I got was worth the 10 point Atk drop. So Mow, thank you for that. This thing's job is quite simple: kill the opponent's lead while making them choose to either set up SR and die before breaking my Sash, or forget about SR and break my Sash. As you can tell, neither of these are too good of options. The only leads that don't have to choose between those are Occa Metagross, Aerodactyl, and Hippowdon; and their choices in what to do are only minutely different, thanks to the rest of my team.


Gyarados @ Life Orb
Adamant/Intimidate
4 HP/252 Atk/252 Spe
Dragon Dance
Waterfall
Ice Fang
Earthquake

Comes in, sets up, and proceeds to murder things. Water/Ice/Ground provides perfect neutral coverage (correct me if I'm wrong), meaning it basically has little to fear once it's in and set up. I've admittedly never worked with Gyara though, so suggestions for other sets are completely welcome.


Rotom-C @ Leftovers
Bold/Levitate
252 HP/168 Def/88 Spe
Discharge
Leaf Storm
Will-o-Wisp
Pain Split

Hinders my opponent's team as best as possible and counters Swampert. That's basically all this thing is made to do, and I'm betting it does it rather well. And despite my lack of testing, I do at least know that the inclusion of Pain Split, while providing a way of healing itself, also gives it a chance at taking on Ttar; which is always awesome.

Note: Iirc Rotom-A isn't allowed on wi-fi, so I'll need something to fill his spot in case I ever do get wi-fi access. I have no clue what to choose though, so suggestions specifically for that will also be needed.


Salamence @ Life Orb
Mild/Intimidate
120 Atk/212 SAtk/176 Spe
Draco Meteor
Fire Blast
Brick Break
Stone Edge

This basically does the same thing as my Gyara, only it doesn't really find the need to set up. Killing things is fun.


Tyranitar @ Life Orb
Brave/Sand Stream
252 HP/252 Atk/4 Def
Crunch
Stone Edge
Earthquake
Flamethrower

Bulky sweeper. It's typically meant to come in some time after Rotom has done its damage and just start killing as it sweeps its way through things that suffer from paralysis and burn. Life Orb over Choice Band or Expert Belt because I didn't want to be locked into one move, and I still wanted to be able to OHKO Mence and Gyara after two intimidates. I honestly don't think the LO damage is enough to cause issues for this set, although I may be wrong.


Heracross @ Choice Scarf
Adamant/Guts
252 Atk/4 Def/252 Spe
Close Combat
Stone Edge
Night Slash
Sleep Talk

My status absorber. For those of you who don't know, Guts was changed during the crossover to 4th gen so it would even activate when the Pokemon was induced with Sleep. Think about that one, and get back to me on what you think of this set. :) Heatran was my other option, but it left me with 3 weaknesses against types that my team may already have a few issues with, so I decided against it.

So yeah, that's my team. Thank you for taking the time to read through it all, and thanks in advance to anyone who helps. :)
 

SpiredMoth

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I can't be much help since I don't actaully have any competitive experience, but I see two things: no rocks and half of your team is weak to rock type. I guessing that your team is built to be able to kill without rocks. The only real problem of the two is if your opponent chooses to set up rocks, you have 3 pokemon weak to it and no RS.

Not much, but it's what I can see.
 

Circa

Smash Champion
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Three? I can only see two...Mence and Gyara. If you're thinking of Hera, it's actually Bug/Fighting. :\ And the team isn't meant to switch a lot, so SR won't typically be a big issue (although I do need advice on how to make it less of an issue for this team if it still is a bit of one).

And yeah, you're right about the no SR thing; although that's not quite what it's all about. The team is actually kind of made to make the opponent think they can switch around freely, and then horribly punish them when they do and take full advantage of the situation. The team is basically built around creating bad ultimatums for the opponent and forcing enough pressure onto them so they make stupid decisions that I can benefit greatly from.
 

SpiredMoth

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Sorry, when I said three, I was refering to Infernape, but forgot about fighting's resistance to rock.
 

NJzFinest

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Give Infernape Rocks instead of Grass Knot, you have Rotom for Swampert.

Stone Edge > Ice Fang or Earthquake for coverage on Gyarados

80atk Evs + Brick Break and Stone Edge - Dragon Dance = A very weak Salamance that won't be able to damage as much as it should. Seeing how Draco Meteor provides ridic damage regardless and how Fire Blast should be used always when it's super effective, I think it would be better to invest more EVs into Atk. Personally though, if your going for a LO set, go with the typical DDmence (DD, Fire Blast, Outrage, Earthquake), it's much more powerful and effective even without DDing.

Salamence @ Life Orb
Ability: Intimidate
EVs: 252 Atk/252 Spd/4 SAtk
Naive nature (+Spd, -SDef)
- Dragon Dance
- Earthquake
- Fire Blast
- Outrage
This is the exact one I use. It's Naive to out speed 100base positive natured pokemon and has 4 instead of 64 EVs in SpAtk for max potential in a physical sweep. Fire Blast is only used for things such as Scizor and Abomasnow.

Give TTar Fire Blast. With no SpAtk EVs, Flamethrower isn't going to be doing much. If you don't want to change the EVs, adding Fire Punch and or DD can be helpful. If you add DD, replace it with quake so you can keep the dual stab.
 

Wave⁂

Smash Legend
Joined
Feb 16, 2006
Messages
11,870
Consider replacing Gyarados's Ice Fang with Stone Edge (after trying ou the set, of course).

Why Brick Break on Mence?

For Tyranitar, Fire Blast and Fire Punch are fairly even, depending on your team. Flamethrower is meh.
 

Riddle

Smash Lord
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Water/Ice/Ground provides perfect neutral coverage (correct me if I'm wrong)
Surskit (Water/Bug) resists Water/Ice/Ground. Not that this affects the great neutral tpye coverage but I figured I'd say that.

Hit me up on AIM and I'll test your team maybe. Looks good though.
 

Circa

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Sorry, when I said three, I was refering to Infernape, but forgot about fighting's resistance to rock.
It's alright, no biggie. :)

Give Infernape Rocks instead of Grass Knot, you have Rotom for Swampert.
Rotom does counter Swampert, but it also helps me deal with a lot of other things on this team. Things that, if not countered, could ultimately mean GG for me. Giving Infernape Grass Knot helps me quell this issue, as it takes some pressure off Rotom for being my only thing to counter Swampert. Plus, Rotom is probably the thing that benefits from the lack of SR the most on my team (although admittedly nothing on my team really minds it not being there), as no SR means my opponents will probably think they can be more liberal with switching, and Rotom will be happy to see that as it hinders the opponent with paralyzes, burns, and even just plain old damage as it heals to continue this process.

Stone Edge > Ice Fang or Earthquake for coverage on Gyarados
What extra coverage, or better yet, what things that are a threat to my team can Gyara kill if I take out Ice Fang (EQ is my answer for Empoleon, so it's not moving) for Stone Edge? I admittedly didn't really like the use of the move because of its rather horrid base power, but it's my best option against Dragons and Grass-types, the first of which I have an intrinsic fear of with this team. I also hate the accuracy on Stone Edge (I tend to have horrible luck, which Riddle can attest to), and three other things on my team already have the move, which I'm pretty sure is already borderline overkill.

80atk Evs + Brick Break and Stone Edge - Dragon Dance = A very weak Salamance that won't be able to damage as much as it should. Seeing how Draco Meteor provides ridic damage regardless and how Fire Blast should be used always when it's super effective, I think it would be better to invest more EVs into Atk.
Brick Break and Stone Edge actually aren't as weak as you'd think, but you're still somewhat right at least about Brick Break, seeing as it was meant on the set to OHKO your typical (0/0) Ttar, and it doesn't do so without SR up. A 40 EV increase in Atk, however, does guarantee a kill. So I'll make that change now. I'm not planning on changing the set though, because I don't really want two DD sets on this team...I fear that taking the extra turn to set up could mean an earlier death than I'd like, and things on my team dying before they can put any type of hurt on opponents is VERY bad. The only reason why Gyara gets it is because it doesn't provide the same type of immediate killing potential as Mence does, and if you didn't figure it out yet killing potential is the major thing that this team is looking for.

Give TTar Fire Blast. With no SpAtk EVs, Flamethrower isn't going to be doing much. If you don't want to change the EVs, adding Fire Punch and or DD can be helpful. If you add DD, replace it with quake so you can keep the dual stab.
Flamethrower without any EVs invested to SpAtk pulls out a OHKO on Scizor and a 2HKO on Skarmory (with dealing more damage than Fire Punch, and Fire Blast not being enough to even have a 10% chance of killing Skarm), and that's basically all the move is really there for to begin with. This is essentially one of those situations where, for once, the accuracy of Flamethrower is a worthy trade-off for the damage being dealt by Fire Blast.

Consider replacing Gyarados's Ice Fang with Stone Edge (after trying ou the set, of course).
I am still considering it, but seeing as I can't test it, idk. I just need to see its utility past just neutral overall damage before I take the replacement, as I'm thinking being able to OHKO Latias and other Dragons after a DD is worth the keep of Ice Fang right now.

Why Brick Break on Mence?
It's a guaranteed OHKO on Ttar and a guaranteed 2HKO on Heatran, Empoleon, and (almost all forms of) Blissey. My question is why not Brick Break?

For Tyranitar, Fire Blast and Fire Punch are fairly even, depending on your team. Flamethrower is meh.[/QUOTE]

Note what I said to NJzFinest on the subject. :3

Surskit (Water/Bug) resists Water/Ice/Ground. Not that this affects the great neutral tpye coverage but I figured I'd say that.

Hit me up on AIM and I'll test your team maybe. Looks good though.
Funny enough, 252 SAtk EV'd, Modest natured Specs Surskit has a 2.56% chance of landing a OHKO with HP Electric on my Gyarados. Too bad it's not bulky enough to withstand anything, because Surskit counters for Gyarados would be ****ing hilarious. :laugh:

----------------------------------------------------

I probably sounded like an *** or something with all of this (considering I asked for advice but basically took none of it), but please do note that I really do want advice for my team...it's just that I basically thought over everything that was already mentioned, and weighed the pros and cons of all of it to the best of my ability. Like I said at the very top of my original post, this was my attempt at a fully thought-out, competitive team, and I really did spend a lot of time working on it (probably not as much as some others have for teams, but still a lot for me). I mainly just posted it in case I missed something, or if something really would work better for the team as a whole (such as the consideration for Stone Edge over Ice Fang on Gyara).

Although...I guess I should probably ask something before many more suggestions are given. Would it help if I included a section on team synergies and maybe one on how the team is supposed to play? I wasn't going to because it would take a pretty long time and I'm pretty lazy, but if it would really benefit everyone, then I'll type it all up as soon as I can.
 

NJzFinest

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About Gyarados: Rock/Ground/Water is only beat by Breloom... lol, that's what I mean.

About Mence: Mence switching into a TTar = not safe, especially assuming rocks will be up almost always. Also, good luck 2HKOing Empoleon and Heatran with Mence. I guess maybe if the Empoleon decides to switch into Mence. Quake is better. Nevertheless, even if you keep the same moveset, why so many EVs into SpAtk?

About Infernape: What else is Grass Knot that important for besides Pert? Especially in a set with Overheat.
 

Circa

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Gyarados: Pelipper (lol), Mantine (lol), Surskit (lmao), Flygon, Latias, Salamence, Dragonite, and *insert Grass type here* are the only things that resist Water/Ground. Considering that, I'll get a greater benefit off of Ice Fang than I would Stone Edge, thanks to its utility in hitting a lot of things that resist my other two moves for 2x damage and ultimately causing more damage for the moments that it's meant to be used. All Stone Edge really seems to benefit me for is hitting Zapdos harder which, although that is nice, I don't find it to be as big of a necessity. However, I'd have to see some testing done, as I might be wrong in that thought. As of right now though I'm thinking the rest of my team can handle Zapdos if need be.

Salamence: Salamence will probably never be making a switch-in as a counter. This team isn't supposed to do a lot of switching to begin with, and Salamence especially isn't supposed to. Salamence is made to be my usual early-game switch-in after Nape dies, as it's the fastest thing on my team (apart from Heracross) and the deadliest without a set up of sorts. Once in, it just hits as many things as it can as hard as it can, and then when it dies, it dies. After that, I switch in what I find best to switch in, and work from there. It's not meant to make some elaborate and awesome sweep. It's basically just there to set on the pressure that the rest of the team can work off of. EQ doesn't net the extra kill I'll get from Ttar unless I invest more EVs in it, and it's still going to be resisted by Rotom, which my SAtk EVs let me 2HKO.

Oh, and the EVs in SAtk are mainly for if something comes in that I can only 2HKO with physical OR special attacks, has the ability to burn me (which is true for a Rotom set like mine, possibly Dusknoir, and maybe a couple other things), and I don't want to switch to Heracross for whatever reason (which may happen if SR is up and I've already taken a hit or two from LO), then I can take the burn and maybe keep on going long enough to score one more kill with using just Fire Blast and Draco Meteor.

Infernape: My Nape is only meant to worry about taking out leads. Nothing else. I'm not really seeing how his utility doesn't call for being able to stop Lead Pert and Lead Hippo in their respective tracks and force them into the same ultimatums that every other common lead has to take. And I mean seriously, if I wanted to get SR up and do so on a consistent basis, I wouldn't be using a Nape lead to begin with. I wanted to use a Nape lead though, so I made sure that my team could make due without help from SR. In the end, I just ended up removing it. I figured it gave greater consistency to the team anyway.

Sorry if some of this doesn't make sense, it's late and I'm tired, so I'm not exactly thinking clearly. It seems to me though, at least from what I can gather at this time, that you're trying to visualize using this team in a completely different way than it's made to be played, which I don't think works for it and is probably why you're finding seeming issues that I've already looked over and have decided weren't real issues. :\

EDIT: I do think it's funny though that the two I spent the least amount of time doing anything with are actually the two no one has made comments on or given suggestions for. Not sure why it's funny exactly, but there's something about it that's at least a little lol-worthy to me. :laugh:
 

Wave⁂

Smash Legend
Joined
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Messages
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Gyarados: Pelipper (lol), Mantine (lol), Surskit (lmao), Flygon, Latias, Salamence, Dragonite, and *insert Grass type here* are the only things that resist Water/Ground. Considering that, I'll get a greater benefit off of Ice Fang than I would Stone Edge, thanks to its utility in hitting a lot of things that resist my other two moves for 2x damage and ultimately causing more damage for the moments that it's meant to be used. All Stone Edge really seems to benefit me for is hitting Zapdos harder which, although that is nice, I don't find it to be as big of a necessity. However, I'd have to see some testing done, as I might be wrong in that thought. As of right now though I'm thinking the rest of my team can handle Zapdos if need be.

You missed Gyarados, who walls you horribly with Intimidate. EDIT: Rotom counters Gyarados, I guess...

Salamence: Salamence will probably never be making a switch-in as a counter. This team isn't supposed to do a lot of switching to begin with, and Salamence especially isn't supposed to. Salamence is made to be my usual early-game switch-in after Nape dies, as it's the fastest thing on my team (apart from Heracross) and the deadliest without a set up of sorts. Once in, it just hits as many things as it can as hard as it can, and then when it dies, it dies. After that, I switch in what I find best to switch in, and work from there. It's not meant to make some elaborate and awesome sweep. It's basically just there to set on the pressure that the rest of the team can work off of. EQ doesn't net the extra kill I'll get from Ttar unless I invest more EVs in it, and it's still going to be resisted by Rotom, which my SAtk EVs let me 2HKO.

Oh, and the EVs in SAtk are mainly for if something comes in that I can only 2HKO with physical OR special attacks, has the ability to burn me (which is true for a Rotom set like mine, possibly Dusknoir, and maybe a couple other things), and I don't want to switch to Heracross for whatever reason (which may happen if SR is up and I've already taken a hit or two from LO), then I can take the burn and maybe keep on going long enough to score one more kill with using just Fire Blast and Draco Meteor.

Interesting concept. I'd recommend Outrage. You can fire off a stupidly powerful Draco Meteor followed by several stupidly powerful Outrages. Dragon Claw is an option too, I guess.
You might want to replace this Mence with something bulkier, like Latias, Tyranitar, or Dragonite. Dragonite can run this exact set, I think.
hurp hurp de hurp
 

Circa

Smash Champion
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Wow...I'm amazed that I forgot Gyara on my own Gyara. D: I guess I didn't really think about it because the thing looks so much like a dang dragon. I'm not too worried about it either though, because Ttar and Rotom cover it up pretty well. Granted, they cover up a lot of things, so that's not surprising.

EDIT: Sorry, didn't see your edit. D:

I'll have to think about Outrage for Mence. I might just possibly put it in over Stone Edge, which was originally only there to deal with Gyara and Mence (which obviously is still going to be hurt) to begin with. Interestingly enough Latias was actually one of my other considerations (the third being Metagross) for this spot on my team. At the time the main reason for using Mence was for the sake of juggling intimidates if I ever needed to, but I don't know if my team would ever really need that. Granted, I don't know what Latias or Metagross can do that Salamence can't do either, so I guess it's just me picking whichever one I think is the coolest looking mofo. >.<

I type too much.
 
D

Deleted member

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you'd be better off just stealing my team and finding a garchomp replacement. frankly some of my spreads are plain more efficient than yours, and you best off using metagross over rotom anyway and just finding a different garchomp replacement. I usually use Zapdos.

if you want some of the other iterations of my team, or various sets to try, hit me up.
 

Riddle

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Sleep Talk is bugged on shoddy with Choice Scarf. Once you use it once it fails.

I'd actually like to see a team building process run-through as well.
 
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