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This game will probably be nerfed because of the 3DS version.

Gades

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This is the first time a Smash game is ever being released on two different systems, naturally resources have to be divided. Not to mention they want the two versions to compatible somehow and Sakurai has already hinted features had to be removed to accommodate the 3DS version.

Honestly, I think going for a 3DS version for Smash of all games has to be one of the worst ideas Nintendo has ever had. I know the Wii U is selling poorly but come on, this is just going too far. Unless you are a casual that doesn't care about playing well, the 3DS controls for instance are awful for a game like Smash.

Not saying the game is going to be bad but it probably won't be nearly as good as it could have been if it could actually utilize the Wii U's full potential like all the previous Smash games did tech wise.
 

moneyfrenzy

Smash Ace
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This is the first time a Smash game is ever being released on two different systems, naturally resources have to be divided. Not to mention they want the two versions to compatible somehow and Sakurai has already hinted features had to be removed to accommodate the 3DS version.

Honestly, I think going for a 3DS version for Smash of all games has to be one of the worst ideas Nintendo has ever had. I know the Wii U is selling poorly but come on, this is just going too far. Unless you are a casual that doesn't care about playing well, the 3DS controls for instance are awful for a game like Smash.

Not saying the game is going to be bad but it probably won't be nearly as good as it could have been if it could actually utilize the Wii U's full potential like all the previous Smash games did tech wise.
Brawl had an 8 GB disk, used like 7.5 of it. Brawl had all the masterpieces of old games, had subspace emessary cutscenes which was more than half of the GB, and was poorly compressed. So your point is on an uneducated guess. Please do more research first
 

nat pagle

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Then go QQ to Sakurai about it. And I highly doubt Melee was all it could be considering Smash 64 was released 2 years before it and Melee was practically a launch game. No one railed Sakurai for that.

The game is going to be fine. Sakurai knows what he wants to make. It isn't some thing where he goes "I'll just keep building up until the last second". And he already said he wanted it on a handheld before Smash 4 came about.
 

PlayerXIII

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Newsflash: Sakurai chose the 3DS for Smash because he thought he could do something innovative with it (he only agrees to make a Smash game if he can bring something new to it) meaning the Wii U version wasn't even planned. Smash was going to be 3DS only but then if I am not mistaken Sakurai was convinced or forced to do a Wii U version as well. Thing is, you should be thankful you are even getting a Wii U version. Plus, as some have said before, the 3DS Cartridge has more than enough space to fit a game bigger than Brawl (if you compress it as you should and the cutscenes are thrown out of the window) and the Wii U disc is huge. The only thing the two are sharing are some stages and the character list (which won't be held back because of the 3DS as those don't take that much space). The Wii U version will probably have more features and levels. I don't even believe they will fill the entire 25GB (if im wrong, someone correct me) of the disc.
 

Big-Cat

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This is the first time a Smash game is ever being released on two different systems, naturally resources have to be divided. Not to mention they want the two versions to compatible somehow and Sakurai has already hinted features had to be removed to accommodate the 3DS version.

Honestly, I think going for a 3DS version for Smash of all games has to be one of the worst ideas Nintendo has ever had. I know the Wii U is selling poorly but come on, this is just going too far. Unless you are a casual that doesn't care about playing well, the 3DS controls for instance are awful for a game like Smash.

Not saying the game is going to be bad but it probably won't be nearly as good as it could have been if it could actually utilize the Wii U's full potential like all the previous Smash games did tech wise.
If you're talking about the processing issues like the Ice Climbers, it appears things will be fine. That being said, technical constraints aren't necessarily a bad thing. They require the developers to be more creative. Mario's nose and mustache came about because the resolution wasn't big enough for a more realistic faces.
 

Hong

The Strongest
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I don't think the two versions will compromise mechanics and character balance. Some people don't want to hear this, but this is the most important part of the game. Characters won't have the same graphics on the two systems (3DS characters use less polygons and larger hands/feet), but the character properties are likely to be identical. Keep in mind that Sakurai-san is not in charge of the character balance this time. He will be at the foremost visionary side of development, and his staff will work out the details. Music will also likely carry across the two versions; there is no reason NOT to have more music selection.

This leaves stages, optimization and whatever unique personal systems that are intended for the 3DS as things that need their own attention. As long as we get good characters and half a dozen stages that are playable I don't see the big deal. :/
 

Renji64

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I agree with the OP 100% Who knows what type of game could had existed if it was wiiU only. But then again he did focus on one type of fan with his last smash brothers release. Where he said I made one game for hardcore fans and this one was geared towards casuals. I don't think sakurai has the same amount of passion anymore.
 

MasterOfKnees

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Resources aren't a problem, considering Smash Bros likely has a budget worth more than a million Wii Us.

The 3DS version will likely differ quite some from the Wii U version, gameplay-wise they most definitely won't drag the Wii U version down just because of the 3DS. Roster-wise Sakurai never really planned on adding too many new characters either way, for balancing's sake, so it's not the 3DS' fault either that we're getting less newcomers this time around.
 

nat pagle

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I agree with the OP 100% Who knows what type of game could had existed if it was wiiU only. But then again he did focus on one type of fan with his last smash brothers release. Where he said I made one game for hardcore fans and this one was geared towards casuals. I don't think sakurai has the same amount of passion anymore.

Who knows what kind of game Melee would be if it were in development until 2003? Who knows how Brawl would be if cutscenes were scrapped? Who knows how good Brawl would have been if Sakurai spent more time on it?

Sakurai has never cared about the competitive scene. Sakurai has no obligation to make a game for anyone, he can make it how he likes. Crying and complaining about how the 3DS is hurting Wii U Smash won't do anything. He already said he wanted to make one for a handheld, but couldn't with the DS.

There are infinite possibilities of what Sakurai could do to make the "better" game, but to single out the 3DS as the only one? That's just near sighted.
 

Ghostbone

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Any time spent working on the 3DS game is time not spent working on the WiiU version.

The 3DS development is gimping console smash.
 

MasterOfKnees

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Any time spent working on the 3DS game is time not spent working on the WiiU version.
They have two different teams working on the two different games. Even if there wasn't a 3DS version it'd still be the same team working on the Wii U version as there is now.
 

Ghostbone

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They have two different teams working on the two different games. Even if there wasn't a 3DS version it'd still be the same team working on the Wii U version as there is now.

Sakurai himself would still need to split his focus.
And who's to say those working on the 3DS game wouldn't be instead working on the WiiU version if the Smash3DS didn't exist?
 

MasterOfKnees

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Sakurai himself would still need to split his focus.

And who's to say those working on the 3DS game wouldn't be instead working on the WiiU version if the Smash3DS didn't exist?
They wouldn't need the extra manpower, that'd just double the cost of producing a single game unnecessarily.

And Sakurai plans things for both versions at once. Sure with stages his focus is split, but concerning characters and balance it'll be the same in both version, and he won't need to focus more than he needed to either way. As for the coding, that's not Sakurai's job, in fact, a lot of the job that's done on both games aren't his jobs, he's mostly there to oversee, pick characters and their moves, pluspick stages and music too.

Heck, Sakurai has even said that the 3DS version will release later if it's necessary, so it seems like his primary focus is in fact on the Wii U version. Even then, since they aren't pressured to release both at the same time, I don't know where the mentality that the 3DS is handicapping the Wii U big-time comes from, but it's probably close to not even touching it, it's obviously the Wii U version which is in top priority.
 

nat pagle

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Any time spent working on the 3DS game is time not spent working on the WiiU version.

The 3DS development is gimping console smash.

So is not devoting more and more time to it, or releasing it in 2015. If you want to put the blame solely on the 3DS's development, at least acknowledge it's not the only reason that Sakurai isn't devoting 120%, all hours in the day, etc. to making the Wii U Smash godly.

Sakurai chooses what he wants in the game, and he definitely has goals he wants to reach. It isn't a system where he says, "Alright, let's keep adding and adding until our arbitrary release date's here". What you should really acknowledge as gimping Smash is Sakurai's choice of actually having set goals to reach instead of developing indefinitely.
 

nessokman

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Who knows what kind of game Melee would be if it were in development until 2003? Who knows how Brawl would be if cutscenes were scrapped? Who knows how good Brawl would have been if Sakurai spent more time on it?

Sakurai has never cared about the competitive scene. Sakurai has no obligation to make a game for anyone, he can make it how he likes. Crying and complaining about how the 3DS is hurting Wii U Smash won't do anything. He already said he wanted to make one for a handheld, but couldn't with the DS.

There are infinite possibilities of what Sakurai could do to make the "better" game, but to single out the 3DS as the only one? That's just near sighted.
I swear you are in the top 10 smartest, most reasonable people here. Keep doing what you're doing.


I'll laugh so freaking hard when the 3ds version sells twice, if not thrice the numbers of the Wii u, a more active online, and an overall better experience due to high portability. Nobody can say it has inferior controls, after all nobody has played it yet. Kid icarus's controls were great.

My 3ds' body is ready for smash bros.
 

MasterOfKnees

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I'll laugh so freaking hard when the 3ds version sells twice, if not thrice the numbers of the Wii u, a more active online, and an overall better experience due to high portability. Nobody can say it has inferior controls, after all nobody has played it yet. Kid icarus's controls were great.

My 3ds' body is ready for smash bros.
I don't really follow the logic that people only want one version to be great. Why can't both be great and do well? It's not like it's a competition, it's the same game for pete's sake, they're in support of each other, even if the 3DS version sells more or vice versa Sakurai and the Smash Bros community wins either way. Trying to pan out a 3DS VS Wii U war is the stupidest thing ever, especially when the community is already turning itself inside out with Melee VS Brawl discussions anyways.
 

DakotaBonez

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I don't really follow the logic that people only want one version to be great. Why can't both be great and do well? It's not like it's a competition,

I fear that if the handheld version sells more it will only push smash bros into becoming a handheld only experience, like Pokemon, Animal Crossing, Fire Emblem, etc.
Okay maybe it wont go that far but it'll definitely give Nintendo the impression that the handheld market is the way to go.
 

nat pagle

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I fear that if the handheld version sells more it will only push smash bros into becoming a handheld only experience, like Pokemon, Animal Crossing, Fire Emblem, etc.
Okay maybe it wont go that far but it'll definitely give Nintendo the impression that the handheld market is the way to go.

Well, the handheld market has never been viable for games originally developed for consoles such as Smash, 3d Mario platformer, etc. until the DS. The games just would not be able to work on the GBA, and the DS didn't really have the power to put out a Smash installment. Not until the 3DS did Nintendo have a strong enough system, a control scheme that could handle more demanding games, and the possibility for online play.

In addition, Nintendo has been making flagships for both Wii U and 3DS. I wouldn't be surprised if the Wii U gets an Animal Crossing. The only ones not coming in their main line would be Pokemon (maybe a Stadium, Colloseum, or something like that), Fire Emblem, and other historically handheld only games. If anything, console games will stay on the consoles and have a handheld port. Because after all, Nintendo has been way more successful with the handhelds than their consoles.

The Gameboy and Gameboy Advance series sold around 120 million and 80 million units total respectively. While the DS had over 150 million and the 3DS is at 32 million as of June. Probably going to break 40 million soon. But Nintendo's home consoles, besides Wii, didn't really catch on as much.
 

oxyborb

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If the Ice Climbers aren't in the game because the 3DS can't handle them, then yes, the game will be nerfed. I probably won't even purchase a Wii U if the Ice Climbers aren't in the new game.
 

Tepig2000

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If the Ice Climbers aren't in the game because the 3DS can't handle them, then yes, the game will be nerfed. I probably won't even purchase a Wii U if the Ice Climbers aren't in the new game.
I'm 100% sure that if the 3DS can handle Olimar it can handle the Ice Climbers too.
 

Mario & Sonic Guy

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People should really stop underestimating the 3DS's potential. After all, it is the DS's successor, much like how the Wii U is the Wii's successor. And with each successor is an increased storage capacity as well.
 

Frostwraith

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Blah blah blah, the 3DS version will limit the Wii U version... Like we haven't heard this one before. :rolleyes:

Seriously, the Wii U version will not be affected by the 3DS version. If something can be implemented in the Wii U version, but can't be on the 3DS, it's the 3DS version that becomes different.

Yes, there's connectivity between versions, but both versions are different experiences. They have different stages and the characters may also differ between versions for some reason or another. Sakurai stated that he wouldn't let one version to affect the other: he even treats them as separate games.
 

JetpackX

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3DS Cartridge Space: Up to 8GB
Wii U Disc Space: Up to 25GB per layer

Remember, the Wii's disc size is 4.7 GB. Brawl was double-layered. The 3DS Cartridge can handle up to 8 GB of memory. SSB4 also isn't going to have a story mode like Subspace Emissary, so no cutscenes. Also, the Wii U and 3DS versions are going to be completely different. The game was originally planned to be for the 3DS anyway. The amount of space on the 3DS version shouldn't be a problem. I mean, look at Monster Hunter. It's only 1.6 GB. Anyway, I think both versions will be great.

We don't even know what the controls are or how many characters are in.
So just calm down, do more research, and wait until the actual game comes out instead of judging it before it comes out.
 

Mario & Sonic Guy

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Last I've checked, a GameCube ISO holds up to 1.35 GB, a single-layered Wii ISO holds up to 4.37 GB, and a dual-layered Wii ISO holds up to 7.92 GB. Brawl only uses around 6.93 GB without the extra partitions, and as such, could easily fit into a 3DS cartridge.
 

Uffe

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Or the 3DS version can be crappier than Brawl while the Wii U version could still be better than Brawl. After all, I have no reason to believe that the connection between both games will have a major impact on one or the other as far as how both games will be played.
 

Pazzo.

「Livin' On A Prayer」
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AAAANNNNNDDD this is the general public. Dumb, uneducated, and get's all their info from online forums.

Anyone consider that the Wii U sold MORE in it's first 4 mouths than the Xbox 360 and the Playstation 3 in theirs?

I'm outta here. The Mask is out, PEACE!!
 

DraginHikari

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Considering we know little of the actual internal development of Smash 4 divides its resources, no one can really know for sure how much impact the two version have against each other. The additional third party involved I would assume the project team's size is large enough to maintain the two versions but it's entirely impossible to say right now.
 

MAtgSy

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To be honest, I care more about the 3DS version anyway so if it does hinder the Wii U version I don't really mind.
 

nat pagle

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Eh, this is true. But still, other consoles HAVE been in worse positions. I sill think it's due to the mainstream misunderstanding of the console.

http://www.vgchartz.com/platform/47/wii-u/ (nothing is up to date until Nintendo releases their numbers again...assuming they haven't already).

By far the biggest reason no one's buying the Wii U is because the flagship games are all coming out this holiday season and in 2014. Super Mario 3D World, Mario Kart 8, Donkey Kong, Smash Bros, and Wii U Party all come out in said times. Pikmin, New Super Mario Bros, and Nintendoland just don't cut it.

But once the big sellers start coming out, Wii U will surely pick up steam just like the 3DS.
 

Luco

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I would like to point out to those that say that 'any time they spend on one version means time not spent on the other' that even if that were the case (I am reasonably sure there are two separate teams working symbiotically on each game), then so what? Nintendo's delayed their games before. If they think it needs more tuning, it will get more tuning, especially with the help of a company that caters to competitive play (Namco).

Furthermore, all evidence thus far has pointed to both games looking really well designed and fleshed out. I've actually noticed by studying pictures and checking announcements that characters we know as low tiers in Brawl (Mario, Samus, Bowser) have all had minor or major changes to them to flesh them out. Samus and Bowser are even obviously sold as such. To be perfectly honest, it almost looks as though someone actually had a look at our (or japan's) tier list! :laugh:

Anywho, my personal advice is not to worry. The reason two versions were made was so that they enhance each other and that more people can play (those with only hand-held or only consoles can still enjoy the game at its fullest). If there was any indication that making both would limit the overall potential of the game, I honestly think Sakurai would have scrapped the idea by now - but he hasn't, so i'm going to believe there's some merit in the idea that the game will be great both ways. :)

As a side note - although 'cutscenes' are due to be scrapped, afaik there will be movies that introduce every character that we're meant to unlock, so that might actually take up some space... but I doubt it'll be like SSE in brawl so yea. :p
 

Morbi

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AAAANNNNNDDD this is the general public. Dumb, uneducated, and get's all their info from online forums.

Anyone consider that the Wii U sold MORE in it's first 4 mouths than the Xbox 360 and the Playstation 3 in theirs?

I'm outta here. The Mask is out, PEACE!!
Relevance?
 

nat pagle

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I would like to point out to those that say that 'any time they spend on one version means time not spent on the other' that even if that were the case (I am reasonably sure there are two separate teams working symbiotically on each game), then so what? Nintendo's delayed their games before. If they think it needs more tuning, it will get more tuning, especially with the help of a company that caters to competitive play (Namco).

Furthermore, all evidence thus far has pointed to both games looking really well designed and fleshed out. I've actually noticed by studying pictures and checking announcements that characters we know as low tiers in Brawl (Mario, Samus, Bowser) have all had minor or major changes to them to flesh them out. Samus and Bowser are even obviously sold as such. To be perfectly honest, it almost looks as though someone actually had a look at our (or japan's) tier list! :laugh:

Anywho, my personal advice is not to worry. The reason two versions were made was so that they enhance each other and that more people can play (those with only hand-held or only consoles can still enjoy the game at its fullest). If there was any indication that making both would limit the overall potential of the game, I honestly think Sakurai would have scrapped the idea by now - but he hasn't, so i'm going to believe there's some merit in the idea that the game will be great both ways. :)

As a side note - although 'cutscenes' are due to be scrapped, afaik there will be movies that introduce every character that we're meant to unlock, so that might actually take up some space... but I doubt it'll be like SSE in brawl so yea. :p

What if the Wii U version is holding back the 3DS version?
 

Pazzo.

「Livin' On A Prayer」
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Relevance?
Not much, just pointing out a fact.

http://www.vgchartz.com/platform/47/wii-u/ (nothing is up to date until Nintendo releases their numbers again...assuming they haven't already).

By far the biggest reason no one's buying the Wii U is because the flagship games are all coming out this holiday season and in 2014. Super Mario 3D World, Mario Kart 8, Donkey Kong, Smash Bros, and Wii U Party all come out in said times. Pikmin, New Super Mario Bros, and Nintendoland just don't cut it.

But once the big sellers start coming out, Wii U will surely pick up steam just like the 3DS.
Agreed. I'm looking forward to that day!
 

PlayerXIII

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Any time spent working on the 3DS game is time not spent working on the WiiU version.

The 3DS development is gimping console smash.

I am a month late but...

It's the opposite if anything. Sakurai planned to make Smash for the 3DS. He was then approached and was asked to do Smash for the WIi U. So he went and did both. If anything, console is screwing over the handheld, not the other way around.
 
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