Queen Ystella
Smash Rookie
Zero Suit Samus is pretty unpowered in PM I'd say. I've been an avid ZSS player since the near beginning of Brawl and have played her for many years. She's average/below average in PM and there may be a few things that could change that.
Here's my list of things I'd like to see for her and I'm hoping you would share what you'd like to see. You may not agree with what I say and I don't expect anyone to. But the first steps to improvement sometimes involve throwing some ideas out.
-Return of invincibility on her down B. Not like it was before, but at the very beginning so you could use it to dodge attacks if you time it right perhaps?
-Her Up Smash having a vacuum effect if you are hit by it like Armoured Samus does. Also giving her up smash hit boxes on the side to push opponents up into it so the up smash has more use on the ground. Up smash is a pretty niche move as it is.
-Her Fair turned into a single hit move so we wont have a weak first hit to throw the entire move off. It'd be like a bair but instead it's a fair.
-Her aerial game took a nerf coming from Brawl. It's very easy to DI, heck I've landed sweet spot uairs and they didn't die when they got hit at 160 and it was a Peach. Her aerial game could be a bit stronger since everyone is heavier in this game and ZSS didn't receive anything to her aerial power to compensate.
-Her up-b could be tilt cancelable only. If it were smash cancelable like before she would have those overly powered 80% combos. However, if only tilt cancelable she could follow up into various tilts to give her a bit more combo game.
-Ability to release the neutral b whenever we can after initiating a charge. It would stop you from becoming a sitting duck if your opponent is pretty fast and they caught you off guard.
-More horizontal movement in the air. Maybe not like Jiggs or Wario but any additional bit since she is supposed to be the most agile character in the game.
-Shorten her boost during the running grab. I play a read based ZSS in which I like to tech chase my opponents with constant grabs because ZSS is a tech chase god. However, due to the fact that ZSS shoots so far forward with her running grab animation, I often fly past people whereas with regular Samus I would have simply grabbed them. Tech chasing with ZSS in very tight areas can really become a problem because of her momentum from a running grab.
This is all I can really think of. Now I'm not saying every last one of these changes need to exist, I'm just throwing out ideas that would help improve the character. I love ZSS and really would like to see her better and not be called Pichu. >.>
What would you guys think needs to happen to her?
Here's my list of things I'd like to see for her and I'm hoping you would share what you'd like to see. You may not agree with what I say and I don't expect anyone to. But the first steps to improvement sometimes involve throwing some ideas out.
-Return of invincibility on her down B. Not like it was before, but at the very beginning so you could use it to dodge attacks if you time it right perhaps?
-Her Up Smash having a vacuum effect if you are hit by it like Armoured Samus does. Also giving her up smash hit boxes on the side to push opponents up into it so the up smash has more use on the ground. Up smash is a pretty niche move as it is.
-Her Fair turned into a single hit move so we wont have a weak first hit to throw the entire move off. It'd be like a bair but instead it's a fair.
-Her aerial game took a nerf coming from Brawl. It's very easy to DI, heck I've landed sweet spot uairs and they didn't die when they got hit at 160 and it was a Peach. Her aerial game could be a bit stronger since everyone is heavier in this game and ZSS didn't receive anything to her aerial power to compensate.
-Her up-b could be tilt cancelable only. If it were smash cancelable like before she would have those overly powered 80% combos. However, if only tilt cancelable she could follow up into various tilts to give her a bit more combo game.
-Ability to release the neutral b whenever we can after initiating a charge. It would stop you from becoming a sitting duck if your opponent is pretty fast and they caught you off guard.
-More horizontal movement in the air. Maybe not like Jiggs or Wario but any additional bit since she is supposed to be the most agile character in the game.
-Shorten her boost during the running grab. I play a read based ZSS in which I like to tech chase my opponents with constant grabs because ZSS is a tech chase god. However, due to the fact that ZSS shoots so far forward with her running grab animation, I often fly past people whereas with regular Samus I would have simply grabbed them. Tech chasing with ZSS in very tight areas can really become a problem because of her momentum from a running grab.
This is all I can really think of. Now I'm not saying every last one of these changes need to exist, I'm just throwing out ideas that would help improve the character. I love ZSS and really would like to see her better and not be called Pichu. >.>
What would you guys think needs to happen to her?