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Things that relate to all projects

The Cape

Smash Master
Joined
May 16, 2004
Messages
4,478
Location
Carlisle, PA
This thread is for all those things that apply to all projects. So please copy and paste in things like the IDC fix and the like so we can have a compile of all the fixes in one place for all current and future projects in one place.
 

The Cape

Smash Master
Joined
May 16, 2004
Messages
4,478
Location
Carlisle, PA
Wolf's shine does not reflect until the "hold" phase of the move. This is a problem as it does not reflect until frame 8 and if the invincibility is changed or removed it will force Wolf to absorb the projectile instead of reflect it.

Wolf's shine acts like the following:

This is how the move works:

Press Action (DownB) > Hitbox > Hold/Release
Hold > Release/Reflect
Release

If reflect is also put on the Press action and the hitbox it will solve the issue and reflect frame 1.

So basically if you change the "intangibility" of the shine for the first 8 frames he will take a hit without reflection. This might be something good to know if any other projects wish to change this.
 

The Cape

Smash Master
Joined
May 16, 2004
Messages
4,478
Location
Carlisle, PA
Seems Base Knockback and Hitlag may be linked. When I increased the base knockback on ZSS D smash it increased the hitlag greatly.

This might be something to consider for all smash DI properties (more testing, will report).
 
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