- Brawl+ JC Grabs. The idea behind this is that we bring back JC grabs, but rather than having Melee JC Grabs, we nerf the tech and make it where its not the best option. How? The idea is this. When you do a JC Grab, if you miss, you suffer more post-hitbox lag than a standing grab, but less than a dash grab. The idea behind this is so that you can be punished for abusing JC grabs and missing. I wanted to ask PK if it was possible with CAM and some extra coding. The idea seems plausable though.
- Dashing backwards out of a crouch. I've brought this up a decent amount of times before in #WBR. Currently, you can dash fowards out of a crouch, which is fine and dandy in all, but you cant crouch backwards out of a dash. Why? I dont know. Why should this matter? It helps characters with stutter step tactics and it allows characters to space smashes better and allows for improved turn around tactics. You can also use crouching backwards out of a dash to help punished whiffed approaches (ala classic WD uses)
- Removing that single frame during a jump that allows you to do nothing. Not even buffer. Currently, when you jump there is a frame in which you can register no inputs, not even for buffering. That is dumb imo, and unless it stops some sort of retardedly too good tactic, it shouldnt exist.We're getting a code for this, and that's final. K? Just because we can't do it with our current codes doesn't mean we should drop it. -leaf
- Techjumping. I wall of texted a few months ago about the ability to techjump of the ground. What I had in mind was that when you held up or the jump button when you tech, you tech into a jump with 70% of the jumping animation is invincible, and you'd be able to aerial out of it at the end of the animation. Something like this, I believe, would add copious amounts of depth to tech chasing and the defensive game in general, as because of that 30% of vulnerability and inability to act, it wouldnt always be a smart choice, but one none the less.
- Fixing Crawling so that you get the same momentum/distance when Crawling right when facing left. Currently, there is a sort of AT that characters who can crawl, can do. Where you dash to the right, DC, then immediately Crawl Back and let go of the stick. What this does is it causes the character to slide back in a neutral position ala WD. The issue with that is that its only effective when done facing the right. If you face the left, the distance this tech does is cut down to nearly a 1/4, effectively removing all of its potency and making is that it's better for you to face the right at all times. Currently, the characters that are using it or trying to figure out how ot use it are Shiek and Luigi, though Pikachu can probably utilize this as well.
- Fix walljumping. Period. As it stands, stages other than custom stages have points on the side of their walls near bounderies (bottom and top) where a character cannot wall jump. This point also exist right below the ledge of a stage (ie Warioware or YI). This effectively hinders the wall jumping mechanic and causes people to KO because they input the walljump command, but on a spot of a stage that doesnt allow it. That should realy be fixed.
Thoughts?
EDIT: Added a 5th thing I had in mind.
EDIT: added 6th as it was a past concern that was forgotten.