Ok, back from my nap. (I'm home sick today)
@ Swoops: Set him to lvl 9, and I was looking for the "body bounce" as I've been refering to it. (When the character bounces off the ground post gerudo). I don't have the list of those characters memorized just yet. >.<
@ Jekyll: The comp can air dodge at the peak of the pop, but even given his options the combo isn't too bad. Dtilt pops them up higher as far as I can tell, and I can't seem to land the Fsmash as easily. From the quake though, the opponent can jump, Fair, Nair, or dodge. In the case of the earliest dodge, any DI beyond away from Ganon eats the hit. I don't know if Fsmash cancels or takes priority over Wolf's Fair or Nair. Beyond that, wolf can jump post quake, but that puts him higher in the air as well as further away from Ganon and any sort of punishment.
I appreciate the help guys, I've definitely learned a few things. In my opinion, I'd elect to move this combination of moves down to a semi-decent starter / 1 time trick / mindgame. Out of the quake, your opponent has 1 of 4 options to try and survive and not take the Fsmash. Anyone could try and Fair or Nair into Ganon, but a C-sticked Fsmash is just about as fast as they can input that move, so the question I think would be whether Fsmash takes priority. In the case of a jump, you're put back in the position of how to approach and deal more damage. I'll have to look into how much option they have with dodge again.
I say mind game because you guys are right about the quake having a horrendous lag time. Many opponents (especially those playing fast characters) would more likely try and take advantage of the opportunity and throw a move to hit you than simply just try and back away for a new approach. The lag time ends up only being long enough that when they become available to act, so can you. It's not entirely implausible for the combo to work. The draw back though, and the reason why I said starter is because at higher percentages, the quake causes too much pop and makes it far too easy for the opponent to escape.
In conclusion, it's not a good combo, but I think it has potential for giving Ganon a good start on a match / stock. There is a lot of situational problems with it, but another tool in the box never hurt anybody. I'm going to be attending a practice session on Friday, and a tournament on Saturday. I'll see if I can gather anymore information and try and make a new thread for this, considering I think I hijacked this guy's wolf topic on accident.