COM7
Smash Rookie
Hey, I've been lurking around the character and tactics boards for a while, just kinda taking info off here and using it in my Zelda/Shiek game but I decided it was about time to actually INTERACT.
Anyways, I've been dedicated to Zelda since Melee, starting with Shiek then switching to Zelda because I heard about her lightning kicks and then staying with it for a long time and not until Brawl have I even seriously picked up Shiek for a joint-maining(there isn't any rules against it). One major set back for me has always been using her throws. Often I forgot to shield grab and when I do I kinda pull a deer in headlights thing and Bthrow them on the spot, mostly out of fear of having them escape by grab and countering. Now I do the same just with the Fthrow.
I don't get a lot of chances to play brawl outside at friend's houses and at my dad's house 2 weekends a month usually so I don't get a lot of chances to practice but I NEED to keep up with my friends' abilities, which I BEARLY manage to do in my play style and I'm sure being able to more fluently throw in some 3 damage grab attacks leading to a 10-12 damage throw could help.
But now I'm actually trying to UTILIZE my throws in my Zelda game(and Shiek too but thats a topic for the Shiek board although advise on that would be nice too since I'm sure quite a lot of you use Shiek too) so I have a few questions;
1) Whats the formula for how many grab attacks you can squeeze into a grab and still throw, in melee it was 2 hits+1 per every 20% they had iirc, what is it in brawl?
2) In what situations should I use what throws, it seems you can chase a character with Din's after the Fthrow and I hear the Dthrow sets up well for a Bair but I'm not sure when to use these tatics or the other throws for that matter.
3) Finally, how do I set up well for a grab? Shield grabbing is the obvious most common method but how else would i set up, I'm guessing I could use it after a Dtilt or Nayru's but I'm not really sure. Some throw openers would be nice.
Anyways, I've been dedicated to Zelda since Melee, starting with Shiek then switching to Zelda because I heard about her lightning kicks and then staying with it for a long time and not until Brawl have I even seriously picked up Shiek for a joint-maining(there isn't any rules against it). One major set back for me has always been using her throws. Often I forgot to shield grab and when I do I kinda pull a deer in headlights thing and Bthrow them on the spot, mostly out of fear of having them escape by grab and countering. Now I do the same just with the Fthrow.
I don't get a lot of chances to play brawl outside at friend's houses and at my dad's house 2 weekends a month usually so I don't get a lot of chances to practice but I NEED to keep up with my friends' abilities, which I BEARLY manage to do in my play style and I'm sure being able to more fluently throw in some 3 damage grab attacks leading to a 10-12 damage throw could help.
But now I'm actually trying to UTILIZE my throws in my Zelda game(and Shiek too but thats a topic for the Shiek board although advise on that would be nice too since I'm sure quite a lot of you use Shiek too) so I have a few questions;
1) Whats the formula for how many grab attacks you can squeeze into a grab and still throw, in melee it was 2 hits+1 per every 20% they had iirc, what is it in brawl?
2) In what situations should I use what throws, it seems you can chase a character with Din's after the Fthrow and I hear the Dthrow sets up well for a Bair but I'm not sure when to use these tatics or the other throws for that matter.
3) Finally, how do I set up well for a grab? Shield grabbing is the obvious most common method but how else would i set up, I'm guessing I could use it after a Dtilt or Nayru's but I'm not really sure. Some throw openers would be nice.