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The Twilight Palace!

Kye L

Smash Apprentice
Joined
May 25, 2007
Messages
174
Who else thinks this stage should show up? Taking place in the throne room (where you face Zant), it could have how we view the stage occasionally change between regular and Sense, and the Usurper King himself could sit on the throne in the background, watching, reacting to the battle (like laughing when someone dies, shrieking agitatedly when someone just barely recovers) and even interacting with it by summoning Shadow Keese to bother the fighters or making Shadow Deku Babas sprout and attack.
 

Xsyven

And how!
BRoomer
Joined
Oct 14, 2002
Messages
14,070
Location
Las Vegas
They already added the bridge of Eldin. I don't know if they'll add two TP stages.
 

Pieman0920

Smash Master
Joined
Jul 17, 2007
Messages
3,300
Location
Right behind you with a knife.
They may add two stages from TP, but only if other stages get their representation as well. Kinda like Mario 64, in Melee. (Mario had about 5 though, if you count the Yoshi's Island)
 

Kye L

Smash Apprentice
Joined
May 25, 2007
Messages
174
Well, I'm expecting 3-4 stages - none of the old returning in renewed form - with Hyrule Temple or Great Bay as a Past Stage (probably HT 'cause it's so popular). Two TP stages and another Zelda stage sounds fairly reasonable, no?

Oh yeah, that would work great too, Wreked. That very spot is a platform right there, no changes needed. Still though, I'd like the Palace of Twilight more, especially with a Zant cameo. I mean...Zant freakin' rocks.
 

Wreked

Smash Lord
Joined
Aug 1, 2007
Messages
1,037
Location
Jacksonville
Well, I'm expecting 3-4 stages - none of the old returning in renewed form - with Hyrule Temple or Great Bay as a Past Stage (probably HT 'cause it's so popular). Two TP stages and another Zelda stage sounds fairly reasonable, no?

Oh yeah, that would work great too, Wreked. That very spot is a platform right there, no changes needed. Still though, I'd like the Palace of Twilight more, especially with a Zant cameo. I mean...Zant freakin' rocks.
I kinda agree with you on that Kye L.
I think it would be cool for the twili stage would be like the Zant fight. You start out in the twilight palace. Then zant transports you to one of the boss fights. Like the first I believe is the forest mini boss with the baboon. Then the forest boss, the fire temple mini boss, the water temple boss, the ice temple boss, and then finally hyrule castle courtyard. There would be very little stage hazards on this stage. Also the stage loops so once your at the end of the stages you go back to the original.
 

Neko Godot

Smash Cadet
Joined
Aug 7, 2007
Messages
64
Well, I'm expecting 3-4 stages - none of the old returning in renewed form - with Hyrule Temple or Great Bay as a Past Stage (probably HT 'cause it's so popular). Two TP stages and another Zelda stage sounds fairly reasonable, no?

Oh yeah, that would work great too, Wreked. That very spot is a platform right there, no changes needed. Still though, I'd like the Palace of Twilight more, especially with a Zant cameo. I mean...Zant freakin' rocks.
They COULD have you start out in the throne room and then transport around Hyrule like what happened in the actual Zant battle.

Whoops. Looks like someone beat me to it. >_<
 

Kye L

Smash Apprentice
Joined
May 25, 2007
Messages
174
Yeah, I figured that'd be a cool idea too, although that sounds pretty expansive for just one stage. o_O It'd rock, though. Or maybe it could have you start off on the courtyard/entrance platform, and after a while the Sol spots would activate and a light would grow from the center, teleporting you to the throne room where it and the boss stages loop would begin. It'd be a lot like Castle Siege, except with lots of TPy goodness. n_n

But what about other Zelda stages? Should there perhaps be a PH stage, fully cel-shaded (I don't even think that's possible, I'm pretty sure you need a whole 'nother graphics engine for full cel shading, or at least one that's capable of it...sort of like TP's engine, which was the WW one except greatly modified).
 

Wreked

Smash Lord
Joined
Aug 1, 2007
Messages
1,037
Location
Jacksonville
Yeah, I figured that'd be a cool idea too, although that sounds pretty expansive for just one stage. o_O It'd rock, though. Or maybe it could have you start off on the courtyard/entrance platform, and after a while the Sol spots would activate and a light would grow from the center, teleporting you to the throne room where it and the boss stages loop would begin. It'd be a lot like Castle Siege, except with lots of TPy goodness. n_n

But what about other Zelda stages? Should there perhaps be a PH stage, fully cel-shaded (I don't even think that's possible, I'm pretty sure you need a whole 'nother graphics engine for full cel shading, or at least one that's capable of it...sort of like TP's engine, which was the WW one except greatly modified).
Yeah a WW or PH stage would be cool. I haven't played WW but on wiseguy's thread I think one of his stages was tetra's ship. Which would be pretty cool. As for PH, I don't own a DS, a PSP though, so someone else would have to think of a stage for that. But as you said about the cel shaded engine, I don't know about that.
 

Kye L

Smash Apprentice
Joined
May 25, 2007
Messages
174
Yeah, I read an idea for a Great Sea stage on GameFAQs; you'd start off on Outset Island, with the long beach as the platform; the stage would move sideways until after you'd reach the end of the beach, where a bunch of smaller platforms would lead you to Tetra's ship; it'd eventually reach Windfall Island, where you'd jump off the front and walk sideways around the town until you reached the docks, where you'd jump on the King of Red Lions (slightly sized up to be a fitting platform); you'd begin sailing towards Dragon Roost Island; once you reach the island, you walk sideways up towards the front of the mountain; there the screen would begin moving upwards, letting you climb up the mountain using several smaller platforms mounted on its face. Once you reach the top, you fight on a larger, round platform mounted on the side of the platform, until Helmaroc King swoops by - you jump on his back and fight there until he drops you off at Outset Island.
 
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