snuffychris605
Smash Rookie
So, I've discovered an interesting mechanic that I wanted to explain, but was not sure if it was already found as I haven't found anything on it. I call it the Turnaround Run Slide Cancel.
Explanation: When you dash with a character, then turn around, you go through the skid then enter what I call the "get going" stage. During this part, its as if you are standing still, since you are able to perform tilts, jabs, standing grab, smashes, etc. If they carry your momentum, like some Up-Tilts, you slide with it.
For example, Meta Knight, Yoshi, Toon Link and Link all carry momentum with uptilt during a perfect pivot. This momentum carrying also applies to this technique. I have started to work on a spreadsheet showing the distance of each characters slide(using Up-Tilt) measuring with the Omega Green Hill Zone squares. How I test it is I dash towards the ledge and turn around right as I'm reaching the ledge and then Up-Tilt hopefully the moment before it would become a Dash Attack. I may also add on the spreadsheet the distance in squares a character can go before the Up-Tilt would become a Dash Attack.
If anyone would like to collaborate on this and help me fill in the sheet(we could also play Smash Wii U and find uses for it, talk, etc.) my discord is ←/snuffychris605#9404.
I would try to provide some footage, but it would be very difficult to do so, either using a phone camera or the slow Wii U Replay Uploader.
Please inform me if the technique has already been discovered and discussed.
Explanation: When you dash with a character, then turn around, you go through the skid then enter what I call the "get going" stage. During this part, its as if you are standing still, since you are able to perform tilts, jabs, standing grab, smashes, etc. If they carry your momentum, like some Up-Tilts, you slide with it.
For example, Meta Knight, Yoshi, Toon Link and Link all carry momentum with uptilt during a perfect pivot. This momentum carrying also applies to this technique. I have started to work on a spreadsheet showing the distance of each characters slide(using Up-Tilt) measuring with the Omega Green Hill Zone squares. How I test it is I dash towards the ledge and turn around right as I'm reaching the ledge and then Up-Tilt hopefully the moment before it would become a Dash Attack. I may also add on the spreadsheet the distance in squares a character can go before the Up-Tilt would become a Dash Attack.
If anyone would like to collaborate on this and help me fill in the sheet(we could also play Smash Wii U and find uses for it, talk, etc.) my discord is ←/snuffychris605#9404.
I would try to provide some footage, but it would be very difficult to do so, either using a phone camera or the slow Wii U Replay Uploader.
Please inform me if the technique has already been discovered and discussed.