Yeah...I looked around and have actually made a gen V team with gen V pokemon in it! ![Laugh :laugh: :laugh:](/styles/default/xenforo/smilies/laugh.gif)
Basically this team is centered on being as annoying as possible and being basically a kind of offense centered around stalling/annoying/etc. without drifting into a hardcore stall team.
Kirikizan (M) @ Focus Sash
Trait: Inner Focus
EVs: 252 HP / 252 Atk / 4 SDef (0 Spe IV)
Brave (+atk, -spe)
Stealth Rock
Metal Burst
Iron Head
Payback
It's a nice take on a stealth rock lead, as it has base 125 atk and STAB Payback to hurt the anti-lead taunters, or Metal Burst to deal with attacking leads (which taunt doesn't prevent iirc). It sets up Stealth Rock and is decently bulky while luring in fighting attacks, which is nice for Shandera to rack up its first kill with. Ground attacks go to Erufuun who can have fun with things from there.
I liked this lead idea but PKNintendo suggested a bulkier lead with more reliability:
Hippowdon @ Leftovers
252 HP/188 Def/68 SpDef
Impish / Sand Stream
Stealth Rock
Slack Off
Earthquake
Stone Edge
Pretty straightforward. Worked last gen, hopefully works this gen too.
Ditto @ Choice Scarf
Eccentric
252 HP/252 Spe/4 Def
Jolly (+Spe, -SAtk)
Transform
I didn't think much about this guy until I realized that he actually is a great revenge killer of a lot of things. Pure attack boosters auto-lose to him, DD sweepers can be revenged or scared off, etc. Rest-talkers and calm minders can be encored by Erufuun and/or phazed out, so I'm not as worried about those.
Ononokusu @ Life Orb
252 Atk/252 Spe/4 SpDef
Jolly / Mold Breaker
Swords Dance
Taunt
Outrage
Earthquake
Stallbreaking at its finest. It's not very bulky but arguably it doesn't need to be...start setting up and sweeping slower teams easily, with Taunt helping out with that.
Shanderaa @ Choice Scarf
Shadow Tag
4 Def/252 SAtk/252 Spe
Timid (+Spe, -Atk)
Fire Blast
HP Ground
Energy Ball
Shadow Ball
The focus of the team. He traps specific components of your team, clears them out, and switches out to have more fun. Setup doesn't get its chance thanks to Ditto/Erufuun and he can break apart the core of stall teams very easily (excluding Blissey whose moveset can be easily scouted by Ditto!). Once I see more Shed Shell I might change this to a sub+3 attacks set which might give him some more mileage.
Erufuun @ Leftovers
Mischievous Heart
88 Def/168 SDef/252 Spe
Jolly (+Spe, -SAtk)
Encore
Substitute
Leech Seed
U-turn
The most annoying pokemon in the metagame. It will come in against you, substitute as you switch out, leech seed you, and stall you to death. The difference between this guy and most other Erufuun you'd see is that it's running U-turn over Taunt. My theory is that it would give me a much better opportunity to decide whether to go for a trap with Shanderaa vs. a potential new switch-in and would just give a lot of useful knowledge as well (i.e. scarfers outspeed it, is there leftovers recovery, is their best response bringing in a scizor to break the substitute, etc.) It also allows it to escape being trapped by Shanderaa.
Vaporeon @ Leftovers
Water Absorb
128 HP/252 Def/128 Spe
Bold (+Def, -Atk)
Wish
Substitute
Boiling Water
Baton Pass
This is a general utility support mon, completes my pseudo-FWG core, patches up a general Fire weakness, and can baton pass substitutes to be all the more annoying (since nothing is more annoying than your vaporeon being hit with toxic!) She can outspeed most defensive threats that would rely on Toxic to beat her, baton pass out of them, and give my team more defensive opportunities/heal teammates/spread status with Boiling Water.
General Threats and how they're covered:
Weather: Manhandled by Ditto, if I play it right. Entry hazard damage+using their own attacks against them should give me the game against weather-based sweeping teams. Weather setup pokemon give Erufuun/Shandera an opportunity to trap them and can those two together can mop up most of the support pokemon that would go on a weather team.
Stall: Stall is manhandled by Gliscor short of something packing Ice Beam or powerful Water moves...which isn't unheard of. Got to be careful and scout things out here, but again, Ditto helps with that. Maybe giving Gliscor some SpDef would help that out, but his speed is what makes him such a good stallbreaker...hmmmm...
Offense: Depends on what their sweepers are. If they're attack boosters only Ditto manhandles them. If they're DD sweepers, I sacrifice a pokemon, and Ditto manhandles them. Switching in on physical boosters is a bit scary since I replaced Skarm, but they can still be revenged pretty reliably. Calm Minders can be switched in on pretty safely by Erufuun. 4-attack LO sets and a bit of simple prediction cause this team to crumble, but most teams won't choose sweepers like that because they are easily walled.
Heavy Offense: Stall down the screen time with Erufuun, if they get something set up go to Ditto via slow U-turn. Win. Rinse/repeat.
Problem Pokémon...I'll post them when I find them, but predicting wrong is the main thing that'll mess this team up, as nothing on here is particularly strong. Electric-types have their way with my defensive Pokémon in general, though, so that might be a bit of a problem. Erufuun can encore an Electric attack and set up on it, but that's not a very effective solution.
Thanks for reading, tear up this team pl0x
![Laugh :laugh: :laugh:](/styles/default/xenforo/smilies/laugh.gif)
Basically this team is centered on being as annoying as possible and being basically a kind of offense centered around stalling/annoying/etc. without drifting into a hardcore stall team.
Trait: Inner Focus
EVs: 252 HP / 252 Atk / 4 SDef (0 Spe IV)
Brave (+atk, -spe)
Stealth Rock
Metal Burst
Iron Head
Payback
It's a nice take on a stealth rock lead, as it has base 125 atk and STAB Payback to hurt the anti-lead taunters, or Metal Burst to deal with attacking leads (which taunt doesn't prevent iirc). It sets up Stealth Rock and is decently bulky while luring in fighting attacks, which is nice for Shandera to rack up its first kill with. Ground attacks go to Erufuun who can have fun with things from there.
I liked this lead idea but PKNintendo suggested a bulkier lead with more reliability:
Hippowdon @ Leftovers
252 HP/188 Def/68 SpDef
Impish / Sand Stream
Stealth Rock
Slack Off
Earthquake
Stone Edge
Pretty straightforward. Worked last gen, hopefully works this gen too.
Ditto @ Choice Scarf
Eccentric
252 HP/252 Spe/4 Def
Jolly (+Spe, -SAtk)
Transform
I didn't think much about this guy until I realized that he actually is a great revenge killer of a lot of things. Pure attack boosters auto-lose to him, DD sweepers can be revenged or scared off, etc. Rest-talkers and calm minders can be encored by Erufuun and/or phazed out, so I'm not as worried about those.
Ononokusu @ Life Orb
252 Atk/252 Spe/4 SpDef
Jolly / Mold Breaker
Swords Dance
Taunt
Outrage
Earthquake
Stallbreaking at its finest. It's not very bulky but arguably it doesn't need to be...start setting up and sweeping slower teams easily, with Taunt helping out with that.
Shanderaa @ Choice Scarf
Shadow Tag
4 Def/252 SAtk/252 Spe
Timid (+Spe, -Atk)
Fire Blast
HP Ground
Energy Ball
Shadow Ball
The focus of the team. He traps specific components of your team, clears them out, and switches out to have more fun. Setup doesn't get its chance thanks to Ditto/Erufuun and he can break apart the core of stall teams very easily (excluding Blissey whose moveset can be easily scouted by Ditto!). Once I see more Shed Shell I might change this to a sub+3 attacks set which might give him some more mileage.
Erufuun @ Leftovers
Mischievous Heart
88 Def/168 SDef/252 Spe
Jolly (+Spe, -SAtk)
Encore
Substitute
Leech Seed
U-turn
The most annoying pokemon in the metagame. It will come in against you, substitute as you switch out, leech seed you, and stall you to death. The difference between this guy and most other Erufuun you'd see is that it's running U-turn over Taunt. My theory is that it would give me a much better opportunity to decide whether to go for a trap with Shanderaa vs. a potential new switch-in and would just give a lot of useful knowledge as well (i.e. scarfers outspeed it, is there leftovers recovery, is their best response bringing in a scizor to break the substitute, etc.) It also allows it to escape being trapped by Shanderaa.
Vaporeon @ Leftovers
Water Absorb
128 HP/252 Def/128 Spe
Bold (+Def, -Atk)
Wish
Substitute
Boiling Water
Baton Pass
This is a general utility support mon, completes my pseudo-FWG core, patches up a general Fire weakness, and can baton pass substitutes to be all the more annoying (since nothing is more annoying than your vaporeon being hit with toxic!) She can outspeed most defensive threats that would rely on Toxic to beat her, baton pass out of them, and give my team more defensive opportunities/heal teammates/spread status with Boiling Water.
General Threats and how they're covered:
Weather: Manhandled by Ditto, if I play it right. Entry hazard damage+using their own attacks against them should give me the game against weather-based sweeping teams. Weather setup pokemon give Erufuun/Shandera an opportunity to trap them and can those two together can mop up most of the support pokemon that would go on a weather team.
Stall: Stall is manhandled by Gliscor short of something packing Ice Beam or powerful Water moves...which isn't unheard of. Got to be careful and scout things out here, but again, Ditto helps with that. Maybe giving Gliscor some SpDef would help that out, but his speed is what makes him such a good stallbreaker...hmmmm...
Offense: Depends on what their sweepers are. If they're attack boosters only Ditto manhandles them. If they're DD sweepers, I sacrifice a pokemon, and Ditto manhandles them. Switching in on physical boosters is a bit scary since I replaced Skarm, but they can still be revenged pretty reliably. Calm Minders can be switched in on pretty safely by Erufuun. 4-attack LO sets and a bit of simple prediction cause this team to crumble, but most teams won't choose sweepers like that because they are easily walled.
Heavy Offense: Stall down the screen time with Erufuun, if they get something set up go to Ditto via slow U-turn. Win. Rinse/repeat.
Problem Pokémon...I'll post them when I find them, but predicting wrong is the main thing that'll mess this team up, as nothing on here is particularly strong. Electric-types have their way with my defensive Pokémon in general, though, so that might be a bit of a problem. Erufuun can encore an Electric attack and set up on it, but that's not a very effective solution.
Thanks for reading, tear up this team pl0x