The 0ne
Smash Journeyman
As all you Mr. Game and Watch players know, Oil Panic absorbs energy-based projectiles and deals a heavy blow in the form of oil based on how much damage the attack would have done. Here's a list of everything he can absorb.
If it's red, that means it's an item that can be thrown directly at him for absorption, and Mr. Game and Watch won't get hurt at all.
If it's blue, that means that move is a multi-hit, so the total damage is listed if all hits connect. Multi-hits usually fill an empty bucket in one go, but it will usually also be weak.
If it's green, it's a move like Flare Blitz where it only becomes absorbable after it hits you, a shield, a wall, another opponent, or the ground; or is set off manually, like the Burst Grenade, or goes off after a set time. Otherwise it is not absorbable.
Lucario was tested with him at 0% and 187%, which is his strength cap.
I have posted the damage each thing does, so that you may use this thread to help you figure out how many segments it would fill: http://smashboards.com/threads/how-the-bucket-really-works.381007/
CHARACTERS
Mario: Fireballs (4-5%)
Luigi: Fireballs (5-6%)
Peach: Toad Spores (2% per hit, 18% total)
Bowser: Firebreath (1-3% per hit)
Yoshi: Yoshi Bomb star (4%)
Diddy Kong: Rocketbarrel Pack explosion (18%)
Link: Bombs (5% bomb, 9% explosion)
Zelda: Din's Fire (7% weak, 14% strong)
Sheik: Burst Grenade explosion (12% explosion, 1% impact, 3% vortex); Vanish (12%, first hit only)
Toon Link: Bombs (4% bomb, 8% explosion)
Samus: Charge Shot (3% uncharged, 25% charged); Bomb explosion (5% explosion, 4% impact)
Zero Suit Samus: Paralyzer (4% uncharged, 6% charged); Down Smash (8% uncharged, 11% charged)
Pit: Arrows (3% uncharged, 8% charged)
Palutena: Auto-Reticle (2.75% per hit, 8% total)
Robin: Thunder (3%); Elthunder (9%); Arcthunder (3% initial hit, then 1% per hit when it connects); Thoron (2% per hit, 10% total); Thoron Plus (2% per hit, 18% total); Arcfire (2% bolt, 1% per hit after landing, 12% total); Elwind (5% each)
Kirby: Shock wave from Final Cutter (6%)
King DeDeDe: Stars from Super Dedede Jump (5%)
Fox: Lasers (1-3%)
Falco: Lasers (3%)
Pikachu: Thunder (15% if it touches Pikachu, 8% bolt, 6% cloud); Thunder Jolt (4-6%)
Charizard: Flamethrower (1-2% per hit); Flare Blitz explosion (4% hit, 15% explosion)
Lucario @0%: Aura Sphere (4% uncharged, 11% charged); Force Palm (4% sour, 7% sweet, 8% grab)
Lucario @187%: Aura Sphere (11% uncharged, 29% charged); Force Palm (12% sour, 19% sweet, 21% grab)
Duck Hunt: Trick Shot explosion (2% impact, 8% explosion); Clay Pigeon explosion (1.5% shots, 5% explosion)*
R.O.B.: Laser (4% weak, 10% max) NOT the sweetspot, which adds 7% to the damage of laser charge you currently have, and isn't a projectile. Interestingly, you'll absorb the laser and THEN get hit, which is why it isn't green.
Ness: PK Flash (9% min, 37% max); PK Fire (4% initial hit, 2% per hit); PK Thunder (8% head, 1% per hit tail)
Villager: Lloid Rocket explosion (7% impact, 12% wall explosion, 5% ending explosion)
Wii Fit Trainer: Sun Salutation (5% uncharged, 18% charged, 5% uncharged w/ deep breathing, 20% charged w/ deep breathing); charging Sun Salutation (0% because it's a windbox, fills one segment. Try it!)
Dark Pit: Arrows (3% uncharged, 10% charged)
Mega Man: Mega Buster (2% per hit); Charge Shot (11% uncharged, 19% charged); Crash Bomber explosion (1% per hit, 4% final hit)
Mewtwo: Shadow Ball (2% uncharged, 25% charged); f-throw balls (1.4% each, 7% total)
Ryu: Hadouken (5% tap B, 6% hold B, 7.5% SF input); Shakunetsu Hadouken (1% first four hits, 4% final hit)
Lucas: PK Freeze (9% min, 22% max); PK Fire (3% bolt, 6% pillar hit); PK Thunder (3% head, ~.75% per tail hit)
Mii Gunner: Forward-Air (5% far, 7% close); Charge Blast (4% uncharged, 23% charged); Stealth Burst (12% weak, 16% strong); Laser Blaze (3%); Flame Pillar (5% initial hit, 7% pillar); Lunar Launch (8%); Bomb Drop explosion (3% impact, 10% explosion); Grenade Launch explosion (1% per hit, 7% final hit)
*You can absorb the exploding clay pigeon, but not the shots. The explosion also can't hit you; it's very situational.
ITEMS
Ray Gun (4%)
Super Scope (1% per hit uncharged, 28% charged)
Superspicy Curry (1% per hit)
Star Rod projectile (9%) charging doesn't matter
Lip's Stick fsmash glitter (1% glitter, 15% hit, charging doesn't matter); ftilt glitter (1%)
Fire Flower (2% per hit)
Blast Box (30%)
Bob-omb (30%)
Motion-Sensor Bomb (25%)
Gooey Bomb (26%)
Bombchu (19% hard throw, 14% light)
Killer Eye (6% per hit)
Steel Diver torpedo (14%) (shoutout to @
BlakDragon
)
One last thing: Everything I mentioned here also works for Ness and Lucas, whom I main, and the Mii Gunner. And please keep this a secret from the other forums as best you can; the last thing we want is a patch to get rid of all this.There is a thread for this in the Ness forums though
Feel free to comment anything else you find!
PS: If you want something really funny, try bucketing Wii Fit Trainer's charging Sun Salutation, but with the Sweeping Sun Salutation custom; the blue one.
UPDATE: huge organization improvement, changed what information is displayed, linked my other Oil-Panic-related thread, posted items
UPDATE2: Duck Hunt: Clay Shooting
UPDATE3: Mewtwo, Ryu, Lucas, Steel Diver
If it's red, that means it's an item that can be thrown directly at him for absorption, and Mr. Game and Watch won't get hurt at all.
If it's blue, that means that move is a multi-hit, so the total damage is listed if all hits connect. Multi-hits usually fill an empty bucket in one go, but it will usually also be weak.
If it's green, it's a move like Flare Blitz where it only becomes absorbable after it hits you, a shield, a wall, another opponent, or the ground; or is set off manually, like the Burst Grenade, or goes off after a set time. Otherwise it is not absorbable.
Lucario was tested with him at 0% and 187%, which is his strength cap.
I have posted the damage each thing does, so that you may use this thread to help you figure out how many segments it would fill: http://smashboards.com/threads/how-the-bucket-really-works.381007/
CHARACTERS
Mario: Fireballs (4-5%)
Luigi: Fireballs (5-6%)
Peach: Toad Spores (2% per hit, 18% total)
Bowser: Firebreath (1-3% per hit)
Yoshi: Yoshi Bomb star (4%)
Diddy Kong: Rocketbarrel Pack explosion (18%)
Link: Bombs (5% bomb, 9% explosion)
Zelda: Din's Fire (7% weak, 14% strong)
Sheik: Burst Grenade explosion (12% explosion, 1% impact, 3% vortex); Vanish (12%, first hit only)
Toon Link: Bombs (4% bomb, 8% explosion)
Samus: Charge Shot (3% uncharged, 25% charged); Bomb explosion (5% explosion, 4% impact)
Zero Suit Samus: Paralyzer (4% uncharged, 6% charged); Down Smash (8% uncharged, 11% charged)
Pit: Arrows (3% uncharged, 8% charged)
Palutena: Auto-Reticle (2.75% per hit, 8% total)
Robin: Thunder (3%); Elthunder (9%); Arcthunder (3% initial hit, then 1% per hit when it connects); Thoron (2% per hit, 10% total); Thoron Plus (2% per hit, 18% total); Arcfire (2% bolt, 1% per hit after landing, 12% total); Elwind (5% each)
Kirby: Shock wave from Final Cutter (6%)
King DeDeDe: Stars from Super Dedede Jump (5%)
Fox: Lasers (1-3%)
Falco: Lasers (3%)
Pikachu: Thunder (15% if it touches Pikachu, 8% bolt, 6% cloud); Thunder Jolt (4-6%)
Charizard: Flamethrower (1-2% per hit); Flare Blitz explosion (4% hit, 15% explosion)
Lucario @0%: Aura Sphere (4% uncharged, 11% charged); Force Palm (4% sour, 7% sweet, 8% grab)
Lucario @187%: Aura Sphere (11% uncharged, 29% charged); Force Palm (12% sour, 19% sweet, 21% grab)
Duck Hunt: Trick Shot explosion (2% impact, 8% explosion); Clay Pigeon explosion (1.5% shots, 5% explosion)*
R.O.B.: Laser (4% weak, 10% max) NOT the sweetspot, which adds 7% to the damage of laser charge you currently have, and isn't a projectile. Interestingly, you'll absorb the laser and THEN get hit, which is why it isn't green.
Ness: PK Flash (9% min, 37% max); PK Fire (4% initial hit, 2% per hit); PK Thunder (8% head, 1% per hit tail)
Villager: Lloid Rocket explosion (7% impact, 12% wall explosion, 5% ending explosion)
Wii Fit Trainer: Sun Salutation (5% uncharged, 18% charged, 5% uncharged w/ deep breathing, 20% charged w/ deep breathing); charging Sun Salutation (0% because it's a windbox, fills one segment. Try it!)
Dark Pit: Arrows (3% uncharged, 10% charged)
Mega Man: Mega Buster (2% per hit); Charge Shot (11% uncharged, 19% charged); Crash Bomber explosion (1% per hit, 4% final hit)
Mewtwo: Shadow Ball (2% uncharged, 25% charged); f-throw balls (1.4% each, 7% total)
Ryu: Hadouken (5% tap B, 6% hold B, 7.5% SF input); Shakunetsu Hadouken (1% first four hits, 4% final hit)
Lucas: PK Freeze (9% min, 22% max); PK Fire (3% bolt, 6% pillar hit); PK Thunder (3% head, ~.75% per tail hit)
Mii Gunner: Forward-Air (5% far, 7% close); Charge Blast (4% uncharged, 23% charged); Stealth Burst (12% weak, 16% strong); Laser Blaze (3%); Flame Pillar (5% initial hit, 7% pillar); Lunar Launch (8%); Bomb Drop explosion (3% impact, 10% explosion); Grenade Launch explosion (1% per hit, 7% final hit)
*You can absorb the exploding clay pigeon, but not the shots. The explosion also can't hit you; it's very situational.
ITEMS
Ray Gun (4%)
Super Scope (1% per hit uncharged, 28% charged)
Superspicy Curry (1% per hit)
Star Rod projectile (9%) charging doesn't matter
Lip's Stick fsmash glitter (1% glitter, 15% hit, charging doesn't matter); ftilt glitter (1%)
Fire Flower (2% per hit)
Blast Box (30%)
Bob-omb (30%)
Motion-Sensor Bomb (25%)
Gooey Bomb (26%)
Bombchu (19% hard throw, 14% light)
Killer Eye (6% per hit)
Steel Diver torpedo (14%) (shoutout to @

One last thing: Everything I mentioned here also works for Ness and Lucas, whom I main, and the Mii Gunner. And please keep this a secret from the other forums as best you can; the last thing we want is a patch to get rid of all this.There is a thread for this in the Ness forums though
Feel free to comment anything else you find!
PS: If you want something really funny, try bucketing Wii Fit Trainer's charging Sun Salutation, but with the Sweeping Sun Salutation custom; the blue one.
UPDATE: huge organization improvement, changed what information is displayed, linked my other Oil-Panic-related thread, posted items
UPDATE2: Duck Hunt: Clay Shooting
UPDATE3: Mewtwo, Ryu, Lucas, Steel Diver
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