Nezha the Scout
Eyyyyyy
My last post accidentally spoiled something, could not removed it, so I decided to convert it into a spam. I am aware of the rules and such. I am a gentleman however, so I apologize.Edel double posts with reason.
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My last post accidentally spoiled something, could not removed it, so I decided to convert it into a spam. I am aware of the rules and such. I am a gentleman however, so I apologize.Edel double posts with reason.
Okay, see? This post was lag, unintentional. I wanted to edit, but it posted instead. I don't get this posting system...My last post accidentally spoiled something, could not removed it, so I decided to convert it into a spam. I am aware of the rules and such. I am a gentleman however, so I apologize.
DIO priority is always important you know.
It's all good. I was just messing.My last post accidentally spoiled something, could not removed it, so I decided to convert it into a spam. I am aware of the rules and such. I am a gentleman however, so I apologize.
...Wanna help you! I would like to give your Marth the same official rimlighting we give to our smash 3 models!
Lets just say he IS done... however, Giga Bowser is actually official Giga Bowser even with the perspective change. He will only be uploaded, with recolors, and dlc recolors along with the official S3 Bowser.Since I see Bowser... Will Giga Be done as well?
Wow, not only did we get more awesome textures, but I also caught the attention of the Smash 3 team in a good way? That's amazing news! If you just need the source Marth file I used (I have made recolors if you would like them as well), here's the link:Im so happy that I...
...Wanna help you! I would like to give your Marth the same official rimlighting we give to our smash 3 models!
If it's perfectly fine with you could I download the Marth and check it out?Wow, not only did we get more awesome textures, but I also caught the attention of the Smash 3 team in a good way? That's amazing news! If you just need the source Marth file I used (I have made recolors if you would like them as well), here's the link:
https://www.dropbox.com/s/j953i4x1mwafq5r/Smash 3-Like Marth (Brawl Model).zip
Thank you so much in advance for your help; I'll definitely make sure that your work gets shared; looks like I'm going to need to make a Brawl Vault account :D
EDIT: Old perspective or not, these Bowser textures look great in-game!
Such a process takesa while to do. I'll work with it non the less.Wow, not only did we get more awesome textures, but I also caught the attention of the Smash 3 team in a good way? That's amazing news! If you just need the source Marth file I used (I have made recolors if you would like them as well), here's the link:
https://www.dropbox.com/s/j953i4x1mwafq5r/Smash 3-Like Marth (Brawl Model).zip
Thank you so much in advance for your help; I'll definitely make sure that your work gets shared; looks like I'm going to need to make a Brawl Vault account :D
EDIT: Old perspective or not, these Bowser textures look great in-game!
You're more than welcome to download it (that also goes for anyone else who is interested); I also updated the link to include all the recolors I made as well.If it's perfectly fine with you could I download the Marth and check it out?
I'm completely fine with waiting, and again I really appreciate that you found my project worth working on, regardless of when you have the time for it :DSuch a process takesa while to do. I'll work with it non the less.
Sorry it took so long, I'm finished. I also fixed some graphical glitches rimlight caused while I was tweaking it. Good job so far, but to make something truthfully smash 3, everything must be hand made again, even stuff you don't think it would need to be touched.... the minor details.I'm completely fine with waiting, and again I really appreciate that you found my project worth working on, regardless of when you have the time for it :D
Thanks for that, I'll be sure to give it a try. And on a side note, is there a certain character that is very simple to pose that I could start out with? Maybe Mario?You're right on the first part: Just make a pose and save it. It's recommended to do this in an existing animation in the FitMotion.pac animation (make a backup of course) that way you don't have to turn off individual objects like faces. Angle the camera how you want it and click "Save Camera" at the top which will switch to "Clear Camera." This will assure you have the exact angle every time you preview a model. After that, load whatever recolor you want. Ctrl+Alt+I for screenshot with transparency.
If you intend to use that setup for the future for some other recolor or another model be sure to export those settings under Options->All Settings->Export. Then click "Reset Camera" to set the original position.
As for the pose itself, keep the character's personality in mind. It sounds odd, but it always works best. Always, always make use of the hip bone. If the character looks to be to straight, change the angle and adjust the other bones accordingly. Don't be afraid to utilize all of the bones even the ones that appear to have less action; bust, waist, shoulder, etc.
Take Bowser for example:
Since he's more of a monster-like character, he needs to be hunched over more. So the angle of his hip bone has a more intense angle as apposed to someone such as Roy:
He's more upright for his standing pose. This doesn't mean that all humanoid characters should keep upright for CSP poses. Sometimes it's a good idea to experiment with different poses. Try using existing poses as reference and you might getting something cool in the process:
Just keep in mind that while all of the pose stuff we do is in BrawlBox, we use different methods of rendering for cleaner renders. BrawlBox isn't exactly the most ideal program for "beautiful renders" but it gets the job done. I use Blender for my rendering methods while Taiko uses different methods.
On the contrary, if the Smash 3 Mario is causing this problem then it might be worth looking into. Does it only happen when testing controls? Have you tried loading different colors or models onto the default Mario when doing so? If they still crash when you do this maybe the codes you're loading are a little mis-matched. This situation used to happen to me before the Project M 3.0 update (luckily I never really needed to add or change cntrols at the time).This might not be the optimal thread for it, but what is it that causes the control edit screen to freeze upon loading anything other than the default FitMario00 files? I have to leave it out of my ISO build and SD card because I have a lot of players that do custom controls on it. Is there any solution to this?
Yeah, Mario wouldn't be a bad start. Humanoid characters are easy to pose mostly becuase it's easy to relate their movements. Samus has less bones to work with so that's a good start. Also, I know it sounds a bit embarassing but animators do this a lot: it helps to physically do the poses yourself to assure the pose the character is in looks (and feels) natural.Thanks for that, I'll be sure to give it a try. And on a side note, is there a certain character that is very simple to pose that I could start out with? Maybe Mario?
I'll test different colors and get back to you on it. Don't think it's a problem with codes, but I'll remake my .gct then as well if this is the case (I use the global sound volume code).On the contrary, if the Smash 3 Mario is causing this problem then it might be worth looking into. Does it only happen when testing controls? Have you tried loading different colors or models onto the default Mario when doing so? If they still crash when you do this maybe the codes you're loading are a little mis-matched. This situation used to happen to me before the Project M 3.0 update (luckily I never really needed to add or change cntrols at the time).
How often do you guys release new stuff?
So... often? Not often? I'm sorry, I am not a medic or spy scout so I wouldn't know.As often as a Medic heals a Spy Scout.
Rarely, unless the Spy is disguised as a Scout using the Baby Face's Blaster.As often as a Medic heals a Spy Scout.
Xen your avatar keeps me up at night.tl;dr - whenever we can.
He's going to look good.What's DK going to look like, making the fur look fuzzy or decent is such a hard task, well for me atleast.
Thanks, I try.No one understands the mind of Edel.
You could use the costume manager at lakora.usI should probably know this by now, but what is the simplest way to get the battle/character selection portraits working? The only way I've found is by editing a select few of the 450-odd files in the portrite folder in projectm/pf/info. I suspect this is the best way to go about it, but I was wondering if there was a shortcut.
Oh. Well. *ahem*You could use the costume manager at lakora.us
Rdiley hypeSo guys, the team is currently deciding which character to release next, and we'd like to get some feedback from our fans and followers as well. The following link leads to a poll that has characters that are just about ready for either release or an update.
Cast your vote here ---> http://strawpoll.me/2223385
This also might become a standard in the near future for whenever we are deciding on who to release first, but we'll see. For now, we want to know what you think.
WHY ISN'T KIRBY THERE???So guys, the team is currently deciding which character to release next, and we'd like to get some feedback from our fans and followers as well. The following link leads to a poll that has characters that are just about ready for either release or an update.
Cast your vote here ---> http://strawpoll.me/2223385
This also might become a standard in the near future for whenever we are deciding on who to release first, but we'll see. For now, we want to know what you think.